Пароль:
Поиск RSS
Sim Race
СЛЕДУЮЩАЯ ГОНКА: MONO CLASS BMW M235I (2022) на треке Laguna Seca в Вторник 06 Декабря. ПРЕДСТОЯЩИЕ ГОНКИ: MONO CLASS BMW M235I (2022) на треке Red Bull Ring в Вторник 13 Декабря.
rFACTOR2
АвторСообщение
 Validamar
Добавлено: 08.07.2011 10:11:26#1
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Многие иностранные сайты прочили второму rFactor-y появление на свет ещё в 2010 году. Однако этого, как все мы знаем, не случилось. И даже в первой половине 2011 года ожидаемый миллионами симрейсеров автосимулятор так и не вышел. Более того, мы до сих пор даже не знаем точной даты релиза rFactor 2. О чём это говорит? Во-первых, о том, что разработчики не хотят пускать в продажу сырой продукт. И это даёт повод для надежд, что мы не увидем такого количества багов, как в первой версии F1 2010 от Codemasters. Во-вторых, это значит, что такая компания, как ISI, всё же не имеет большого бюджета и такого количества сотрудников, как мировые гиганты игровой индустрии, что, непременно, скажется на качестве игры, чего бы по этому поводу не говорили. В-третьих, такая затяжка релиза и даже объявления какой-либо точной информации о дате выхода игры говорит о том, что разработчики не надеются сорвать большой куш с продаж rFactor 2, они не играют на публику (по крайней мере сильно), они нацелены на определённую, небольшую категорию игроков, которые и безо всякой рекламы пойдут в магазин и отдадут свои деньги за их продукт. Следовательно, игра не должна получится "попсовой". В-четвёртых, достаточно длительная разработка автосима неизбежно приведёт к тому, что на момент релиза в технологическом плане игра будет отнюдь не на передовой. И это печально, хотя вполне предсказуемо.

На данный момент на официальном сайте rfactor-a насчёт даты релиза можно найти только невзрачное пояснение в скобках: "TBA 2011", что означает "to be announced 2011" - игра будет анонсирована в 2011 году. Заметьте, лишь анонсирована, не факт, что выпущена в продажу. Хотя, я думаю, что перенос релиза на 2012 год окончательно подорвёт и без того небольшую категорию потенциальных покупателей данного автосимулятора, чего не могут не понимать и разработчики игры. Следовательно, всё же ждём, надеемся и верим в год текущий...

rus-rfactor2.net

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 29.07.2021 19:19:53#82
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
1

uploads/news/674/2021-07-29_213157.jpg

Studio 397 выпустила видео в среду, в котором бывший британский пилот F3 и гоночный тренер Каллан О'Киффе проходили тесты в Спа-Франкоршам на автосимуляторе rFactor 2. Сегодня автомобиль доступен бесплатно в магазине Steam.
MSV F-020 от Tatuus оснащен двигателем Mountune 2.0L мощностью 230 л.с. в сочетании с 6-ступенчатой ​​коробкой передач с подрулевым переключателем. Вес автомобиля составляет всего 495 кг, что делает его маневренным и удивительно быстрым.


British F3 Tatuus Car | Магазин Steam: Нажмите ЗДЕСЬ

Официальная веб-страница - studio-397

mini-2021-07-29_213318.jpgmini-2021-07-29_213339.jpg

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 21.10.2021 13:07:39#83
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
1

uploads/news/686/2021-10-21_165443.jpg

Studio 397 - сегодня мы рады представить множество новых обновлений для нашей обширной коллекции автомобилей с открытыми колесами Tatuus в rFactor 2. В этом новом выпуске каждый автомобиль был визуально обновлен, чтобы представить новейшие функции безопасности в дизайне, которые реализованны во всем мире, а также обновление содержит множество других настроек, исправлений, улучшений и изменений.
Tatuus F4-T014 v1.14
RPM limiter update
Added turbo whistle and pop-off sound
Reduced oversteer on coming of the brakes
Default brake force 90kg

Tatuus USF-17 v1.14
Added Frontal Impact device
Added oval setup option
Adjusted Rear ride height default 40mm
Adjusted Rear wing default from D1 to B1
Brake Bias default 56-44
Default brake force 70 Kg
56% front pressure bias.
Template fix for the nose cone
Fixed typo in Halo upgrade.

Tatuus PM-18 v1.32
Add Frontal Impact device
Removed rear geometry description from tuning page
Add oval setup option
Brake Bias default 56-44
Default brake force 70 Kg

Tatuus FT-50 v1.14
Gears added preload setting in LSD
Brake Bias default 56-44
Default brake force 80 Kg

Tatuus_F.3_T318 v1.20
Added turbo whistle, pop-off sound, ALS (anti-lag-system Upshift bang)
Gears added the LDS linear
Reduced oversteer on coming of the brakes
Removed brake blanking option
Default brake force 70 Kg
Added front caster setup option, range 2,5-4,5 0.5 steps default 3,5.
Added UMP front setup option, range -5 +10 default STD (=0)
Change rear default tire pressure from 109 to 115 kPa
Asia F3 only: Gitti tire drop off, wear. Increased wear by 25%.

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 02.12.2021 14:48:33#84
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
1

uploads/news/695/2021-12-02_162019.jpg

Studio 397 выпустила новую сборку для своего гоночного симулятора rFactor 2. Одним из ключевых моментов, представлено в рамках этой последней сборки, является работа, которую мы предприняли для ускорения процесса загрузки в программном обеспечении, а также загрузки самих треков, и существенно улучшили пользовательский интерфейс.
Update Notes
NOTE TO SERVER ADMINS | With this build you will need to update your servers.


Steam Build IDs:

Client: 7810236

Dedicated Server: 7810246

rF2 Build: 1.1126

Game Loading
Optimizations to Game Loading and Series switching.
Optimizations to Texture Loading.
Added the ability to load cached track files from the component to improve loading times.
Improved shader loading and added pre-built shader cache to improve loading times.

UI
Fixed an issue where Exaggerate Yaw would default to -80%
GFX

Minor pass on cloud texture balancing.
Adjusted PFX settings to allow for more exposure in low light conditions.

Audio
Updated minimum number of audio effects to 32.
Fixed: Number of audio effects sometimes resetting to 1.
Fixed: Audio cutting out after changing force feedback settings.

Modding
Updated ModDev to save and load CBASH and RRSHD files into track folders so that they can be packaged with content.
Detect if VisGroups affect collision and log this occurrence and in ModDev only show a pop up.

Controller Profile Updates (General)
Set Exaggerate Yaw to 0
Fixed various missing ‘Clutch-In’ entries that had been deleted by accident
Fanatec Podium Wheel Base DD1/2
Default “Steering resistance type”:0,
Added pedal inputs
Thrustmaster T300RS Racing wheel
Fixed mappings

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 17.12.2021 20:37:33#85
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
1

uploads/news/699/2021-12-17_220120.jpg

Studio 397 выпустила новую сборку для своего гоночного симулятора rFactor 2. Одним из ключевых моментов сборки, является новый ярлык с именами над пилотами, усовершенствования графического движка, и возможность выбора Бета версии игры.
Update Notes
Client 7889012
Dedi 7889035

HUD
New driver labels

Graphics
New wet windscreen shading that can be tweaked per car
Adjusted Lighting Calculations correcting some issues with Direct Light Hue.
Updated PostFX Glare Settings for more control day vs night
Updated Windscreen Shader and new Glass shader for Tracks, with improved specular calculations.

Modding
Fixed duplicated Road and Curb shaders displaying in Max plugins.
В новой сборке, мы вернулись к столь востребованной функции, к ярлыкам имен водителей, согласитесь, что новый дизайн выглядит гораздо более привлекательным визуально, чем раньше, с добавленным бонусом в виде новых функций, отображаются штрафы за сеанс, примененные к водителю.
uploads/news/699/2021-12-17_221255.jpg

Другие изменения, входящие в этот релиз, включают в себя некоторые усовершенствования нашего графического движка, с особым вниманием к тому, как дождь отображается на лобовых стеклах автомобилей, и улучшениями в освещении и бликах.
uploads/news/699/2021-12-17_215817.jpg

uploads/news/699/2021-12-17_215851.jpg

Теперь у Вас есть три варианта для запуска rFactor 2, в зависимости от ваших индивидуальных требований, вы можете выбрать конкретную сборку, которую хотите использовать.
Opt-Out - это основная общедоступная сборка rFactor 2 без каких-либо бета-веток или дополнительных ранних обновлений. Это сборка, которая будет доступна по умолчанию.
Release-Candidate - эта сборка всегда будет содержать последние обновления и улучшения, которые были внесены нашей командой разработчиков перед основным публичным релизом.
Previous-Build - будет содержать копию предыдущей версии rFactor 2 до обновления.
uploads/news/699/2021-12-17_215931.jpg


Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 27.01.2022 12:01:14#86
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Client 8092611
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/706/2022-01-27_135317.jpg

День, которого вы все так долго ждали, настал, команда rFactor 2 выпустила новое обновление пользовательского интерфейса 2022 года, добавив современный и простой в навигации пользовательский интерфейс. Эта новая сборка была разработана командой Studio 397 с учетом множества отзывов сообщества.
Client: 8092611
Dedicated Server: 8092617

rF2 Build:

Added Push-to-Pass and Weight Jacker.
Custom controller profiles no longer save with -80% exaggerate yaw.
Yaw override in controller profiles defaults to being disabled unless added manually.
Official controller profiles have been updated to override this to 0% for all steering wheels, among other override changes.
Reviewed Glare Settings to reduce excessive brightness in day, and improve headlights at night.
Some small adjustments to Lighting Parameters, to bring warmer hues to the scene.
Improved windscreen rain effects and external car glass specular
Fixed stutters in replay monitor.
Driver labels re-enabled, updated with new behaviour and style.

Официальная веб-страница - studio-397

mini-2022-01-27_132950.jpgmini-2022-01-27_133020.jpgmini-2022-01-27_133046.jpgmini-2022-01-27_135113.jpg

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 12.05.2022 12:40:21#87
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Update & DLS BTCC Pack
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/724/2022-05-12_160439.jpg

Сегодня вышло второе из четырех запланированных крупных ежеквартальных уобновлений для rFactor 2 в этом году, и мы надеемся, что у вас будет возможность сесть и приятно провести время на виртуальных гоночных трассах с новым обновлением.
New Content

BTCC Car Park 1 | Магазин Steam: Нажмите ЗДЕСЬ
Touring Car Pack | Магазин Steam: Нажмите ЗДЕСЬ
Q2 Complete Pack | Магазин Steam: Нажмите ЗДЕСЬ

Cars
uploads/news/724/2022-05-12_160159.jpg
Toyota Corolla BTCC | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/724/2022-05-12_160224.jpg
Infiniti Q50 (V37) BTCC | Магазин Steam: Нажмите ЗДЕСЬ

Tracks

uploads/news/724/2022-05-12_160257.jpg
Donington Park | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/724/2022-05-12_160322.jpg
Brands Hatch | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/724/2022-05-12_160342.jpg
Laguna Seca | Магазин Steam: Нажмите ЗДЕСЬ
Client: 8703241
Dedicated Server: 8703245

General

Updated Safety Car added to Retail and ModDev. Old Safety Car removed.
Added a visual driving line feature, this can be toggled from settings.
Removed texture cache to simplify loading.
Added an option to set the amount of water on roads at the start of a session.
Increased the rate of RealRoad calculations by approximately x4.
Added a server option to disable faster real road calculations, as this adds approximately an extra 4KBps per client to server overheads.
Improved real road update rates. They’re now separate per real road property, with wet road having a higher update rate.
Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).
New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
Updated tyre grip calculations on rubbered in areas when surfaces are wet.
Updated how road and rain conditions are reported. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. The Default HUD has been updated to show a text description.
Corrected Rear Flap System default wet weather disable point to work with new weather ranges.
Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.
Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.

Graphics
Added spark effects.
Decreased interval of Static Mapper updates from 5 minutes to 10 seconds. This should result in smoother lighting changes at dawn / dusk and as weather conditions change.
Corrected Sky Colour to remove Cyan effect.
Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.
Minor Atmospheric Corrections, including linking AirMass to AirPollution.
Reducing fog brightness slightly.
Reduced Exposure a touch when the sun is around 10 degrees of altitude.
Improved cloud selection at different weather settings.
Minor cloud texture improvements.
Fixed an issue where Clouds would disappear at really high altitudes.
Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.
Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).
Fixed lighting on spray during wet conditions, and tweaked particle profile.
Updated reflections on PBR Road and Curb Shaders.
Updated Rain Particle settings and fixed rendering on ultra wide screens.
Passed through particle settings refining Spray, Dust, Smoke and more.
Fixed an issue in VR where the scene would over exposure.
Fixed an issue in VR where replay mode would not render correctly.

Physics
Implemented enhanced cooling system for oil & water. This includes new parameters in the .hdv file. The new model includes:
Direct heat transfer between water and oil.
Oil radiator.
Switchover Thermostat.
Separated front and rear brake ducts.
Added configurable gear shift protection.

AI
Added AI Dry Tyre strategy (Random Dry Tyre in Practice, Softs in Qualifying and try to pick an appropriate tyre for race strategy in race).
AI now check if to change Tyre Type just before the pit road entry rather than at the start of the lap.
Fixed various issues around AI Tyre Selection when session changes and weather changes – such as not switching to wet tyres when it was dry before but now is wet.
Fixed an issue with calculating road conditions when changing session where they would not fully compute.
Fixed an issue where cars that don’t allow pit stop refuelling would run a full tank in practice and qualifying.
Prevent AI from leaving pits in closed session.
Fixed an issue where if there was a set of valid wet tyres, intermediate tyres would default to dry tyres.

UI
Always show official sticky servers in the server list even if filters are active.
Enabled “Restart warmup” button also when event is in race session.
Updated button layout in session controls and setup summary.
Added fading out of screen when leaving event or replay.
Added condensing of tire name when too long to fit in event standings table.
Added help text when hovering over various settings.
Added music to showroom.
Changed breaking of long chat lines so they only break on full words.
Fixed getting stuck in assign control pop-up after assigning tab key.
Disabled user text selection everywhere except in text fields.
Added highlighting of assigned control key values when hovering over with mouse.
Improved transition between different profiles in graphics and gameplay settings menus.
Refined styling of car classes in event screen.
Refined styling of car classes in fullscreen standings ticker.
Disabled “Default max wheel angle” setting when “Max wheel angle mode” is set to automatic.
Disabled “Steering wheel range” setting when “Range set by vehicle” setting is enabled.
Hid the car selection list when the drive/spectate pop-up is showing when joining a server directly with a join link.
Changed searching for cars and tracks so that the list scroll position is kept at the top after search (clearing the search text will scroll to the selected item).
Enabled car selection on server during a practice session.
Made it possible to add multiple custom graphics profiles.
Made it possible to add multiple custom gameplay difficulty profiles.
Always sort “All Tracks & Cars” to the top of the list in singleplayer series selection.
Added fallback image for showcase tile in case the actual image cannot be loaded.
Updated showcase, news and store tiles background image positioning and scaling.
Added option to expand server chat window to full height.
Setup notes for the highlighted setup (the one you clicked on in the setup list but not yet loaded) are now shown on the setup summary page.
Setup notes can now be typed in the setup summary page (the setup still has to be saved to save the changes).
When saving a setup, the folder for the current track will be selected by default (instead of the folder of the loaded setup).
Removed automatically expanding all found items in car and track selection after search.
Added highlighting of selected opponent filters.
Fixed multiplayer screen with drive/spectate pop-up showing too soon when using +connect to join a server, and if and when content install is still in progress.
You can now select car upgrades directly from the car selection screen without going to the showroom (both in singleplayer and multiplayer).
Disabled singleplayer grid position setting if qualifying is enabled.
Added two new gearbox graphs:
Top speed per gear
RPM after upshift
The existing graph, gear spacing, is kept as a third option
Fixed occasional blank page in the first launch wizard when going to the exit screen and back.
Reordered difficulty settings and sliders.
Singleplayer RealRoad settings are now enabled only when the weather preset is set to “Scripted”.
Renamed “Steering effects strength” setting to “Force feedback direction”.
Singleplayer “Race Laps” and “Race Time” settings are now disabled/enabled based on the “Finish Criteria” setting.
A singleplayer session can now also be enabled by clicking on the disabled session button in quick event.
The “Drive” button now changes to a “Next session” button when session time runs out in singleplayer.
Skipping the first launch wizard now takes you to the content selection page, instead of skipping the whole wizard. You can also skip the content selection from there.
You can now skip the first launch wizard from any page.

Modding
Added IBL Visualizer Debug tool to Scene Viewer (already present in ModDev).
Added Texture UV Mip Debug tool to Scene Viewer (already present in ModDev).
Added AI Vocal Strategy Player File debug option for Mod Dev (Pit Strategies, Tyre Changes and when selected what they are doing – can be expanded in future).
Fixed overcast preview mode (note: this is not exactly the same as in game).
Updated sample wet masks at Loch Drummond.

Sound
New Sound Engine
New 3D rendering.
Vastly increased amount of simulataneously playing effects.
Environmental effects and filtering system.
Proper cockpit filtering.
Autodetection of open and closed cockpits for environment effects and filtering.
Sound effects such as skid, kerbs, gravel, wind, suspension and many more now work online and in replays.
Support for full surround sound setups.
HRTF support (Binaural headphone experience).
Vastly improved VR experience.
Backwards compatible.
Many new sound effects.
Support for trackside broadcast microphones.
Every car causes audible ambient noise around the whole track.
Brand new, modern, customisable file format with much more freedom for audio designers.
Improved debugging tools for dev mode.

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 05.07.2022 16:41:22#88
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Oreca 07 & Update GTE Cars
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/731/2022-07-05_201401.jpg

Новая сборка доступна для скачивания, в которой обновлен полностью класс GTE, совершенно новым звуковым движком, совершенно новым BOP, шинами последнего поколения, введением охлаждения двигателя и тормозов, и конечно же, нашими новыми улучшениями защиты переключения передач. Также добавлен новый автомобиль ORECA 07 LMP2.
Cars
uploads/news/731/2022-07-05_202644.jpg
Oreca 07 | Магазин Steam: Нажмите ЗДЕСЬ
The new update GTE Cars

Aston Martin Vantage GTE 3.09
New Tires
New engine cooling parameters
New brake cooling parameters
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
+20kg, +7% aero drag
-6L fuel tank for standard package and -1L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

BMW M8 GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-10kg, +4% aero drag
-8L fuel tank for standard package and -3L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Corvette C7R GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-5kg, +17% aero drag
less sensitive aero to ride height change

Corvette C8R GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-10kg, +5% aero drag
-6L fuel tank for standard package and -3L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Ferrari 488 GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
-5kg
-5L fuel tank for standard package and -4L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Porsche 991RSR GTE 3.09
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added Goodyear sidewalls
Added shift protection
Upgraded to new sound engine
+10kg, +4% aero drag
-8L fuel tank for standard package and -1L fuel tank for Le Mans package (refuelling time recalculated for 30s full tank refuel)
less sensitive aero to ride height change
Added LMV 2021 liveries

Oreca 3.01
New Tires
New engine cooling parameters
Separate front and rear brake cooling settings
Added shift protection
Upgraded to new sound engine
Added LMV 2021 liveries

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 21.07.2022 15:12:52#89
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Update BTCC & Formula Pro
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/734/2022-07-21_190016.jpg
Команда rFactor 2 выпустила новое обновление, в котором обновлены и исправлены ошибки в Formula Pro, BTCC Infiniti Q50 и BTCC Toyota Corolla.

Formula Pro 1.21
Removed old SFX files
Reworked volume of grass and brakes
Increased external volumes in cockpit view

Infiniti Q50 2020 1.11
Fixed gap in wheel
Steering wheel fix
Fixed missing turbo sound
Fixed typo in sound file
Added different graphical tire compounds
Increased AI grip
Sped AI up a bit to match Toyota
Reworked volume levels for grass, gravel and brakes

Toyota Corolla 2020 1.13
Fixed issue on chassis model
Made texture behind front grill darker
Fixed missing sound
Fixed typo in sound file
Increased amount of dirt visible on internal windows
Added graphical tire compounds
Fixed rim and rim blur
Increased AI grip
Increased AI speed
Reworked volume levels for grass, gravel and brakes

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 08.08.2022 16:14:54#90
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Update Q3 & New Content
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/738/2022-08-08_191748.jpg

Ожидание, наконец, подошло к концу, сегодня большое новое обновление, вышло третье из четырех запланированных крупных ежеквартальных уобновлений для rFactor 2 в этом году, и мы надеемся, что у вас будет возможность сесть и приятно провести время на виртуальных гоночных трассах.
Учитывая, что мы все любим сюрпризы, как насчет еще одной машины? Да, обновление Q3 2022 и DLC также будут включать потрясающий Ford Focus ST BTCC!
The Update
Client: 9261937
Dedicated Server: 9261942

General

Updated Track Limits System taking into account many factors to award warning points for infringements with drivers given a short amount of time post cut to give up any gained time or positions in race.
Ability to set Track Limits to None/Default/Strict
Ability to configure number of Track Limit Points before a Drive Through during race sessions.
Improved calculation of infringement during time off track, taking into account, time gained, distance travelled, throttle application, time off track, speed differentials, positions gained during race, wall riding and more.
During all sessions invalidate current lap and sometimes next lap, based on how close to the end of the lap and the size of the infringement.
During race sessions earn warning points, if 3 points are acquired in one go or you pass the cumulative point limit threshold (5 by default) a drive through is given. The size of penalty increases for extreme cuts.
Pit Lane Exit violations are now logged and penalized accordingly (May require content updates)
Disabled Pit Exit violations by default on Ovals in none race sessions and added ability to customize which sessions have Pit Exit limits enforced via GDB or RFM.
Wrong Way Driving calculations have been tweaked to be more lenient when far from the track.
Strict mode intended for eSports, has harsher thresholds and invalidates all off track laps in non race sessions.
Improved logging options and ModDev options for analysing cuts.
Support for up to 16 input devices
Added chat message indicating when there are latency issues and collision is turned off.

HUD
Added current Track Limits points to Penalties MFD Page in Race Sessions.

Graphics
Driver labels now correctly depth buffer regardless of display mode
Added Light Dust Particle Profile
Expanded Decal Features on IBL Road Shader
Fixed orange ambient bug

UI
The first launch wizard controls configuration can now be re-run from the “Calibrate controls” page
Moved “Electronics” setup settings (TC and ABS) under the “Engine” heading, which has been renamed to “Engine & electronics”
Fixed damage multiplier setting description in singleplayer session settings
Moved damper setup settings to their own tab
Fixed sporadic empty car list on server join
Added “Track Limits Rules” singleplayer setting
Added “Track Limits Points Allowed” singleplayer race setting
Added Tender Springs to suspension setup page
Added description/tooltip to Tender Springs setup
Improved description/tooltip for Traction Control and ABS
Fixed alphabetical sorting of opponent filters and opponents list
Fixed race countdown timer format for duration longer than one minute
Updated Aston Martin logo
Added a button to refresh the setup list
Added two settings into the “Visuals” column in graphics settings to adjust the vertical and horizontal position of the Track Limits Info (TLI) screen
Fixed alphabetical sorting of car selection list

Physics
Dynamic track temperatures based on weather conditions and cars driving on track
Added a toggle to load temperatures from real road files on main game/moddev/dedi
Added improved anti-lock braking and traction control systems. (Only available on the TEST version of the McLaren Senna GTR)
Added Traction Control Power Cut map to control the amount of TC to apply. (Only available for the new TC)
Added Traction Control Slip Angle map to control the target (maximum) slip angle before TC activates. (Only available for the new TC)
Added ABS/TC dash LEDs which show the amount of slip and show when the systems activate
Added Tender Springs functionality (Only available on the TEST version of the Porsche 991 GT3 Cup)
Fixed ABS/TC aid through settings

Networking
Cars that lag too much or teleport will have collision disabled for 5 seconds.
Network speeds now enforce the player limit to max out at the highest acceptable number the connection can support

Sound
Fixed loops not restarting correctly
Fixed loud audio spike when loading into multiplayer sessions
Fixed random shift sounds in the garage
Separated TC and Pit Limiter events
Fixed audio loop points
Fixed spotter and start lights not playing or being delayed
Fixed game startup without audio device or with +nosound enabled
Performance: Sound system now uses another thread, eliminating random frame time spikes and improving game performance
Fixed tracks with lots of ambient sounds not playing any sound at all in some conditions
Fixed other cars crashing online playing crash sounds on the player car
Fixed HRTF selection
Fixed a rare crash when crashing sounds play

Live Stream Overlay
Updated broadcast overlay live timing page
Fixed live timing page not loading
You can now customize the styling with custom CSS (custom_livetiming.css)
Added CSS classes: car class for each row and last sticky row
Added car class and team name columns
Added car livery images
Added tire icon
Added configurable scrolling and multiclass mode

Modding
Batched loading warning pop up messages together for fewer popups (Dev Mode/Scene Viewer)
Added warning popup for assets exported with default LOD Out for optimization debugging (Dev Mode/Scene Viewer)
Added cancel button to show no more messages that session (Dev Mode/Scene Viewer)
Fixed various content issues with Showrooms and Joesville (Dev Mode/Scene Viewer)
Added Sideview_UI showroom to ModDev for UI screenshots of cars.
Fixed an issue in MapConverter where it would crash with textures named *_M_<type>.TGA
Added “FarLight” parameter to IBL Shaders in Material Adjust section. This allows us to set materials to be in shadow beyond shadow cascades.
Fixed crash when no AIW file present

Known Issues
UI – Steering lock second bracket is cut off

Real Road 2.0
uploads/news/738/2022-08-08_191929.jpg

С этими новыми изменениями, теперь трасса имеет элемент динамической функциональности, когда температура поверхности, влияет на поведение и уровень сцепления автомобиля, и на них могут влиять различные факторы. На эти температурные изменения могут влиять такие факторы, как географическое положение, облачность, время суток, температура окружающей среды.
Для водителя это означает, что каждая трасса будет предлагать разные уровни сцепления и вызывать разный износ шин в зависимости от факторов, указанных выше.

Car Updates
uploads/news/738/2022-08-08_192059.jpg

Toyota Corolla BTCC v1.17
Fixed logo issue on skins
Updated camera position
Fix for drag reduction with rake

Infiniti Q50 BTCC 1.15
Fixed logo issue on skins
Fix for drag reduction with rake

Formula E 2022 v1.07
Fixed right mirror not adjusting

Porsche GT3 Cup v1.41
Added tender springs

McLaren Senna v1.15
Upgraded to new sound engine
Added new TC and ABS
Added shift protection
Added new engine cooling
Minor sound tweaks
Added ABS and TC LED bars to display
Made all three TC options say off when set to 0

Oreca LMP2 v3.03
Added new TC options

GTE Cars v3.11
Added new TC options
Updated TC and pit limiter sounds

BMW M8 GTE v3.11
Removed high poly rear wing collision model

Corvette C8R GTE v3.11 & Ferrari 488 GTE v3.11
Updated engine starter sound
Seat height adjustment fixed

Dallara IR18 v1.67
Fixed numbers not displaying on score tower
Fixed push to pass working on ovals
Added talent file

Kart Cup 2014 v2.04
Removed tilt in cockpit camera

Track Updates
uploads/news/738/2022-08-08_192147.jpg


Donington v1.11
Fixed Start Light Sequencing
Various AI Improvements including Craner Curves & Old Hairpin (GP & National)
Various Cut Corridor Updates
Improved AI lines into Craner Curves & Old Hairpin (GP & National)
Various minor AI tweaks
Fixed cut corridors at pit entry

Indianapolis v1.22
Fixed Oval Safety Car Location
Updated Curbs on Modern GP layout T6-T7 for 2021
Reviewed Cut Corridors on RC & GP layouts
Adjusted Concrete Road bumpiness
Minor LOD optimization
Minor Collision Fixes
Fixed minor collision issue
Tweaks to AIW on Road Course layout
Fixed objects with default lodding
Updated RRBIN
Fixed Oval Safety Car Pit Lane Position

Zandvoort v2.61
Added new Grandstands and Paddock Assets to GP layout
Fixed Pit Door Sequencing
Fixed AI Fuel Calculations

Le Mans v2.83
Added 2022 Layout with accurate advertisement
Updated materials on roads, curbs, grass, gravel traps etc
Added extra decals to surfaces
Fine tuned night time glare
Fixed some issues with TDF settings
Fixed some armco smoothing issues
Fixed a material error on road lines resulting in some lines not being tar-ed out.
Fine tuned Cut Track detection
Stricter cut track on tight turn apexes
Fixed floating MMA advertisement sign issues before Ford Chicanes
Updated Specular settings for groove on road and curbs
Fixed various minor advertising issues
Corrected some minor GDB issues on 2022 layout
Updated concrete porsche curves run off on 2022 layout

Nordschleife v2.37
Various material updates to Terrain, Foliage and Barriers
Various minor texture fixes
Various optimizations to decal object groupings
Various minor LOD optimizations
Added CBASH & RRSHD for faster loading

New Content – Cars
BTCC Pack 2

uploads/news/738/2022-08-08_192217.jpg

BTCC Car Park 2 | Магазин Steam: Нажмите ЗДЕСЬ

Caterham Academy (free car)
uploads/news/738/2022-08-08_192246.jpg

Caterham Academy | Магазин Steam: Нажмите ЗДЕСЬ

Mini Vintage
uploads/news/738/2022-08-08_192320.jpg

Mini Vintage | Магазин Steam: Нажмите ЗДЕСЬ

World Wide Technology Raceway
uploads/news/738/2022-08-08_192404.jpg

World Wide Technology Raceway | Магазин Steam: Нажмите ЗДЕСЬ

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 25.08.2022 12:51:43#91
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
rFactor 2 - Update Q3 Hotfix
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/740/2022-08-25_163228.jpg

Команда Studio 397 усердно работала над устранением некоторых нерешенных проблем с некоторым нашим контентом, выпущенным вместе с недавним обновлением rFactor 2 за третий квартал 2022 года, нам удалось добавить несколько приятных улучшений, которые мы подробно расскажем ниже.

Caterham Academy v1.05
uploads/news/740/2022-08-25_163059.jpg
Caterham Academy | Магазин Steam: Нажмите ЗДЕСЬ
Set default caster to 6 degrees(max)
Enabled wheels in cockpit
Made cockpit labels show at night
Fixed strange alpha behaviour on rims
Fixed car #2 rim texture
Made gauges visible at night
Adjusted gauge glass material
New tires
Stiffer sidewalls, less grip delta from track rubber
AI revised significantly
Added new camera to match real onboards

Hyundai i30 BTCC v1.03
uploads/news/740/2022-08-25_162931.jpg
Hyundai i30 BTCC | Магазин Steam: Нажмите ЗДЕСЬ
Fixed normals on left mirror indicator light
Updated showroom viewing distance

Toyota Corolla BTCC v1.19
uploads/news/740/2022-08-25_162956.jpg
Toyota Corolla BTCC | Магазин Steam: Нажмите ЗДЕСЬ
Fixed milky look on some windshields

Vintage Mini Cooper v1.05
uploads/news/740/2022-08-25_163027.jpg
Mini Vintage | Магазин Steam: Нажмите ЗДЕСЬ
Removed 20th onboard cam
Moved head position lower and slightly forward
Minor tire revision, more wet grip, less realroad sensitivity
Made shift times slightly slower
AI tweaked to better match player
Forcing clutch use for valid shifts
Fixed AI CRR
Removed shift protection sound

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 08.11.2022 16:06:46#92
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
RFACTOR 2 - UPDATE Q4 & NEW CONTENT
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
1

uploads/news/745/2022-11-08_174017.jpg

7 ноября вышло четвертое из запланированных крупных ежеквартальных обновлений для rFactor 2 в этом году, и мы надеемся, что у вас будет возможность сесть и приятно провести время на виртуальных гоночных трассах с новым обновлением.
New Content

Cars

uploads/news/745/2022-11-08_174307.jpg
BMW 330i M Sport BTCC | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/745/2022-11-08_174332.jpg
Vanwall LMH | Магазин Steam: Нажмите ЗДЕСЬ
Tracks
uploads/news/745/2022-11-08_174353.jpg
Bahrain International Circuit | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/745/2022-11-08_174416.jpg
Croft Circuit | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/745/2022-11-08_174440.jpg
Thruxton Circuit | Магазин Steam: Нажмите ЗДЕСЬ

uploads/news/745/2022-11-08_174516.jpg
London E-Prix | Магазин Steam: Нажмите ЗДЕСЬ
The Update
Client: 9873443
Dedicated Server: 9873452

General

Enabled Alt+F4 and X closing the game
Fixed a rare crash when changing cameras
Fixed game crashing with “null” in controller.json
Fixed game crashing when pressing escape to monitor
Added Key Assignment to toggle Freelook Mouse Control
Improved package install speeds
Updated DRS regulations to be restricted in all zones by default and not allowed if there are no drs zones.
Added RFM parameter “RearFlapNoZonesAllowed” to allow DRS when no zones are available.
Fixed online temp car not lighting correctly at night.
Improved visibility of pitbox marker at night.
Fixed anonymous steam IDs being reported in the results.xml when players left the server before the file gets written.
Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
Fixed premium content unavailable offline

Track Limits
Added Relaxed Track Limits Mode
Added Penalties Only display mode
Added Test Day support for GDB Settings (via Practice settings)
Increased penalties for passing illegally and increased time to return place.
Made it possible to change modes in Dev Mode
General improvements to pit lane, removing unnecessary reports inside the pitlane, and fixing pit exit line cut detection if content is setup correctly.
Reworked Track Limits dialogue to use HUD Font and add indicator strip
Updated track limits display, showing all warnings and penalties via messages.
Fixed AI editor adding connections from pit lane to main path where the game should not (in some cases due to waypoint locations)
Fixed an issue where going off track again before penalization would not continue the investigation.
Added ability to configure Track Limits display in HUDs, but fix to set display if not configured.
Added “HUD” option to Display position options for Track Limits Info, when set at this it will be placed where the HUD configures. You can manually adjust the position otherwise.
Added sample parameters to default HUD
Removed loose fonts from ModDev and fixed font loading from mas files
Added HUD editor support for Track Limits element

Headlights
Added Headlight Pulse. Defaults to J key. On activation headlights will pulse 4 times for a second. Previous headlight state is retained and this will not cause issues with headlight requirements.
Set Auto Headlights to turn on at night even if not required.
Fixed an issue with Headlight assignment not being kept after a driver swap.
Fixed Max Headlights PLR value not being respected
Updated Headlights to be culled based on the position of selected vehicle. Note in Freelook mode to make sure you have selected the vehicle you are focusing on if you are having issues with the headlights not being rendered.

Graphics
Improved in Game Exposure in VR
Fixed omni lights being falsely applied to objects with Omni not enabled
Added ability to set an emissive map on the Terrain shader. Intended for baking distant lighting into terrain.
Fixed delta not resetting correctly after a driver swap
Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
Fix using the resolution of the first screen when displaying on any other using borderless.
Fixed a crash when changing monitor when in fullscreen.
Fixed changing resolutions in windowed mode.
Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width.

UI
Settings across the UI can now be adjusted more quickly:
Right mouse button: 10x multiplier
Middle mouse button: 50x multiplier
Holding down left mouse button:
5x multiplier after 2 seconds
10x multiplier after 4 seconds
Greyed out setup settings (including the name and value) that cannot be adjusted
Fixed camber setup setting description
Ambient and track temperatures in the event screen are now shown in Celsius of Fahrenheit based on the selected units
MultiView monitor side angle setting has been limited to 90 degrees in graphics settings
Updated refreshing of setup list
Fixed subscribing to “All” content collection in the First Launch Wizard
Fixed setup settings becoming greyed out when one of the step values is “N/A”
Fixed multiplayer admin session controls
Fixed setting next race length (note: new race length will be displayed after switching to another session, e.g. practice → qualifying)
Fixed restart race button being disabled during a race session
Fixed showing percentage for the singleplayer “Race time” setting when “Race criteria” was set to “% Track Time” or “% Track Default”
Fixed “Torque split” setup setting description typo (read wheels → rear wheels)
In multiplayer session controls, fixed selecting spectators when there are more than one
Fixed selecting driver/spectator in multiplayer session controls when there’s a driver and spectator with the same name on the server
Fixed not being able to delete the first replay in the list

AI
Fixed erratic throttle and brake inputs
Fixed waypoint lookahead to fix jerky steering motion
Fixed an issue with driveline noise that could cause AI to brake partially off track and spin, or cut too much
Fix for problematic behaviour introduced in RC where AI would lose track of the target waypoint or get stuck driving the wrong way.

Physics
Refactored engine code

Sound
Minor fixes
Fixed an issue with sounds disappearing (other, similar issues still exist!)
Fixed a rare crash when loading AI cars using the new sound system
Fixed issue with sounds disappearing

Live stream overlayModding
Added the ability to animate any maps UVW via Scroll and Step options on IBL Standard and IBL Standard Blend shaders.
Fixed buggy background on telemetry debug screens in ModDev.
Added OnScreen ModDev Tweakbar for debugging Car Cockpit readouts and debugging of LED values.
IBL Road Shader: Added the ability to blend out alt normal map via RDT.b
IBL Vegetation Shader: Added optional detail map with extended blend options.

Known issues
Skip updates button on package install is unresponsive
Going off track and returning on track with a return pass message visible will reset the counter to 5 seconds
There are some issues around track limits violations being converted into time penalties if you finish the race before the violation is evaluated.
Transmission sounds don’t play correctly
Setup list doesn’t work correctly in mod dev

Официальная веб-страница - studio-397

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
Страница: 5 из 5 Вы можете просматривать темы
Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать сообщения
Вы не можете удалять сообщения
Вы не можете модерировать этот форум
XHTML Validation   CSS Validation   Designed by CENTROARTS.com