SimRace

LMU - DLS Pack 1 & Build 15101260

LMU

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Команда Studio 397 выпустила DLS Pack 1 и обновление для Le Mans Ultimate. Как уже упоминалось, часть журнала изменений посвящена исправлением ошибок, проверьте полный список в теме, для более подробной информации.

DLS Content Pack 1
• Autodromo Internazionale Enzo e Dino Ferrari (Imola Circuit)
• Lamborghini SC63
• Peugeot 9X8 (2024 spec)

General, Code and UI/UX
UI
Improved UI rendering performance
Changed the video driver setting label to “Monitor“
Available resolutions now update based on the selected monitor
Private qualify now displays correctly in race weekend event creation
Removed Coach Dave from the possible save locations for car setups
Stopped the first time account creation from being skipped causing a player to have no account
Added new background images to the main menu
Improved car select to not show loading animations twice
All the unavailable symbols are showcased in account name creation

Replay
Added the ability to access the full replay while on track via the pause menu
Added the ability to skip to a specific lap in a replay
Added more information to the driver panel in the bottom right
Added class, manufacturer and team number
Updated icons in the camera select
Show the camera group selected when changing camera groups
Fixed a replay-related crash when leaving online races.
Replays work with the HUD correctly
Fixed replay un-pause in the replay pause menu
Fixed large replays crashing the game
Fixed replay flickering

Driver labels
Added country flags to driver labels online and single player
Fixed a scaling issue happening on some larger resolutions
Added manufacturer logos to the driver labels
Fixed centre-alignment of driver labels for certain cars.
Fixed black artefacts on the edge of driver labels.
Fixed a driver labels-related crash when exiting a session and loading a replay immediately after
Fixed a driver label-related crash when moving to the next session

Online
Fixed timezone selection to show the correct timezones accounting for daylight saving
Fixed that some longer event names would push elements off the screen
During fixed setup Multiplayer events, vehicle changes are now saved on session change
Fixed a connection lost issue when qualifying ends in a Multiplayer race
Fixed an issue where the rear view camera would change when a player joins a race in multiplayer.

HUD
The pit indicator will now show on HUD elements when a car is anywhere in the pit lane and not just the pit box.
Multi-stint specific HUD information now only shows in race sessions.
Onboard menus like the HUD MFD can now be cycled by holding controls.
Fixed the track map visibility not respecting the player settings
Fixed the full-view track map being cut off on certain tracks (namely Le Mans).
Various optimisations to the driver labels and driver overlay HUD elements

Controllers
Disconnecting a gamepad now shows the pause menu, pausing in single player.

AI and Driving
Added Lamborghini and Porsche 99 car to “Fill Grid” option
Remapped AI difficulty from 75 to 105% and added categories to indicate the difficulty of each setting
Limited Tyre and Fuel wear to a maximum rate of x3 due to the impact of higher fuel values at Le Mans and the extremeness of flat spots
Fixed an issue where AI cars on track would fail to react to cars leaving the pitlane
Added the ability for two cars to share the same physical garage whilst having unique pit spots.

Race Starts
Fixed slow AI in chicanes during formation laps at low difficulty
Improved formation lap guidance to avoid pileups caused by concertina issues
Various small fixes to formation lap warnings and penalties
Fixed formation lap occasionally counting drivers as 10km ahead of the leader, leading to disqualification
Improved formation lap behaviour when held up by other cars, with better UX and improved scoring
Fixed a condition where getting a penalty during the formation lap, then crossing the finish line before the lights go green, would result in an extra lap being added to the lap counter
Improved erratic driving warning to restrict weaving and rapid acceleration/deceleration during formation laps in double file
Fixed an issue where it would take around 2 minutes at Le Mans for pit exit light to go green if a driver taking the start fails to pass the pit exit. It should now take around 30 seconds

Visuals
Improved the visual progression from dry to damp track
Fixed Safety Car lodding out very quickly when it is in the pitlane
Improved cockpit displays with expanded options for aligning text

Miscellaneous Bug Fixes
Fixed a tyre temperature information-related crash
Fixed the leading ":" character on chat messages
Fix damage appearing on the wrong end of the car in car vs car collisions
Fix electric motor (MGU) and shift sounds not playing back in replay and online
Fix disallowed xml characters being able to end up in the results.xml meaning results not being able to be processed online
Fixed an issue where the game would crash if there was no race leader
Fix for temp car freezing in online sessions

Circuits
Autodromo Internazionale Enzo e Dino Ferrari (Imola)
Initial release
Bahrain International Circuit
Minor common texture optimisation
Fuji Raceway
Improved AI block path to improve overall speed when racing
Minor common texture optimisation
Circuit de la Sarthe (Le Mans)
Moved back fast rolling start position to just before Esses du Karting.
Updated left / right lines for fast rolling start
Complete circuit track limits review
Adjusted AI fuel estimates
Adjusted default weather for Qualifying
Minor common texture optimisation
Autodromo Nazionale Monza (Monza)
Adjusted AI fuel estimates
Minor common texture optimisation
Autódromo Internacional do Algarve (Portimao)
New AI Block Path and minor ai tweaks.
Adjusted AI fuel estimates
Minor common texture optimisation
Sebring International Raceway
Fixed flickering (especially at night) tree outside T4
Fixed roadline material error after Tower bend.
Adjusted AI fuel estimates
Minor common texture optimisation
Spa Francorchamps
Adjusted AI fuel estimates
Minor common texture optimisation

Vehicles
General
Optimised driver model
Updated HUD to fix alignment issues
Corrected fuel and energy estimates
Updated default setups
Tweaked AI at all tracks

Hypercar
BMW M-Hybrid LMDH
Fixed texture naming issue causing conflicts with 499P
Made art car livery slightly brighter
Fixed engine rpm downshift protection threshold being too high
Updated external sounds
Updated frontal sounds
Fixed bug in sound json
Reduced Max Power Output at Monza, Fuji, Bahrain
Reduced Max Stint Energy at all tracks
Cadillac V-LMDH
Fixed mesh error on flag display
Ferrari 499P LMH
Fixed hybrid deploy light being too large
Fixed 2024 tire textures not appearing
Fixed #83 windshield texture
Better engine sample for high RPM on throttle onboard sound
Glickenhaus SGC 007 LMH
Restricted rear seat movement to stop clipping with driver
Fixed RPM LED colour
Lamborghini SC63 LMDH
Initial release
Peugeot 9X8 LMH
Updated HUD to use new features
Added correct Qatar numbers
Restricted rear seat movement to stop clipping with driver
Peugeot 9X8 2024 LMH
Initial release
Porsche 963 LMDH
Updated Proton driver suit
Updated HUD to use new settings and made text larger
Fixed holes in shadow mesh
Fixed talent file not recognising driver names
Toyota GR010 LMH
Adjusted external sound volumes

LMP2
Oreca 07 LMP2
Optimised driver model
Fixed brake lights and rain lights not showing correctly
Updated HUD to fix alignment issues
Updated default setups
Tweaked AI at all tracks
Adjusted overall aero balance

GTE
General
Optimised driver models
Updated HUD to fix alignment issues
Updated default setups
Tweaked AI at all tracks
Corvette C8.R GTE
Updated RPM LEDs
Ferrari 488 GTE
Updated RPM LEDs

Сайт: Сообщество Виртуального Автоспорта
Автор: Validamar
Ссылка: http://race.warmd.net/index.php?module=news&do=more&id=805