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Новости: Assetto Corsa - Competizione
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 Validamar
Добавлено: 25.10.2019 19:39:43#1
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
http://race.warmd.net/Sim-News/Sait/glavnaia/Assetto.jpg

uploads/news/486/2019-10-24_184609.jpg

Kunos Simulazioni выпустил обновление V1.1 для Assetto Corsa Competizione. Помимо здорового списка улучшений в игре, обновление включает в себя 6 новых автомобилей, и рестайлинговую версию Zandvoort сезона 2019 Blancpain GT Series . Новый контент доступен всем пользователям ACC бесплатно. Assetto Corsa Competizione в настоящее время доступна в Steam за € 44,99. Ознакомьтесь с полным списком изменений V1.1 ниже.



Включенные автомобили:

Aston Martin Vantage GT3
Audi R8 LMS
Porsche 991 GT3-R
Lamborghini Huracán GT3
Honda NSX GT3
McLaren 720s GT3 (Бонусный автомобиль для соревнований McLaren Shadow eSport)

Журнал изменений v1.1.0

Added Audi R8 LMS Evo.
Added Lamborghini Huracán GT3 Evo.
Added Honda NSX GT3 Evo.
Added Aston Martin AMR V8 Vantage GT3.
Added Porsche 911 GT3 R (991.2).
Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
Added Zandvoort Circuit.
Added 2019 Blancpain GT Championship entries.
The first implementation of triple screen rendering. NOTE: supports the application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings in-game.
Reduced FMod CPU occupation over time (mainly with external cameras and chase cam).
Performance optimizations in cloudy, rainy and night conditions.
Barcelona 2019 surface grip (slightly slower).
Silverstone 2019 surface grip adjustments (around 2 seconds slower).
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory- FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

Gameplay:
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterparts.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for the mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyre set is not changed.
Forced autosave replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow-motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
UI car selection no longer jumps around when selecting different game modes.NOTE: if there’s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
Default single player selections and settings revised.
All-new track selection screen.
Added pit animation toggle in General settings.
Interactive showroom in car selection screen: zoom, pan, rotate, remember the last position.
Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button.
Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
The default showroom angle changed to the spotter guide view in the car selection screen.
Increased PP gamma for car preview images to match showroom brightness.
Fixed Special Event season and car selection overwriting single-player page selection history.
Added FPS cap to the menu screens to limit GPU load.
Added option in Video Settings to enable/disable the UI FPS cap.
Messages for manual and automatic replay saving.
Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
FFB frequency option exposed in the Control settings.
Triple screen mode added to Video Options.
Triple screen parameters added to View Settings.
Added gaining/losing time split messages.
Standings and realtime widgets (HUD, broadcast, pit page) now have a “mandatory pitstop(s) left” indicator for each car.
Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

Graphics:
All-new pitstop animation.
Disabled advanced sharpen filter in TV/F7/Heli cameras.
Sharpness set to 0 and sharpen filter disabled if the antialiasing type is set to FXAA.
Revised wiper animation system – particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
Added Car LOD setting to Video options.NOTE: higher value – delayed LOD switch, lower value – more aggressive LOD switch. 70% equals the old default.
Fixed nameplate bloom at night.
Brake pressure/temperature added to car displays.

Physics:
Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. The leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lowers downforce. Results are affected by the conformity of the diffuser and rear wing angle.
Circuits have now different surface grip and tyre degradation for different seasons (2018 – 2019)
Improvements on OOW (out of the world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with a high number of AI cars.
Bentley 2019 homologation.
Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you’ll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
Tyre graining and blistering fine-tuning.
Brake temperature influence on tyres fine-tuning.
Improvements in FFB forces calculation.
Sand traps FFB enhancement.
Kerbs FFB enhancement.
Fixes in setup strategy page.
Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
Improved collisions to the ground.
Fixed automatic gearbox not shifting in 1st with pit limiter.
Fixed Mercedes-AMG occasionally starting the session with broken suspension.

Audio:
Added performance sector audio message compared to the personal best in qualifying sessions.
Enabled audio messages about time gain/loss.
Positional hit audio for track objects.
Hit sound for destructible objects.
Hit sound for small objects.
Updated all tracks with hit sounds for track objects.
Added starting comms to audio options.
Fixed backfire audio.
Added another car spotter filter (should be quieter during continuous two-wide).

Multiplayer/Ratings:
Adjusted the TR Rating to scale to 33 track medals.
Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
Fixed issue in Racecraft Rating on MP servers.
Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
Fix for remote car collision object left on the track and causing crashes in MP.
Potential fix for car sparks in the replay and bottoming audio effect.
Updated car selection in MP, now allows all entries of all seasons (“Free-for-all” mode).
Added 2019 cars & tracks to the backend, rating, and statistics.
Added 2019 tracks to server definitions. Using “Nurburgring” as the track will run in the BoP and track settings for 2018, “nurburgring_2019” will use the 2019 BoP and track data context.
Drive button is now disabled until the last 30 seconds before the session start, and a countdown progress bar is displayed.
Driver Statistics can now be viewed in “Combined”, “Singleplayer”, “Multiplayer” modes.
Increased stability to driver swap situations.
Changelog v.1.0.10
Fixed default gearshift debouncing calculation being too low
Added gearshift debouncing slider to the controls configuration screen
Fixed TrackIR flickering.

Официальная веб-страница - www.assettocorsa.net/competizione

mini-2019-10-24_184654.jpgmini-2019-10-24_184716.jpgmini-2019-10-24_184820.jpgmini-2019-10-24_184845.jpgmini-2019-10-24_184909.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185312.jpg
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 29.10.2019 16:33:25#2
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
http://race.warmd.net/Sim-News/Sait/glavnaia/Assetto.jpg

uploads/news/486/2019-10-24_184609.jpg

Kunos Simulazioni выпустил обновление V1.1.2 для Assetto Corsa Competizione. Помимо здорового списка улучшений в игре, обновление включает в себя 6 новых автомобилей, и рестайлинговую версию Zandvoort сезона 2019 Blancpain GT Series . Новый контент доступен всем пользователям ACC бесплатно. Assetto Corsa Competizione в настоящее время доступна в Steam за € 44,99. Ознакомьтесь с полным списком изменений V1.1 ниже.



Включенные автомобили:

Aston Martin Vantage GT3
Audi R8 LMS
Porsche 991 GT3-R
Lamborghini Huracán GT3
Honda NSX GT3
McLaren 720s GT3 (Бонусный автомобиль для соревнований McLaren Shadow eSport)

Журнал изменений v1.1.0

Added Audi R8 LMS Evo.
Added Lamborghini Huracán GT3 Evo.
Added Honda NSX GT3 Evo.
Added Aston Martin AMR V8 Vantage GT3.
Added Porsche 911 GT3 R (991.2).
Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
Added Zandvoort Circuit.
Added 2019 Blancpain GT Championship entries.
The first implementation of triple screen rendering. NOTE: supports the application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings in-game.
Reduced FMod CPU occupation over time (mainly with external cameras and chase cam).
Performance optimizations in cloudy, rainy and night conditions.
Barcelona 2019 surface grip (slightly slower).
Silverstone 2019 surface grip adjustments (around 2 seconds slower).
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory- FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

Gameplay:
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterparts.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for the mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyre set is not changed.
Forced autosave replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow-motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
UI car selection no longer jumps around when selecting different game modes.NOTE: if there’s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
Default single player selections and settings revised.
All-new track selection screen.
Added pit animation toggle in General settings.
Interactive showroom in car selection screen: zoom, pan, rotate, remember the last position.
Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button.
Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
The default showroom angle changed to the spotter guide view in the car selection screen.
Increased PP gamma for car preview images to match showroom brightness.
Fixed Special Event season and car selection overwriting single-player page selection history.
Added FPS cap to the menu screens to limit GPU load.
Added option in Video Settings to enable/disable the UI FPS cap.
Messages for manual and automatic replay saving.
Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
FFB frequency option exposed in the Control settings.
Triple screen mode added to Video Options.
Triple screen parameters added to View Settings.
Added gaining/losing time split messages.
Standings and realtime widgets (HUD, broadcast, pit page) now have a “mandatory pitstop(s) left” indicator for each car.
Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

Graphics:
All-new pitstop animation.
Disabled advanced sharpen filter in TV/F7/Heli cameras.
Sharpness set to 0 and sharpen filter disabled if the antialiasing type is set to FXAA.
Revised wiper animation system – particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
Added Car LOD setting to Video options.NOTE: higher value – delayed LOD switch, lower value – more aggressive LOD switch. 70% equals the old default.
Fixed nameplate bloom at night.
Brake pressure/temperature added to car displays.

Physics:
Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. The leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lowers downforce. Results are affected by the conformity of the diffuser and rear wing angle.
Circuits have now different surface grip and tyre degradation for different seasons (2018 – 2019)
Improvements on OOW (out of the world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with a high number of AI cars.
Bentley 2019 homologation.
Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you’ll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
Tyre graining and blistering fine-tuning.
Brake temperature influence on tyres fine-tuning.
Improvements in FFB forces calculation.
Sand traps FFB enhancement.
Kerbs FFB enhancement.
Fixes in setup strategy page.
Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
Improved collisions to the ground.
Fixed automatic gearbox not shifting in 1st with pit limiter.
Fixed Mercedes-AMG occasionally starting the session with broken suspension.

Audio:
Added performance sector audio message compared to the personal best in qualifying sessions.
Enabled audio messages about time gain/loss.
Positional hit audio for track objects.
Hit sound for destructible objects.
Hit sound for small objects.
Updated all tracks with hit sounds for track objects.
Added starting comms to audio options.
Fixed backfire audio.
Added another car spotter filter (should be quieter during continuous two-wide).

Multiplayer/Ratings:
Adjusted the TR Rating to scale to 33 track medals.
Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
Fixed issue in Racecraft Rating on MP servers.
Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
Fix for remote car collision object left on the track and causing crashes in MP.
Potential fix for car sparks in the replay and bottoming audio effect.
Updated car selection in MP, now allows all entries of all seasons (“Free-for-all” mode).
Added 2019 cars & tracks to the backend, rating, and statistics.
Added 2019 tracks to server definitions. Using “Nurburgring” as the track will run in the BoP and track settings for 2018, “nurburgring_2019” will use the 2019 BoP and track data context.
Drive button is now disabled until the last 30 seconds before the session start, and a countdown progress bar is displayed.
Driver Statistics can now be viewed in “Combined”, “Singleplayer”, “Multiplayer” modes.
Increased stability to driver swap situations.
Changelog v.1.0.10
Fixed default gearshift debouncing calculation being too low
Added gearshift debouncing slider to the controls configuration screen
Fixed TrackIR flickering.

Журнал изменений v1.1.1


Multiplayer/Ratings:
Fixed a bug with the wrong driver name/race number in Timetables.
Servers will now do more reasonable track randomization (2019 tracks plus Zolder 2018).
Prevented a potential flood of messages to the backend.

Gameplay:
Fixed #62 sprint cup entry having the wrong driver lineup.
Entry-related fixes.
Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:
Fixed car selection page wrong team indication when changing the driver name after selecting a livery variant.
Localization updates.
The race schedule now hides in a compact garage view.

Graphics:
Spark emitter position tweaks.
Various livery updates.
Minor updates to Zandvoort and Spa.

Журнал изменений v1.1.2


Fixed inconsistency between AI and player car speed under pit limiter.
Pit limiter speed limit now closer to 50kph.
Stricter pit limiter tolerance against speeding.

UI/HUD:
Fixed realtime leaderboard gap for close-range cases.
HUD: margins can now be adjusted to up to half the maximum available screen resolution.
HUD: countdown widget moved lower so as to not obscure virtual mirror.
Options: separated session info from lap time info widgets.
Options: floating point value rounding fixes for scale.
MFD: remember last selected panel through sessions/menu-rebuilding.
Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that.
Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
Pit page: proper hiding of the event schedule when there is only one session available.
Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
Replay UI: fixed play/pause affecting replay speed.
Fixed wind direction widget.

Physics:
Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
Porsche 991 GT3-R EVO fix for wet front tyres.
Better brake force when pad are cold
Audi R8 EVO more powerful base FFB
AMR V8 GT3 fixed fuel tank capacity (120l)

Controls:
Removed XBOX 360 gamepad preset from DirectInput device presets.
Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

Graphics:
Various livery updates.
Revised foot animations in cars with three pedals.
Wet tyre indicator added to the Porsche 991II GT3-R display.

Audio:
Fixed bodywork audible in TV cameras.

Multiplayer/Ratings:
Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
Number of available car slots are now limited by the pit count – private servers only.
Raised control lock time by 15 seconds when teleported to pits.
MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
Updated server handbook v5.
Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).


Официальная веб-страница - www.assettocorsa.net/competizione

mini-2019-10-24_184654.jpgmini-2019-10-24_184716.jpgmini-2019-10-24_184820.jpgmini-2019-10-24_184845.jpgmini-2019-10-24_184909.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185312.jpg
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Validamar
Добавлено: 18.12.2019 22:17:14#3
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/496/2019-12-18_221951.jpg

Kunos Simulazioni и 505 Games выпустили новое обновление для Assetto Corsa Competizione. Обновление v1.2.3 предоставляет нам большой список новых функций, исправлений и улучшений. Многим членам творческого сообщества, особенно понравится (неожиданный) встроенный редактор Livery. Для более подробной информации, посмотрите полный список изменений в новости.


Update v 1.2
Новый пользовательский редактор Livery (раскраска машин)
Моделирование шасси автомобиля
Износ тормозов, влияющий на управляемость в гонках на длинные дистанции
Улучшение модели шин
Пользовательские настройки видео (камеры) можно сохранять в слоты
Пресеты VR
Мультиплеер: увеличены слоты для частных серверов для Spa, Monza and Paul Ricard
Мультиплеер: пользовательский BoP для частных серверов
Улучшение рейтинга безопасности - Рейтинг водителя в целом улучшится для честных водителей
CP (сервер соревнований) теперь работает в режиме бронирования, предлагая 3 гонки в день. Обязательно соберите свои дорожные медали и зарегистрируйтесь сегодня!
uploads/news/496/2019-12-18_220311.jpg



Full Changelog v1.2

General:
– AI performance optimizations.
– Fix for the track shown at nighttime for a split second when loading into any session.
– Fixed double saving of temporary replays with multithreading enabled.
– Fixed issues with shared memory status.

Gameplay:
– Added car customization. Pick and customize the design of your personal car.
NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.
Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.
We will continue to add customizable livery templates in future updates.
– Added single-make option to Quick Race and Custom Race Weekend game modes.
Possibility to use official liveries and custom-liveried grids.
NOTE: single-make race with official liveries requires an official car to be selected.
– AI update to avoid dive-bombing in slow chicanes.
– Porsche AI tweaks to mitigate their tendency to dominate sessions.
– AI now uses aggressive setup at high levels.
– AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
– Fixed AI aggression setting not producing expected behavior.
– General AI behavior and movement improvements.
NOTE: different aggro levels should result in a bigger difference now.
– Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
– Session days are now set up as in real life in championship events.
– Fixed replay time multiplier resetting on highlights switching.
– Automatic highlights now spread across the entire race duration more consistently.
– Fixed marshal flags during single-player replay.
– Fixed potentially wrong car setup values in saved games.
– Increased maximum number of highlights (20->30).
– The penalty system changed back to the pre-pitlane decision.
NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.
– Driver stint does not reset when serving a penalty – if “serve penalty” is selected before entering the pitlane.
– End of race in Quick Race does not require the opponents to complete the race – race finish is declared when the player presses ESC to return to the garage after crossing the line.
NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
– Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds).
– Fixed some bugs with penalty procedure and saved games.
– Fixed Racelogic=digital display time during replay (better with new replays).
– Optimized replay tyre matrix memory occupation, changed replay version (backward compatible).
– Fixed replay maximum time.
– Added 1 hour and 15 minutes to the maximum time in replay options.
– Added auto highlights replay only for the player car and added its menu item, tweaked highlights length.
– Removed time-based replacement of highlights and added an overtake highlight replacement system based on position.
– Fixed saving/loading autosave replay options.
– Avoid camera spline movements during a paused replay.
– Longer pre-action time for accident/overtakes highlights.
– Fixed pit alarm sound during slow-mo/paused/sped-up replays.
– Kevin Siggy Rebernak, the winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver.
– Added pit exit blue flag for all types of sessions.
– Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes.
– Added black-orange flag for the player car for heavy suspension damage.
NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement).
– Penalty system for black-orange flags (damage and lights off).
The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ.
– Fixed incorrect FOV used by some TV Cams from the 2nd activation.
– Pitlane open is triggered when the leader completes sector 1 after a race start.

UI/HUD:
– New feature: added Customization interface in the car showroom.
– Completely reworked car selection interface.
– Car selection restrictions removed from single-car (Practice, Hotlap, Hotstint, Superpole) game modes.
Each livery variant is now selectable in these game modes without restriction.
– Team and driver nationality added to car selection page.
– Showroom now allows you to turn on the lights and open the doors.
– Team/competitor dual information shown in car selection when relevant.
– Added driver bio on the car selection page. Click on driver avatar in the car selection page to show popup.
– Fixed lack of interactivity in the career showroom.
– Added “Official” filter to the car selection page to show only official car entries.
– Various navigation-related fixes in the user interface.
– Added chat message popup visibility option in the HUD settings page.
– Added highlights info and support for the HUD.
– MFD hides pit stop strategy items when “serve penalty” is selected. See penalty-related changes in the GAMEPLAY section.
– Various fixes for highlights HUD info.
– Various fixes for the real-time leaderboard.
– Class filters added to race results and time/points tables.
– Fixed realtime leaderboard positions in non-race sessions.
– Added support for highlights camera override toggle button.
– HUD: server BoP shown in the timetables. See MULTIPLAYER section for more information.
– HUD: opponent ping indicator added to realtime/standings MFD.
– Team points table enabled in Championship mode.
As per real-life rules, only the highest-finishing team entry scores points for the team.
– Added pulse animation to the search bar in the lobby page for easy recognition.
– Fixed tyre sets button not clickable with the mouse.
– Added brake change options to the MFD. See PHYSICS section for more information.
– Added brake pad wear indicator inside the Tyre widget.
– Time delta is no longer shown during the first 2 laps of a race to avoid data flickering.
– Finished cars are now marked with a checkered flag in real-time on the timetables and standings widgets.
– Virtual mirror is forced to hide in replays.
– Video Options: the ability to save and load different Custom Video Presets.
Save and load multiple custom video presets for different display setups and racing scenarios.
– Revised Setup load/save function with overwrite warning warning.
– Added HDR exposure and HDR contrast to ingame View Settings. When HDR is enabled, they replace the regular exposure and contrast settings in the Video Options in the UI.
The options in the View Settings are enabled in HDR mode only and vice versa:
HDR enabled: the settings in the in-game View Settings are used.
HDR disabled: the ones in Video Options are used (saveable with custom video presets).
– Added messages about replay saving operations and fixed replay saving for the first minute.
– Updated texts and localization.

VR:
– Added VR world-scale slider to Video Options.
NOTE: lower values increase the world scale, higher values decrease it.
Correct 1:1 scale to real-life depends on the headset type.
– Now possible to set a resolution scale to <100 while increasing VR Pixel Density to render at a lower resolution to gain performance and upscale later to improve quality (for example resScale=70 and vrPixelDensity=150).
– Minimum resolution scale set to 50 (was 70).
– VR pixel density steps set to 5 (was 10).
– Added specific video presets for VR.

Graphics:
– Added missing unique Spa 24H liveries for the 2019 Blancpain season.
– Ferrari secondary display now has multiple pages to show various stint timers.
– Adjusted stance of the Jaguar G3 in the showroom.
– Pit animation now only shows the lollypop man when serving a Stop&Go penalty.
– No pitcrew is shown when serving a Drive-Through penalty.
– Fixed wrong numberplate layout displayed in MP car selection.
– Fixed shift animations not working with keyboard controls.
– Numberplates and season outfits now work correctly and as intended both in showroom and on-track.
– Zandvoort checkered flag marshal added.
– Visual car dirt now (slowly) accumulates even when driving on on-track surfaces.
– Visual car dirt and dust now accumulate faster in wet conditions.
– Improved LOD switching of wheels, fixed LOD rims not being affected by customization.
– Enabled HDR output in the video settings.
New additions to the video options include:
– Shadow Distance: changes the distance of the more detailed sunlight shadows to trade quality for performance.
– Tone Mapping: selects the new filmic tonemapper (ACES) or the legacy one (Default – used in the previous releases).
The filmic tonemapper gives a cinematic look more similar to the one used for HDR output.
– HDR Color Gamut: selects between REC2020 (standard color gamut for HDR) and DCI-P3 (closer to current HDR displays, colors are more saturated).
– Added support for HDR screenshots (EXR file format) when HDR output is enabled.
NOTE: the Steam screenshot function does not work with HDR screenshots due to incompatibility.
– Forced 100% LOD Scale in TV cameras (F3 and F6): these cameras now ignore the UI setting. F1 and F7 cameras continue to read the UI setting.
– Fixed mirrors showing the last frame when switched off during gameplay (also fixed mirrors showing the last frame when going back to the showroom from a session).
– Custom player teamwear is now showing up correctly in SP and MP sessions.
– Visual damage buildup adjustments.
– Added damage impact effect to the car’s bodywork.

Physics:
– Top TC level for storm conditions for all cars.
– Silverstone and Nurburgring 2019 BOP tweak for the Mclaren 720S GT3.
– Tweaks on the front splitter of the Porsche 991II GT3 R.
– Lamborghini Huracan GT3 Spa wet preset tweaks (both non-Evo and Evo).
– Rain puddle tweaks.
– Fixed rear wing last value Porsche 991 II GT3 R.
– New wet tyres model: less adhesion grip, slower lap times, better control in sliding situations.
– Aerodynamics – vertical fin calculation improvements.
– Aerodynamics – slipstream tweaks and larger turbulence area, can cause slight lateral movements if you follow a car from the very near side and behind
– Chassis flex implementation:
Chassis flex is more of a qualitative than quantitative influence. You will notice the car handling kerbs quite better, accepting more steering input when sliding and more willingness to react on your inputs at the limit. At the same time, handling will be a bit less precise and might force you to work harder to be precise with your line, or correct your line during a turn.
Chassis flex also influences setup changes. Cars with more flex (softer chassis) usually need softer springs and better damping. Cars with less chassis flex (rigid chassis) can handle stiffer springs and be more precise but might suffer at lower speeds and mechanical grip on bumps and kerbs.
– Altitude simulation for all tracks. Higher altitude means less air density resulting in lower engine performance, less downforce but also less drag. The heating model of tyres and brakes is also slightly influenced. Laptimes on some circuits might be a bit lower (i.e. Spa)
– Tyre model: tweaks and fine-tuning offer a more predictable grip over the limit for both slicks and more importantly wet tyres.
– Brake pads and discs wear implementation and different brake pads choice:
Brake pads and brake discs wear is relative to the brake pad choice, temperatures, driving style, ABS and brake bias usage. Brake disc and pad wear is shown at the end of each driving session when you return to your strategy setup UI on the “last readings” box.
Normally brake discs should last more than 24 hours race, but because there is no pitstop time penalty (all teams are obliged to at least one fixed time long pitstop so that they can change brakes), all teams prefer to change discs and pads at least one time during long endurance races.
There are 3 different brake pads available to choose from, each with its own characteristics and different brake pads front and rear are permitted.
— Pad 1: Very aggressive friction coefficient, max braking performance, aggressive disc and pad wear. Pedal modulation can be tricky if out of temperature or as it wears down. Use in hotlap and qualifying sessions, sprint races and can withstand 3 hours races. Risky and dangerous to use over 3 or 4 hours because the pads will wear down, overheat and lose linearity in brake pedal.
— Pad2: Very Good friction coefficient, very good braking performance, good disc and pad wear. Pedal modulation almost always good and linear, good feedback while overheating and gradual wear. Can be used in hotlap and qualifying sessions as well as sprnt races as what it loses in performance regains in braking modulation and predictability. An excellent choice for long endurance races, easily makes 12 hours and can make 24 hours race too with a bit of care. Will also overheat and lose linearity in brake pedal feel when worn out, but in a more predictable way and after much longer stints.
— Pad3: Moderate friction coefficient, braking zones can be longer in dry, very moderate disc and pad wear. Excellent pedal modulation also in cold ambient conditions, very linear pedal feedback. Excellent choice for wet conditions and very long endurance races. Very predictable and easy to modulate brake pad.
— Pad 4, extreme aggressive friction coefficient. Max braking performance, extremely aggressive disc and pad wear, bad cold performance. This is a sprint race pad that can last about an hour but will show worse pedal feel, worse performance and overheating towards the end of the one hour stint. Those kinds of pads are not used in endurance racing, but included for demonstration purposes.
– Fixed Aston Martin V8 Vantage GT3 excessive engine damage.
– Bentley Continental GT3 2018 performance tweaks
– Fixed FFB damper not stopping during the game pause.
– Fixed an error that could cause wrong relative impact speeds for collisions.
– Reworked damage system with accumulative damage resulting from impacts of various intensity.
A significant improvement over the old system that always required a larger impact per damage zone to produce more damage.
Repetitive impacts now have a much more substantial effect on the car’s condition and the car is much less tolerant versus repetitive hits.
All cars have tweaks and fine-tuned damage values (physics) but be careful as the damage can easily accumulate and repetitive small hits can result in severe damage in the end. Also introducing damage threshold to allow (reasonable) paint trading without affecting car behavior.
– Low-speed aero damage now produces a less negative effect on drag.
– Reduced front-rear damage detection cone.

Audio:
– Fixed doppler fluctuation for external engine sound.
– Added tyre brake wear audio.
– Optimized audio channels used for wheel in external/opponent sounds.
– Fixed audio options not applied on start level.
– Reworked spotter damage messages (smarter and based on cumulative damage).

Multiplayer:
– Competition Servers are now running in a schedule, offering up to 3 races per day with variations. Read more in the dedicated forum post: https://www.assettocorsa.net/forum/index.ph...-changes.61085/
– The region assignment for CP servers is technically different now, potentially fixing the “No servers in your region” error.
– The CP rating buildup is working in a more logical way now, which could cause to reset CP ratings to zero or lower values for some users. This will automatically wash out after a few CP races.
– Significantly improved CPU load with opponent count with certain (most) types of CPU. This is not necessarily affecting FPS, but dramatically increases the number of cars we can run before the 99% CPU occupancy warning.
– Significantly improved collision calculation efficiency, causing to scale CPU load a lot better (with all CPUs) on the physics thread.
– Enabled multiple-pit-assignments for private servers, resulting in higher grid counts for certain tracks. At the moment Monza and Paul Ricard support 60 cars on the grid this way.
– Fixed netcode warping for higher speeds (for certain server operating systems).
– Fixed volatile and too high ping measurement (for certain server operating systems).
– Further netcode improvements that increase the accuracy of cars on straights. This will make cars reliably drive with almost perfect distance, except one of both overtaxes in the player’s bandwidth upload (ie by live-streaming).
– Added additional (=custom) BoP for private MP servers: Server admins can now assign and set up additional ballast and intake restrictors.
NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/…ultip...5/#post-1100520
– Session-over result screen in MP now correctly switches the table between current standing (like 2nd MFD panel) during overtime and the final race results (including disconnected drivers) after the session has ended for all cars.
– Fixed MP car despawn issue in the highlights (and in some cases in the normal replay).
– Fixed replay world time affecting real-time in MP (animations).
– Fixed potentially wrong body kit loaded in MP.
– Servers will now log their current configuration (as it is actually understood by the server) to the “cfg/current” folder; this is helpful for troubleshooting.
– Short formation laps will now always start in “Double file”, independently of the actual trigger position.
– Fixed a client crash when the selected customized “carX.json” file was physically removed.
– Improved lead car detection during the formation lap.
– Fixed pit limiter effectively turning off after a driver swap.
– Improved the message the player receives when trying to join a server with the wrong car model (both entry list with forced car model, and CP servers with unknown tracks).

Ratings:
– SA rating will apply a Trust Bonus for finished races, dependent on the race length.
– SA rating will not assign points to certain situations where the other car is clearly at fault.
– Added more “outcome” scenarios for accidents, to be able to improve the understanding of “nothing happened” in SA considerations.
– Rebalancing of Singleplayer SA values to balance the massively clean AI in 1.2.
– Fixed a timing issue that could make the contact bag inefficient in some situations.
– Overall, SA will be more tolerant and precise, resulting in becoming slightly easier again.
– (Significant) wall contacts now will act like off-track; resetting track medal progress, invalidating lap times and cause race penalties if the car gained time.
– (Significant) wall contacts are now considered a root contact like mass accidents, so a second car hit by a car bouncing off a wall would not receive SA penalties.
NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/…ultip...5/#post-1100520
– Fixed an issue where Laptime records would be recorded with incorrect times (caused by race starts after the s/f line).


Hotfix v1.2.1 Changelog

TAB Timetable HUD overlay now scales properly on all resolutions.
Fixed spotter/text messages chain after loading a saved game.
Fixed tyre set inconsistency between MFD and setup.
Fixed pitcrew spawn in saved games.
MP: Fixed zippy netcode for high pings.
MP: Removed gaps in grid position caused by disconnected cars.
Random weather fix to not only generate rainy conditions.


Hotfix v1.2.2 Changelog

Fixed podium visibility in gallery replays.
Fixed pitcrew animation when only refueling is selected.
Fixed brake pads in old savegames.
Tweaks for Porsche 991II GT3 R FFB vibration.
Tweaks to overall dirt buildup on the car bodywork and windscreen.
Fixed Ferrari rim LODs that was causing custom colors to show up incorrectly at a distance.
MP: increased private server slots for Hungaroring (50) and Zandvoort (34), Silverstone (50), Nurburgring (50), Misano (50) and Barcelona (50).
Fix for shared memory stopping after a transition.
Porsche EVO and Huracan EVO Spa aggressive setups updated to mitigate physics-induced vibration on certain DD wheels.


Hotfix v1.2.3 Changelog
MP: fixed erroneous teleporting of cars during formation lap.
UI: fixed Stats page showing currently inactive content.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 06.02.2020 20:42:13#4
Validamar
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
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Для Assetto Corsa Competizione было выпущено четыре новых трека, Panorama Circuit, Suzuka International, Kyalami и Mazda Raceway Laguna Seca. Также новые ливреи, серии Intercontinental GT. Новое обновление доступно в Steam Store по очень разумной цене в £ 12,49.


Assetto Corsa Competizione V1.3 Update Notes

GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 13.02.2020 21:58:03#5
Validamar
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Assetto Corsa Competizione V1.3.3 Update Notes
General:
Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

Gameplay:
Fixed AI tyre wear in saved games.
Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
Cutting the last chicane in Suzuka now invalidates the next lap.
Cutting the last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
12H race weekend game mode now has a limit of 15 tyre sets.
Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
Wrong lap remaining value corrected for SG penalty for pitlane speeding.

Graphics:
Fixed numberplate appearance in gallery replays of MP sessions.
Suzuka reflection map position update to remove the unwanted green tint.

UI/HUD:
Audiocomms text message category and priority tweaks.
ECU setting changes (TC, ABS, etc.) now have their own race comms category.
The time multiplier is now displayed in the session summary page both in SP and MP.
Added Championship replay category.
Updates to driver stint messages and message behavior.

Physics:
NSX engine power adjustments.
Mount Panorama grip adjustments.
Suzuka asphalt abrasive (tyre degradation) adjustments.
Fix for occasional setup corruption that caused a broken car state.
Fixed car spawn issues in certain conditions.

Multiplayer:
Server result.json now writes metaData, serverName, and sessionType as intended.
Fixed an incompatibility with the allowAutoDQ setting, causing post-race penalties not being applied when enabled.
Re-enabled driver stint time and total driving time rules for non-public MP.
Re-enabled is RaceLocked, so joining races can be allowed again.
The client should now handle all disconnect scenarios properly.
Various improvements for driver swaps and spectator mode:
Stint and driving time rules now work reliably in swap situations.
Mandatory pit stop rules now work reliably in swap situations.
Penalties now transfer correctly across clients in swap situations.
Prevented server misconfiguration that led to joining order relevance.
Missing mandatory state update after swaps corrected.
Tyre compound, pressure and brake strategies transfer reliably in swap situations.
Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
Pit crew visibility fixed for the spectating client.
Fixed swap widget disappearing for some players in multi-car sessions.

Note:
Due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.
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 Validamar
Добавлено: 16.02.2020 12:13:15#6
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Changelog v1.3.4
Fixed inconsistent F6 cameras for some of the Evo cars.
The driver stint message now correctly follows if the maximum driving time left is shorter than the current stint time.
Fixed “Max Time Left” widget behavior in single-car sessions.
MP: Fixed visual damage not resetting for swapped cars with repair
MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
MP: Added new chat command to hand over the car during FP and Q sessions: “§swap X” (where X is the number of the target driver in the team list; 1 selects the first entry). NOTE: the player giving away the car in the garage screen must not press the Setup button!
Rating: Fixed wrong rating data when loading savegames or swapping into cars.
MP: Added server admin handbook v7.

Changelog v1.3.5
MP: Fixed total driving time counter behavior in MP. Now total driving time correctly freezes on pit entry and resumes on pit exit.
Minor fix to the time multiplier display on session summary.
Stint timer is now linked to the timing HUD when auto-repositioning.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 01.04.2020 17:55:47#7
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Команда разработчиков Assetto Corsa Competizione выпустила обновление, которое вносит улучшение в сетевой игре. Проверьте полный список изменений в теме, для более подробной информации.

Changelog v1.3.9
Multiplayer collision model improvements. (Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.)

Changelog v1.3.8
Sponsorship related updates for the SRO eSports event.
All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
Tolerance tweaks for the scripted formation type.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 27.04.2020 13:49:38#8
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Команда разработчиков Assetto Corsa Competizione выпустила обновление, которое вносит поправки предыдущих версий v1.3.11. Проверьте полный список изменений в теме, для более подробной информации.

Changelog v1.3.11 hotfix

- Fixed a potential crash when using trackIR with helmet camera.
- Added ignition/engine running indicator to speedo/rpm widget.
- MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
- Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
- Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
- Broadcast HUD TAB leaderboard now scrolls on mouse input.
- Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
- Tyre tearing model fine tuning.
- Audi R8 EVO preset setups strategies fixes.
- Huracan EVO fine tuning.
- Huracan ST Paul Ricard aggressive setup.
- Huracan ST preheated tyres fix.
- Wet tyres rear radius correction.
- Minor rearrangement of the lights and ignition indicators.
- Fixed the flash light HUD indicator getting stuck in the Mercedes.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 14.05.2020 17:10:34#9
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/540/2020-05-14_210130.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione.
Версия 1.4 добавляет новые функциональные возможности для создания специальных событий, включая новый пользовательский интерфейс. Кроме того, обновление содержит множество улучшений физики и других исправлений, перечисленных ниже.


GENERAL:
– New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:
– Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
– Post-time DT and SG conversions revised.
– Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
– Removed invalid lap message for outlap.

UI/HUD:
– Brand-new special events page with leaderboard history.
– Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single Player game modes.
Player outfits are also applied in Multiplayer.
– Added rating summary on MP pages.
– Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
– Added communication message for track limits without further action.

PHYSICS:
– Improved automatic Setup UI system.
– Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
– Fixed excessive suspension oscillation while performing setup changes.
– Front Aero Variation values are now more stable and reliable.
– Fine tuning of slick tyres wear.
– Fine tuning of slick tyres tearing/graining.
– Fine tuning of wet tyres wear.
– Improvements in Lamborghini Huracan GT3 EVO suspension.
– Improvements in BMW M6 GT3 aero.
– Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
– Improvements in Bentley GT3 2018 inertia and engine values.
– Improvements in Aston Martin GT3 V8 turbo lag.
– Core engine work.

CONTROLS:
– Fixed potential hang issue with Thrustmaster wheels.
– Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:
– Fixed missing spark generation on certain cars.
– Re-added opponent sparks to MP gameplay.

AUDIO:
– FMod Studio: random offset for exterior idle sounds (removes phase shifting).
– FMod Studio: fixed idle pitch reference for Lexus RC-F.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 15.07.2020 14:43:40#10
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/568/2020-07-15_182932.jpg

Kunos Simulazioni выпустила масштабное обновление для Assetto Corsa Competizione.
Версия 1.5 добавляет DLC пакет в котором 11 автомобилей класса GT4 2019, также обновление содержит множество улучшений физики и других исправлений, перечисленных ниже.

DLC GT4 class
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport

GAMEPLAY
Added GT4 Season menu (DLC).
Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in pit window, no tyre change or refueling allowed (DLC).
Added GT4 2019 championship season and custom championship season (DLC).
Fixed a bug where saving the game while the car was facing the wrong way would DQ the player when loading the session.
Changed references in the penalty system to allow different track limit thresholds for different car groups in mixed races
Potential fix to the pit exit trigger fail and subsequent issue with pit limiter getting stuck and stint times not restarting properly when the player had the first box.
Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI
Dash display opacity slider added in View Settings.
Short name (abbreviation shown on Lumirank display) now editable in driver UI menu.
Car classes marked on RT and leaderboard items on the HUD in mixed races.
Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press Insert hides & re-evaluates if race is multiclass or not during the race).
Class indicator added to MP timetables.
GT4 cars grouped in MP car selection.
“Sticky” HUD layer remains visible when hiding HUD via long press.
Updated realtime leaderboard widget time gap logic to support mixed classes.
Fixed controller navigation for the colour selector in the driver editor page.
Fixed a bug with control-hijacking by hidden widgets.
Dash widget size now respects low aspect ratio resolutions.
Showroom widgets to not consume mouse events while camera is being controlled.
Fixed temporary mouse pointer invisibility when intro session is set to skip.
Pit rule summary widget added to the garage screen.
Server statistics widget added to the garage screen.
Driver swap widget added to the garage screen (when applicable).
“Drive” button now pulsates on the garage screen during countdown.
Updated track map widget and interactive track map widget added to the garage screen.
Clicking on the markers changes focused car, clicking outside changes marker between position and racing number.
Indicates cars triggering yellow flag.
Indicates cars on invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
Added track map HUD page (cycle F2) as a secondary broadcast page with focus on track map.
Fix to only one car model being available for custom cars after adding the first one.
Server name is now shown for saved replays.
Fixed weather widget timing out on Broadcast HUD.
Weather forecast now shows current weather.
Weather forecast rainfall icons now show indication of increasing/decreasing rainfall (+/-) when both forecast stages prompt the same icon.
Fixed missing mouse pointer with Cinema HUD open.
Fixed erroneously exposed tyre set selector for wet tyres when switching between compounds and when loading a setup after session transition.
Fixed an issue with the setup strategy selector that would jump to the end of the list of strategies after session transition.

CONTROLLERS
Change in the management of controller devices, to use instance IDs instead of on product ID.
Allows the use of multiple instances of the same controller device model, such as button boxes.
Fixed Frequency setting not loading correctly after being set in the UI.
Disconnected devices will no longer be deleted from controls.json but will be marked as disconnected (red-coloured device name in configuration screen).
Controls configuration can now be reloaded to detect re-connected devices without need to restart the game.
Refresh/reload and undo buttons added to the controls page.
Default keyboard binding for “downshift” reassigned to “X” in order to avoid clash with basic Windows function hotkeys.
Fixed FFB controller order dependency, now the steering device automatically gets FFB assigned.
Potential fix to lack of FFB for certain devices upon first install or control settings reset.
Controller presets for Simucube and Simucube 2 wheel bases.
Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER
Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
Client: server car group displayed in server list.
MP car selection page automatically pre-selects car based on eligibility.
NOTE: DLC ownership is not required to join mixed-class servers and see opponent cars.
Quickjoin always respects the car group that is currently selected.
CP servers are in Mixed mode, and use the Primary car.
Client: server list now will not refresh upon returning from car selection/advanced menu.
Client: fixed an issue with failed race starts when clients entering an invalid state would not be re-evaluated as valid even after regaining position.
Client: fixed a crash that would occur when the client joined during the start of the formation phase.
Client: fixed an issue where clients joining during the preparation/countdown phase would be sent up to the top of the grid by the formation widget and erroneously start from pole.
Client: fixed a potential client crash when using maximum tyre set rule in driver swap scenarios
Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios when reusing old tyresets while also swapping driver.
Server: client reject during post-qualifying phase now made global to prevent erroneous spawning.
In an open-race server, clients may still join after the post-qualifying phase, either during the race countdown phase, during the formation lap or after the race start.
Server: fixed a rare server issue that would skip to the end of the race session when all clients entered into an invalid state at the same time during the formation phase.
Server: added “isLockedPrepPhase” setting (settings.json) to prevent clients who did not take part in qualifying from joining during the preparation/countdown phase.
CP: fixed client rejection with “server full” message with successful registration.

PHYSICS
Fixed tyre pressure reset on used tyres when pitting without tyre change.
Motec control channels frequency upped to 60Hz.
Fixed Motec channel drift when comparing laptimes.
Kerb, slip, G-force and ABS vibrations added to physics API.
EBB (active electronic brake bias) feature activated and implemented.
Torque vectoring differential activated and implemented.
Pirelli DH and DW tyre model implementation, all dimensions required and used for GT4 European Series cars.
Updated and improved implementation of caster physics (also affects visual appearance).
Porsche 991II GT3 Cup tyre model update and fine-tuning.
Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance homologation.

GRAPHICS
Sparks performance optimization and probability filtering tweaks.
Backfire performance optimization.
Optimization of light emitters at Nurburgring to help reduce stutters.
Fixed car dirt visuals getting reset after certain periods in Multiplayer sessions.
Various car LOD fixes.

AUDIO
Tweaked curbs and astroturf volume in onboard cameras.
Better organization in sample reference structure.
Better audio feedback for brake temperature and wear level.
General fine-tuning.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 21.07.2020 14:45:14#11
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/569/2020-07-21_183724.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.5.1 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.

Graphics:
Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering wheel is set to hidden.
Minor updates to the 2020 WRT liveries.
Minor corrections on the BMW M4 GT4 custom designs.

UI:
MFD while in multi-class sessions will now contain an extra standings page filtered to the currently viewed car’s car class.
HUD position indicator in multi-class sessions now shows the position in a car’s class and a secondary indicator shows overall position.
Intro sequences for singleplayer sessions now do not show the track map and only show the standings widget in race sessions.
Fixed corrupted UI driver headshot and team logo image items.
Fixed timetable continuous refresh in MP race sessions (caused the table to be non-responsive when lap-by-lap breakdown requested).
Added missing car group indicators for ST & CUP cars on the Timetables page.
Drive button now only pulsates during the last 30 seconds of the race session countdown.
Broadcast MFD now has standings pages for all available car groups (previously the only GT3/GT4) when in a multiclass session.
Improved lapped values for the real-time widget to be more consistent.

Audio:
Spotter end-race position message now respects car groups.
Removed splitter gain spotter messages for different car groups.
New best lap message removed at the end of the first lap.

Multiplayer:
Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers from not participating in qualifying from joining before gridding.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 28.07.2020 14:23:27#12
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/569/2020-07-21_183724.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.5.2 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.

Gameplay:
Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.

UI:
Realtime widget: fixed inaccurate gap values versus cars in the pitlane during race sessions.
Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in the pitlane in between and reduced likelihood of gap spikes.
Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
Realtime widget: more accurate gap calculation for cars stopped on track.
Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
SetupPage: added “use current pressures” button in the pit strategy panel which copies the current setup’s tyre pressures to the currently active pit strategy.

Controls:
Added direct-to-page bindings for MFD: realtime, standings, electronics, and pitstop. In multiclass mode, the standings binding will cycle between overall and class standings.
MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
Re-evaluated combined bindings (using the shift binding) on press, should fix the situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

Graphics:
Minor fixes on the Ginetta custom designs.

Multiplayer:
Fixed additional BoP values resetting on driver swaps.
Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments.
Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions.
Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue.
Fixed a bug where the last drivers couldn’t join during endurance sessions with huge grids (> 48 cars with teams).

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 27.08.2020 20:07:52#13
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/585/2020-08-28_000353.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.5.5 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.

Gameplay / Multiplayer:
Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of “pitstop ballasts” in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
Server: fixed an issue with post-session state management in Multiplayer.
Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
Server: post-race time penalties are now applied to the final results on the session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the “sessionOverTimeSeconds” phase is up.
NOTE: When post-race penalties are added to the car’s total time, the penalty labels on the leaderboard/standings turn from red to grey.
The severity of converted post-race time penalties is now track dependent to factor in longer pitlanes (e.g. at Spa).
Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in the pitlane.
Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
Career pages now use a static series logo independently from the active series selected in the Single Player menu.
MFD/Setup UI now reliably shows the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
MFD pit strategy page will no longer autoselect the “Pitlimiter” row if the player already has that page selected before entering the pitlane. Avoids unintentional deactivation of pit limiter when modifying pit strategy upon entering the pitlane.
Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

Graphics:
Various texture memory footprint optimizations.
Fixed an issue with the dirt texture of the Lexus RC-F GT3.
Fixed a graphical error on the Nissan GTR GT3 (both versions).
Fixed incorrect blurred rim behavior on the Audi R8 LMS cars (both versions).
Stationary cars in the pitlane will now become hidden when the player approaches them to facilitate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

Physics:
Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
Fixed erroneous behavior of combined ABS and pit limiter in certain situations.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 24.09.2020 15:47:36#14
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Title Image

uploads/news/593/2020-09-24_192236.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.5.7 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.

v1.5.7 Changelog

Gameplay:

Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

Physics:
Slight adjustments to the 2019 GT3 season balance of performance.
Slight adjustments to the 2019 GT4 season balance of performance.

Graphics:
Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

UI:
Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
MFD info panel now includes stint timer and a track limits warning counter. NOTE: the MFD info panel is recommended to be set to “Always visible” in the HUD settings.
Pitstop MFD: added tyre pressure control for all tyres simultaneously.
Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

Controls:
Exposed “EnableManufacturerExtras” in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec) Useful for troubleshooting controller-related issues.
Fanatec LEDs setting now defaults to off.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 18.11.2020 17:50:35#15
Validamar
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И.Ф: Vadim Egorov
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Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - V1.6 & DLC GT WORLD CHALLENGE 2020
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
Title Image

uploads/news/613/2020-11-18_193600.jpg

Kunos Simulazioni выпустила ожидаемое DLC, GT World Challenge Pack 2020 для ПК-версии Assetto Corsa Competizione. Версии для PS4 и Xbox One станут доступны в январе. Новый DLC включает в себя новую трассу Имола, две новые машины и более 60 новых расцветок. Кроме того, Kunos Simulazioni также развернул обновление игры версии 1.6 с улучшенным алгоритмом AI и обновленной физикой, а также некоторыми улучшениями пользовательского интерфейса и производительности. Ознакомьтесь с полным списком изменений ниже.
The DLC pack Features:
Autodromo Internazionale Enzo e Dino Ferrari – Imola
Ferrari 488 GT3 EVO 2020
Mercedes-AMG GT3 EVO (2020)
60+ new car liveries
All 2020 GT WORLD CHALLENGE drivers and team entries
New 2020 Pirelli “DHE” Tyre Model
New 2020 GT WORLD CHALLENGE Season BoP

V1.6.0 Changelog

General

Added 2020 season with all entries, teams, and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
2020 championship, Mercedes-AMG GT3 2020, and Ferrari 488 GT3 Evo 2020 available as DLC.
Imola circuit is available as DLC.

Gameplay
New and improved AI algorithms for racecraft and attack.
New skill-dependent AI driving error algorithm.
AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
Adjusted AI lines on several tracks.
Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
Brands Hatch marshal fix.
Misano marshal fix.
Nürburgring marshal fix.
Lumirank: added yellow color for Silver class cars.
Marshal yellow sectors are now created based on center position and not the starting point.
More accurate sector yellow flag alerts.
More sensitive yellow flag triggers for cars with stalled engines or facing the wrong direction, even at speed.

Physics:
DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season. – Provides better feedback and more traction with less overheating. – Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
Wet tyre compound tweaks and fine-tuning.
Revised BoP system (backend) and added support for 2020 season BoP.
Added camber limitations for BOP 2020 as per regulations.
Global tyre model improvements in realignment forces based on new data.
Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
Aero yaw simulation improvements. – See our blog post on the official support forum for more detailed information on the above changes/improvements. Old setups might need revision and it is generally recommended to run safer setups.
Further improvements to the global weather model and dynamic track.
Fixed Porsche 991II GT3 R Laguna Seca wet preset.
Improved Ferrari 488 GT3 aero simulation
Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
Minor revision of collider meshes for certain cars.
Adjustments to brake disc consumption (less).

Audio:
User commands to increase/decrease the master audio volume in session (default NUM+/-, remappable).
Spotter message added alerting for faster car approaching.
Improved spotter message system.
New spotter messages for race pre-session countdown.
FMod Studio: fixed continuous play/stop events.
Thunder sound is now played already when heavy rain is in the forecast.

UI:
Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
Special Events page minor styling adjustments.
Leaderboard: minor styling adjustment.
Revised manufacturer logos for the UI and leaderboards.
MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
Freed up the “enter/forward” button for all controllers – so you can bind that to some other driving function as well on the wheel, the pit menu checkboxes will only toggle with left/right – and in MP the forward/enter button (when pressed on a directinput controller) won’t pop up the chat window (with electronics or pit menu active).
MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to an empty page or long-pressing MFD input. Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
Server list: track season tag is now always explicitly shown.
Loading screens revised and removed obsolete track status information.
Bindable inputs to increase/decrease FFB gain per car in session.
Bindable inputs to increase/decrease the master audio volume in session.
Global UI styling refresh.
Fixed mouse scroll function on the TV Session Time overlay.
Localization update.
Improved delta and predicted lap time accuracy.
User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
AutoSwitchPitMFD”: true/false

Graphics
Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps, or “Auto”, which is a dynamic setting.
Global performance optimizations.
Potential fix for virtual mirror clipping with geometry in some car cockpits.
Added stop marker in the regular pitstop animation to help with car positioning.
Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in a pressed position.
Optimized secondary animations in replay and spectator mode.
Fixed National class sticker visibility.
Added Lumirank SAS driver info device showing track/car status.

Controls:
Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable). Values are stored in a file called “ffbUserSettings.json”, it is a multiplier on the global gain you set in the controls settings.
Added gamepad rumble effect type enhanced/legacy options, a legacy being the rumble implementation used to date.

Официальная веб-страница - www.assettocorsa.net/competizione

mini-2020-11-18_193752.jpgmini-2020-11-18_193810.jpgmini-2020-11-18_193830.jpgmini-2020-11-18_193904.jpg
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 Validamar
Добавлено: 24.11.2020 19:28:19#16
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - v1.6.2
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Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.6.2 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.

v1.6.1 changelog

GRAPHICS:

- Various texture optimizations.

UI:
- Fixed MFD not updating when HUD hidden.
- Added Imola in MP track preference list.
- Hide pitlane cars filter in the realtime widget now defaults to disabled.
Legacy option added in the hud.json (realtimeStandingPitFilter).

CONTROLS:
- EnableManufacturerExtras is now a setting exposed in the UI controls page.
- Potential fix to the Logitech TrueForce implementation.
- Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights
___________
v1.6.2 changelog

GENERAL:

- Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:
- Potential improvement to general AI pace at high skill levels.

PHYSICS:
- Audi R8 GT3 Evo front damping motion ratio correction.
- Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

GRAPHICS:
- Fixed a missing LOD assignment for the Audi R8 LMS Evo.
- Removed flashing animation from the pitstop sign.
- Various livery fixes.
- Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

UI:
- Minor localization fixes.
- Radar now always visible even when the HUD is hidden when enabled.
- Special Events DLC evaluation check.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 28.11.2020 07:35:31#17
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Руль: Thrustmaster T300

ACC - v1.6.3

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Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.6.3. Это небольшое исправление в основном решает некоторые проблемы, связанные с визуальной составляющей и искусственным интеллектом гоночного симулятора. Обновите свой клиент Steam, чтобы получить обновление.
v1.6.3 changelog

Graphics:

Fixed excessive exhaust flame probability of the Porsche Cup car.
Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.

Gameplay:
AI: increased AI qualifying pace in traffic scenarios.
AI: improved ability to attack lapped cars.
AI: reinstated and improved logic to facilitate lapping.
AI: better ability to recover from spins that don’t fully block movement.
Fixed player-filtered highlights focus.

UI:
Fixed savegame mixed content detection.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 03.12.2020 19:44:04#18
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - v1.6.4
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Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.6.3. Это небольшое исправление в основном вносит улучшения в игровой процесс, и доработки в физике у Ferrari и Porsche. Обновите свой клиент Steam, чтобы получить обновление.

v1.6.4 changelog

PHYSICS:
- Ferrari 488 GT3 (non-Evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
- Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
- Improved automatic setup calculation accuracy.
- Fixed occasional setup saving inconsistency with sloped spawn points.

GAMEPLAY:
- Fixed a duplicated championship entry in the 2018 season.

UI:
- Corrected season group of Zolder in the 2020 track selection menu.
- Minor correction in the CycleCamera binding in the controls menu.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 23.02.2021 17:59:58#19
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - v1.7.3 hotfix

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Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.7.3 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.
v1.7.3 changelog

GAMEPLAY:

- Fixed a duplicate entry issue in British GT championship mode.
- Fixed British GT 2-hour event rules not fully applied when played in Single Player.

UI:
- Fixed a floating point error causing inconsistent track grip status readout.

AUDIO:
- Minor volume tweaks to Porsche GT3 and Cup cars.
- Improved audio blend with the F7 camera.

GRAPHICS:
- Fixed incorred blurred custom rim on the Camaro GT4.
- Fixed LOD UV issue on the AMR V8 GT3.
- Tweaked appearance of wet kerbing at Snetterton.
___________
v1.7.2 changelog

GRAPHICS:

- Various visual fixes around Donington.
- LOD adjustments on the new British GT tracks.

UI:
- Only the full track map is available on the "Track Map" HUD page.
- Slight adjustments to the Car Selection page to avoid overlapping of text in some localizations.
- Updated driver database.

CONTROLLERS:
- Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
- Adjustment to the fuel consumption of the Honda NSX GT3 (old).
- Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
- Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup preset at Oulton Park.
- Fixed MFD max fuel limit not respecting BOP fuel cell limits.
- Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
- AI - Potential improvement to AI overtaking at Snetterton.
- AI - Increased aggression of lower-class drivers to improve their ability to navigate traffic.
NOTE: global AI aggression might need slightly lower values to achieve the same results as earlier.

___________
v1.7.1 changelog

- Corrected server browser behaviour when searching for LAN servers.
- Tweaked dynamic skidmark appearance.
- Fixed glowing village houses at night at Oulton Park.
- Corrected British GT decals on custom liveries under British GT season.
- Improved real-time widget filtering.
- Aston V12 reduced setup oscillation on settling.
- Corrected total track medal count.
- Server: removed a spammy log line - see separate Dedicated Server update.


Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 24.02.2021 17:49:34#20
Validamar
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - v1.7.4 hotfix

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Title Image

uploads/news/616/2020-11-24_210030.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.7.4 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.
v1.7.4 changelog

PHYSICS:

- Fixed a tyre allocation error in certain 2020 BOP groups.
- Tweaks to the heat and camber thrust sensitivity of the wet tyre compound.
- Fixed total fuel ignoring BOP fuel cell limits when refuelling on non-empty tank.
- Added shared memory items for track grip status, rain level and forecast.
The status enumerators represent stages (and not exact values), and correspond with the UI widget icons and readouts.
The old quantified surfaceGrip item is now null and obsolete.
More information in the Shared Memory documentation.

GAMEPLAY:
- AI now make strategic decisions in FP sessions too.
- Fixed an error with AI pit time calculation with unscheduled pitstops.
- FP session length maximized at 60 minutes in Championship mode to be consistent with regular SP.
- Fixed all marshals waving checkered flag at Donington.
- Widget formation: row offset increase to remove potential advantage of outside lane on certain racetracks.

UI:
- Server list: corrected "no mid-race join" indicator - requires upcoming server update to be fully functional.
- HUD: weather widget visible even when viewing opponents.
- HUD: weather widget permanently visible on TAB leaderboard page.
- HUD: fuel selector in pitstop MFD page now has a slower acceleration through values when left/right held down.
- HUD options page: the margin selectors now accelerate faster through values when left/right held down.

Официальная веб-страница - www.assettocorsa.net/competizione
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 Validamar
Добавлено: 23.03.2021 14:30:14#21
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3808
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
ACC - v1.7.6 hotfix

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Title Image

uploads/news/616/2020-11-24_210030.jpg

Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione. Версия 1.7.6 содержит множество улучшений, физики и других исправлений, проверьте полный список в теме, для более подробной информации.
v1.7.6 changelog

PHYSICS:

- Shared memory: added currentTyreSet and strategyTyreSet.
- Capped tick frequency of automatic setup system to avoid unwanted oscillation at very high tick rates.
- Corrected occasional inconsistent camber conversion of default 2019 setup presets when loaded on 2020 track versions.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020, unless IGT or BrGT):
- Honda NSX GT3 Evo at EU D
- McLaren 720S GT3 at EU C and BrGT B
- Lexus RC F GT3 at BrGT B and IGT E
- BMW M6 GT3 at BrGT B and D
- Bentley Continental GT3 at BrGT B
- Audi R8 GT3 Evo at EU A and EU C
Minor balancing tweaks for the following GT4 cars:
- AMR Vantage GT4 at EU D
- KTM XBOW GT4 at EU B, C, D2 and D3
- Ginetta G55 GT4 at BrGT B
- Alpine A110 GT4 at BrGT B
- Chevrolet Camaro GT4.R at BrGT B and D

GAMEPLAY:
- Eliminated rare interference of the Logitech Trueforce implementation with AI controller.
- Fixed checkered flag marshal at Paul Ricard waving flag prematurely at race finish.
- Race comm - adjusted strategy alert threshold for being on the wrong tyre compound.

UI:
- Added more race length options and combinations to custom race weekend mode.
- Fixed AI slider being mixed up in championship settings.
- BOP category indicator on garage screen made visible in Single Player sessions.
- MFD - removed driver autoselect feature in Multiplayer driver swap sessions.
- Tweaked DirectInput repeat-when-button-held activation timing in UI navigation.
- Tweaked HUD hiding/showing/cycling behaviour, fixed initial display of available HUD lists not populating.
- Replay - quickly hide control panel when clicking on empty screen area, do not pop up control panel when using the standings widget.

GRAPHICS:
- Added British GT windshield banner options for custom cars.
- Fixed British GT numberplate layout incompatibility with the Mclaren 570S custom liveries.
- Minor graphical fixes on the Porsche Cup car.
v1.7.5 changelog

GRAPHICS:
- Over-car labels: removed contact shadow and reflection influence and added lighting-dependent dimmer.
- Tweaks to night brightness, volumetric fog and wet material properties of new British tracks.

PHYSICS:
- Improved implementation of aerodynamic added mass effect.

UI:

- Added active BOP group indicator on garage screen.

Официальная веб-страница - www.assettocorsa.net/competizione
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