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СЛЕДУЮЩАЯ ГОНКА: MONO CLASS BMW M235I (2022) на треке Laguna Seca в Вторник 06 Декабря. ПРЕДСТОЯЩИЕ ГОНКИ: MONO CLASS BMW M235I (2022) на треке Red Bull Ring в Вторник 13 Декабря.
Automobilista 2
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 Validamar
Добавлено: 06.04.2020 12:20:13#1
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
uploads/news/521/2020-04-06_160637.jpg

Reiza Studios выпустила первое общедоступное обновление для их ранней версии нового гоночного симулятора Automobilista 2. Это обновление содержит незначительные улучшения и исправления. Версия Automobilista 2 Early Access теперь доступна в Steam за € 26,99, что составляет 40% скидку от полной цены.


V0.8.0.1 Changelog:

General

Adjusted rain spray parameters – slightly longer draw distance & slower decay
Raised default Camera World Movement from 50 to 75, reduced G Force Effect from 50 to 25 (resulting in less default cockpit camera movement)

UI
Added game version number to the main menu screen
Desaturated Championship & Time Trial panels in Main Menu to better illustrate current unavailability
Adjusted order and included Start button in Test Day / Custom Event menu (allows pressing start button with cursor+ accept button as well as gamepad start button)
Added missing track background screens & track maps for Snetterton
Corrected F-V10 livery thumbnails

Physics & AI
Slightly adjusted tyre tread physics for F-Classic Gens 2&3, SuperV8, MIT Lancer, F-Vee, Opala, Ultima GTR, Copa Truck, Caterhams, karts
Slightly reduced pneumatic trail for slick tyres & adjusted max steering rack forces to suit (results in slightly more consistent FFB)
Fixed error in suspension rates of SuperV8, Sprint Race which could lead to excessive bouncing mid-corner and other handling woes
Adjusted differential locks for all Caterham models with LSD
Adjusted brake response curve & reduced default brake pressure to 90% for all cars
Fixed error in Ultima GTR Race rear brakes which would cause it to lock rear wheels easily
Reduced brake torque for Superkart
Fixed missing rear pre-warmed tyres for F3, Roco 001
Adjusted AI dry tyres for Caterhams, Touring Car Classics, Ultima GTR, ARC Camaro, F-Vintage, F-Trainer for more consistent performance vs player
Adjusted AI wet tyres for StockV8, Sprint Race, Superv8, Caterham, F-Classic, Touring Car Classics, F-Trainer for more consistent performance vs player
Fixed Chevette 5th gear ratio

Vehicles
Mitsubishi Lancer: Fixed windscreen textures issue
Ultima GTR: Fixed shifting animation (manual instead of paddles); Added chrome stripes to some liveries; Fixed wheels and exhaust vertex AO; Added backfire animations
Caterham 620R: Updated several liveries (adding some metallic variations)
Formula Vintage: Added missing lower LOD models (which could cause cars to disappear in lower car detail settings)

Tracks
Jerez: Complementary art pass & fixes
Snetterton: Fixed curbs & added 3D marbles to both layouts
Note: To users still struggling with brake sensitivity, please make sure to calibrate your controller to try to ensure the full range is being correctly used.

Официальная веб-страница - www.reizastudios.com

__________________
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 Validamar
Добавлено: 07.04.2022 12:14:36#42
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.5.0 & NEW CONTENT
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ams2

uploads/news/718/2022-04-07_155919.jpg

Вышло обновление Automobilista 2! Версия 1.3.5.0 добавляет Stock Car Pro Series 2022, Formula Ultimate Gen2 и трассу Galeão Airport Temporary, а также различные улучшения и исправления ошибок. Проверьте полный список в теме, для более подробной информации.
V1.3.5.0 RC CHANGELOG

CONTENT

Tracks

Added Galeão Airport Temporary Race Track

Vehicles
Added Stock Car Pro Series 2022 Season
Added Formula Ultimate Gen2

GENERAL
Corrected nationality flags for all default AI drivers + added new Sprint Race, F-USA, Super V8 entries fixing missing entries; revised performance levels of all AI drivers for all classes
Fixed Lola 95i models being named without engine distinction & leading to mixed custom AI drivers
UI safety rating data is now updated after rules download is complete

UI & HUD
Added ICM option to modify ERS deployment mode
Added option to configure how/when ICM menu position will reset on exit
Added filter controls to photo screen and enabled photo tools in vehicle showroom
Fixed sound playing when opening ICM menu
Fixed missing environment data on championship event results screen
Added F-USA Gen1 to formula class filter
Livery name adjustments for Copa Classic B & FL for vehicle selection screen

FFB
Adjusted oversteer/countersteer damping compensation
Minor FFB adjustments to F-Retros Gen1 & F-Ultimate

PHYSICS
Added ERS deployment system with RPM and gear deployment maps
Revised turbo model of F-Ultimate engines for slightly faster turbo spin-up & adjusted wastegate harvesting to suit
Revised tires for Stock Car Corolla & Cruze 20/21/22 models & F-Ultimate, focused especially on stiffening tire carcass with more accurate damping rates
Revised default setups for Stock Car 20/21/22 to suit latest tire developments
F-Ultimate Gen1: Slightly adjusted brake torque
F-Retro Gen1: Revised brake torque, revised default setup (setup reset recommended)
Formula Trainer (both models): Revised brake torque, revised default setup (setup reset recommended); updated gearing
F-Ultimate Revised turbo with smoother spool up for better driveability

AI
Added forced and unforced mistake logic for AI drivers

AUDIO
Revised F-Ultimate V6 Hybrid turbo sounds
Added beep DRS & shift protection notification events
Reverted brake squeal mixer fader reduction back to old value

TRACKS
Road America: Fixed a bug in RA (Bend) pit lane path; Reduced ai collisions at T5 during race starts
Snetterton: LOD pass; Added variable crowd attendance per session Optimized pastoral fences; Fix lod on a7 building internal walls
Azure Circuit 2021: Enabled option for rolling starts
Jacarepagua Historic: Added variable crowd attendance per session; Updated HUD track map
Interlagos (all layouts): Added variable crowd attendance per session; Updated HUD track map
Hockenheim Historic 1977: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tune AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes.
Hockenheim Historic 1988: Added variable crowd attendance per session; Adjusted HUD track map zoom level; Fine tuned AI fastline and corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes
Spa-Francorchamps 2020: Minor LOD adjustments
Silverstone 1975: Increased AI garage depth; Fastline and corridors fine tuning for no-chicane layout
Brands Hatch: Corrected a transparency sorting issue in foggy conditions (paddock hand rail material)

VEHICLES
F-V12: Added driver animations; Adjusted cockpit view. Fixed front wing UV mapping
F-Trainer (both models): Fixed the driver shifing animation; Added vibrating mirrors on cockpit; Adjusted the cockpit view; Detached the gear shifter in the cockpit; Fixed the suspension geometry in the cockpit view.
F-USA Gen1: Various livery updates
F-Vee: Revised Driver animations; Detached the cockpit gear shifter; Adjusted the cockpit view
Brabham BT44: Adjusted the driver feet position.
Chevette: Revised driver animations; Detached the cokpit gear shifter
Fusca (all models): Revised driver animations; Added vibrating mirror in the cockpit; Fixed the cockpit center mirror uvmap; Reduced the steering wheel radius and the driver seat to accommodate the driver; Detached the cockpit gear shifter
Gol (all models): Revised driver animations; detached the cokpit gear shifter
Uno (all models): Revised driver animations; detached the cokpit gear shifter
Passat (all models): Revised driver animations; detached the cockpit gear shifter
Puma GTB: Revised driver animations; detached the cockpit gear shifter.
Puma GTE: Fixed the driver gear shifting animation
Copa Montana: Added driver aniamtions; Detached the cockpit gear shifter; Fixed the cockpit center mirror; Remodeled the seat to fit the driver.
Super V8: Revised Driver animations; Fixed the damage models on lods B/C/D; Detached the cockpit gear shifter; Adjusted the cockpit view
Puma P052: Revised driver animations; detached and relocated the cockpit gear shifter.
Ginetta G40 (both models): Fixed the driver gear shift animation
Ginetta G55 (both models): Fixed the driver gear shift animation
F-USA Gen 1 Fixed Reynard 95i rim colour overrides
F-Ultimate (both gens): Added DRS lights
Kart Shifter & Superkart: Completely redone the driver animations; Adjusted some visual gear shifter parameters.
Opala: Fixed gauges textures & steering wheel axis issues
Sigma P1: Added 3 new liveries

Официальная веб-страница - www.reizastudios.com

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 18.04.2022 16:35:15#43
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.5.2
Нажмите, для открытия спойлера Нажмите, для закрытия спойлера
ams2

uploads/news/719/2022-04-18_201605.png

Reiza Reiza Studios выпустила новое дополнение V1.3.5.2. В нашем обновлении есть еще один внушительный список улучшений и исправлений,Проверьте полный список в теме, для более подробной информации.
V1.3.5.1 CHANGELOG

GENERAL

Added Stock Car Seasons 2021 & 2022 championships

UI & HUD
Added control assignment help text
Fixed text wrapping on strategy/setup labels of session overview in Spanish localisation
Added distinct vehicle selection logos for F-Trainer, Caterhams & Copa Classic classses

PHYSICS
Further updates to Stock Car tire carcass & tread
Minor adjustment to F-Ultimate Gen2 tread
Globally reduced wet / street tires sensitivity to water
F-USA Gen1: Adjusted FFB max force for both models
Sigma P1: Adjusted RPM critical range for lifetime for improved reliability
R-Retro G3 TE: Flattened wastegate map so it uses the same pressure limit at all RPMs (limit set by boost pressure % )
F-Ultimate (both gens): Added anti-lag system to turbo & and slightly adjusted its properties
Sigma P1: Minor default setup adjustments (setup reset recommended)

AI
F-Ultimate (both gens) Adjusted AI tire rolling resistance for more balance straightline speed vs player
Added real driver names to Stock Car seasons 1979, 1986 & 1999

AUDIO
Adjusted turbo sounds for F-Classics and F-Retro TE
F-Ultimate Gen1 sounds is now same as Gen2

TRACKS
Galeao: added marbles, night lights in the paddock area, adjusted LOD values for few objects; added real historic weather data
Hockenheim Historic 2001: Add variable crowd attendance per session; Adjust HUD track map zoom level; New AI fastline and fine tuned corridors; Better rolling start AI behavior; Reduced high frequency road noise physics; Object LOD fixes

VEHICLES
Caterham (all classes): Added dirt map; Adjusted carbon material mapping (ch3) for dirt; Added vibrating bits on the cockpit
Metalmoro MRX P2: Added 3 new liveries
Metalmoro AJR: Fixed cycling between empty Motec display pages
F-Ultimate Gen2: Added new display with ERS bar; minor cockpit mesh corrections; Corected fuel data; added livery overrides
Chevette: Added dirt map; Adjusted the shift gaiter rigging
Added DRS LEDs to F-Reiza, Metalmoro AJR & Sigma P1


V1.3.5.2 CHANGELOG

GENERAL

Added a 1s delay before ERS 'auto' mode is considered settled enough to be used as the new base mode for cycling mode (an overshoot into 'auto' now means a navigation up the stack will will select 'off' if done within 1s)
Added ERS deployment mode and clutch state information to shared memory

UI & HUD
Added ERS Auto mode indication to HUD
Fixed ICM issue that only allowed selection of the first two pit strategies

AUDIO
F-Retro G3 TE: revised cockpit engine & turbo; assigned proper interior AI sound

TRACKS
Galeao: Revised track according to actual event references; adjusted track elevations between T1 and T2, replaced the startlight gantry to match one used in actual event; update static concrete barriers, walls and dynamic cones; adjusted AI collision corridors at the chicane

VEHICLES
Uno (all cars): Added dirt map; Adjusted driver animation fingers position; Added vibrating bits on the cockpit; Adjusted the shift gaiter rigging
Corvette C3 - Livery override folder added
McLaren MP4/1C: Fixed tire side texture rotation issue
Metalmoro MRX P2: Added 1 new livery

Официальная веб-страница - www.reizastudios.com

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 07.05.2022 18:44:14#44
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.6.1 Officially
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ams2

uploads/news/723/2022-05-07_222831.jpg

Пользователям AMS2 доступны две следующие бета-версии:

ReleaseCandidate: Это последний выпуск, в настоящее время V1.3.6.1 сборка 1996. Чтобы получить доступ к этой сборке, щелкните правой кнопкой мыши Automobilista 2 в своей библиотеке Steam, перейдите в «Свойства» -> вкладка «Бета» и выберите ветку «ReleaseCandidate» в раскрывающемся меню. . Эта ветка будет отключена после официального общедоступного выпуска и вернет вас к версии AMS2 по умолчанию. Если вы затем захотите принять участие в бета-тестировании в следующем обновлении, вам просто нужно повторить этот процесс.

Предыдущая сборка: этот параметр позволяет пользователям вернуться к предыдущей версии V1.3.5.2, если они столкнутся с какими-либо проблемами с новым обновлением или захотят сравнить изменения, если они в этом заинтересованы. Чтобы получить к нему доступ, щелкните правой кнопкой мыши Automobilista 2 в своей библиотеке Steam, перейдите в «Свойства» -> вкладка «Бета» и выберите ветку «Предыдущая сборка» в раскрывающемся меню. Чтобы вернуться к текущей сборке, просто повторите процесс и выберите «Нет» в раскрывающемся меню.
V1.3.6.0 CHANGELOG

GENERAL

Fixed an issue that would lead to incorrect session times being applied to non-race session on championship load
Fixed incorrect pit window opening lap in custom championships and ensured minimum session scaling accounts for mandatory pit setting
Fixed number step issue when changing race 1 session start time in a custom championship
Added 'Static Wheel' option to Cockpit Driver/Wheel setting and prevented wheel ever being displayed when 'Off' selected.
FFB profiles slots now reset on every return to pits.
Clutch damage is now repaired when engine damage is repaired
Fixed some cases where clutch could incorrectly receive damaged when autoclutch is enabled
Added mandatory FFB "fade-in" on session start / out of pits now applied always after unpausing the game.
Fixed an issue that could leave F-Ultimates in a broken state after viewing instant replay
Corrected 2022 Stock Car Pro Series Championship calendar
Updated shared memory project header to V12 - Adds clutch state and ERS deployment mode info

UI & HUD
Added Filter functionality to multiplayer browser
Updated Imola & Galeao track maps to reflect latest changes
Onboard TC/ABS adjustment input messages are no longer displayed when those systems are unavailable
changed the text of the four options of the 'Display Cockpit Wheel/Driver' setting to less confusing names

PHYSICS
Further tire carcass & tread adjutments for GTE / GT3 / GT4 / GT1 / DPi / P1 / F-Ultimate Gen1 / Gen2
Revised all slicks tread sensitivity to wet surface
Super V8: Revised tire model, suspension, inertia, included real life setup options for springs, ride height, camber, rear wing, tire pressures, engine inertia and added flexible axles; Added 3.27:1 final drive ratio for Bathurst; Slightly raised rear roll center djusted spring rate range to match RL car springs and options
Adjusted heating and inertia slightly in 80s and 90s Formula clutch, and Super V8
Copa Truck: Revised driveline elasticity
Reduced flash heating in basic/road & carbon clutches
Cadillac DPi: Removed application of slow-to-fast dampers. Remodeled 3rd element. Adjusted suspension travel to add bumpstop functionality (main and 3rd element). Balanced aero/ride height to remove squatting. Adjusted tire pressures to suit new carcass model. Remodeled damping and springs (ready for beta)
Revised drafting & dirty air effect model
Fixed atmospheric wind not being applied to some aerodynamic surfaces
Added Non-linear clutch wear effect on performance
Clutch damage is no longer scaled with the damage scale setting
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo
Globally revised draft / dirt air properties for all high performance cars
Added clutch damage, revised torque capacity, and revised clutch inertia to all cars (except TSI Cup, ARC Camaro)
Added flexible axles and revised overall elasticity for GTE, GT3 and GT4 Stock Car Brasil 2019-2022, Copa Montana, P2, Ultima Race, F-Ultimates, Corvette C3, Corvette C3R, Stock car Omega, Group A, BMW 2002 Turbo, Porsche Cup
Revised engine inertia for Porsche Cup, Cadillac DPI, Ultima Race, GT1, Stock Car Brasil 2019-2022, Copa Montana
F-Ultimate (both gens) Adjusted body drag coefficients for more accurate top speeds & overall performance; Revised throttle map, fuel consumption and engine inertia; corrected fuel tank size, increased downshift blip to help drivability; Revised ERS mapping; increased contrast between attack and qual mode; Monza and Spa energy saving to stay within per lap discharge allowed; ERS torque is now applied to beginning of driveline instead of wheels
Revised default setups & minor physics adjustments for Metalmoro AJR, Ginetta G58, Porsche Cup, Stock Car 2019, BMW M4, BMW M8, Corvette C8R, Cadillac DPi, Porsche Cayman GT4 Cayman to better suit latest carcass revisions (setup reset required)

AI
Fixed an issue where Custom AI Driver track specific overrides would only apply to a single model within a class
Increased likelihood of AI mistakes in qualifying hotlaps
Added dedicated driver names for F-3, F-V10 Gen1, F-Retro Gen1
Stock Car 2019: Corrected Diego Nunes driver name
Imola: Updated AI lines & corridors
Toned down AI performance with slicks in the wet to match latest physics revisions for player slicks on a wet surface
Reduced AI rolling resistance in F-Ultimate (both gens), GT3

AUDIO
Porsche Cup: Updated onboard sounds
F-Retro G3 TE: Assigned proper interior AI sound; increased volume of turbo whine

TRACKS
Galeao: Fixed lap not counted when pitting; Added dynamic brake markers, cones, pit signs; Corrected Max AI participants to 31
Laguna Seca: Improved rolling starts
Campo Grande: LOD fixes
Oulton Park: Minor LOD fixes
Jacarepagua: Adjusted garage positions for larger vehicles clipping pitwall on Oval and SCB layouts
Donington: Added variable crowd attendance per session; LOD fixes in GP layout
Imola: Reduced track cut limits on concrete runoffs; Minor graphical tweaks; fixed innacurate latitude and longitude of Imola (was pointing to the Imola city and not to the Imola racetrack) Updated DRS and S2 trigger points
Santa Cruz: LOD fixes
Spa-Francorchamps: Fixed a hole in an interior garage wall; Minor LOD fixes
Updated trackside cameras for all Hockenheim Historic tracks

VEHICLES
TC Classic / Hot Cars: Added sponsors to all Passat, Puma GTE, Puma GTB & Fusca liveries
Puma GTB: Added dirt map; Adjusted lights materials and textures; Adjusted lights uv maps; Added the cockpit gauge lights; Adjusted the shift gaiter rigging; Adjusted cockpit vibrating mirrors parameters; Adjusted collision (detachable/wobbling hood)
Copa Truck: Added dirt map to Mercedes, VW & MAN models
Puma GTE: Added dirt map
Puma P052: Added dirt map
F-Classic G1M2: Added dirt map; adjusted carbon material uv maps ch3 (dirt) on LOD A and cockpit; Redone the suspension animations adding visual camber; Fixed the RR axle mesh skin

V1.3.6.1 CHANGELOG

GENERAL

Corrected Stock Car Pro 2022 championship schedule as per latest adjustments

UI & HUD
Updated Steering Lock help text
Cleaned up empty rows from vehicle assignments list
Fixed FFB graph anchor on telemetry HUD

PHYSICS

Adjusted GT1 soft, F-Ultimate Gen2 medium and hard tread coefficients to atone performance gains from carcass revisions
Minor adjustments to Cadillac DPi, GT1, P1 driveline elasticity
Revised front wing / splitter draft effects for generally higher downforce loss behind another car
Further revisions to tread sensitivity to wet surface in high performance slick tires
Minor adjustments to Super V8 & Ginetta G58 FFB parameters
Revised engine heating, cooling & wear rates for Stock Car Opalas, Omega, Corvette C3 & C3-R, Camaro SS, F-V10 Gen1 & Gen2, F-V12, F-Classic Gen3, F-Trainer, Puma P052, Sigma P1 & Ginetta G58
F-Ultimate (both gens): Slightly increased rear wing drag from incremental settings
Super V8: Further revisions to engine inertia, fuel consumption and fuel mix settings
F-V12: Fixed fuel tank size
F-Classic Gen1: Revised fuel consumption
F-Trainer: Updated clutch type
Mclaren 720s: Adjusted default coast ramp diff & preload values

AUDIO
Fixed relative sound effects volume going out of balance for low master volume settings
Porsche Cup: Further adjusted interior sound, added low-RPM gearshift clunk in contrast to more agressive "at speed sound; Fixed loss of engine sound below ~1500 RPM on throttle, djusted upshift volume on higher revs, updated RPM Limiter sound, fixed missing AI sounds
F-Reiza: Adjusted gearshift sound for all views.
Revised road noise volume for several cars

AI
Added F-Retro Gen2 & Gen 3 custom AI driver entries
Donington: Updated AI lines for both GP & National layouts

TRACKS
Donington: Re-exported curb bollards to fix excessive damage caused to cars by hitting them

VEHICLES
Porsche Cup: Updated Liveries
F-3: Added dirt map to F301 & F309
F-V10 Gen 1: Added dirt map
Copa Montana: Fixed livery override for windscreen

Официальная веб-страница - www.reizastudios.com

__________________
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Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 17.05.2022 12:25:34#45
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.6.2
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ams2

uploads/news/725/2022-05-17_161355.jpg

Reiza Reiza Studios выпустила новое дополнение V1.3.6.2. В нашем обновлении есть еще один внушительный список улучшений и исправлений. Проверьте полный список в теме, для более подробной информации.
V1.3.6.2 CHANGELOG

PHYSICS

Ginetta G55 (both models): Adjusted front splitter height sensitivity & reduced rear wing efficiency (both models)
McLaren 720S GT3: further adjustments to default setup to reduce low speed cornering instability, particularly when tires are overheating; increased 6th gear length; adjusted default traction control & engine braking (setup reset required)
Porsche Cup (both models): Revised tire model to more closely simulate Michelin N2 Hard slicks; Slightly raised rear roll center by adjusting rear upper suspension arm angle; minor adjustments to stiffness distribution and low speed damping; minor differential adjustment (setup reset required)
Ultima GTR Race: Minor FFB adjustments

AI
Improved AI paths for Oulton Park (all layouts)
Cadillac DPi: Adjusted AI suspension rate multipliers causing poor AI performance on updated physics

AUDIO
Porsche 911 Cup (both models): Fixed engine pitch discrepancy between external / chase cam view sound and cockpit audio

TRACKS
Oulton Park: Minor optimization to garage building interior; Minor track cut limit adjustments
Rebuilt bollard physics export to fix excessive damage to player car at Oulton & Cadwell Park

VEHICLES
Metalmoro MRX P3 / P4: New & updated liveries
Stock Car Pro 2022: Updated Bruno Baptista Toyota Corolla livery
Added dirt maps to F-V10 Gen2, F-V12, Ginetta G40 (both models), Sigma P1 & Opala (all models)
Revised functionality of analogue gauges in F-Vintage, F-Retro Gen1 & Lotus 23
F-Retro V8, V12, Lotus 72, McLaren M23: Updated gauges texture F-Retro V8, V12, Lotus 72, McLaren M23: Corrected oil and water gauges
Brabham BT26: Fixed gauges issue F-Vintage G1/2 M1/2: Fixed gauges issue Lotus 23: Fixed oil and water gauge issue
Ultima GTR Street: fixed graphical height offset causing car body to sit high over the wheels

Официальная веб-страница - www.reizastudios.com

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 30.06.2022 09:24:04#46
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.8.0 & Argentinean track pack
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ams2

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Reiza Reiza Studios выпустила новое дополнение V1.3.8.0. В нашем обновлении есть еще один внушительный список улучшений и исправлений, также три бесплатные трассы. Проверьте полный список в теме, для более подробной информации.

V1.3.7.1->V1.3.8.0 CHANGELOG

CONTENT

Added Argentinean track pack ( Buenos Aires, Cordoba, Termas Rio Rondo)

GENERAL
Fixed pit limiter state not resetting on return to garage
Fixed phantom 6th controller profile being available on the first load of a brand new profile
Extended FFB fade in after pause
Revised various terrain material properties, fixing long-standing issue with slippery astroturf & minor inconsistencies with various curb & concrete types

UI & HUD
MPRS message position is now adjustable in HUD editor

PHYSICS
Fully revised physics for Group A, BMW M1 Procar, Sprint Race, F-Retro Gen3, Metalmoro MRX (all models), Roco 001, MCR Sports 2000 Opala 1986, Omega 1999, Copa Classic B & FL, Mini JCW UK, Caterham Academy, F-3, F-Trainer (both models), F-Vee (setup reset recommended)
Minor tire tread adjustments to Porsche Cup, F-Classic (all), F-USA (all), GT1, GTE, GT3, GT4, GT5, P1, Cadillac DPi, Stock Car 2019, Stock Car 2020-2022, Super V8 BMW Procar M1, Group A, Group C cars
Revised tread/carcass heat conductivity and ideal temperature ranges
Revised clutch LSD model for Porsche Cup, GT Classic, Group A, M1 Procar, F-Retro Gen3 & SprintRace, F3s and F-Reiza & updated their respective default differential setup (setup reset recommended)
Improved ABS system logic for all cars that feature the device
Updated pit limiter logic to help prevent overshoot when leaving the garage
General FFB: Added new LowPassFilter to be used in FFB scripts (Butterworth, 2nd order)
FFB max force adjustments for F-V10 Gen2, Porsche Cup Group A, Procar, Sprint Race, Omega Stock, Opala 1986, BMW M4 GT4, Ginetta G55, Ginetta G40, Gol, Passat, F309, Sigma P1, Metalmoro MRX, Roco, Corvette C8.R, F-Vee, Caterhams, F-Trainer, F-Ultimate Gen2, F-USA (all models). Porsche 962c, Mini JCW
Porsche Cup (both models): Minor adjustments to CoG height & weight distribution; Adjusted front splitter & rear wing to move overall center of pressure forward & other minor aero adjustments; slightly softened default front roll bar; slightly increased brake torque
Stock Car 2020-22 (both models): Adjusted tire dimensions to 305/660 as per real Pirelli Cinturato model introduced during 2020 season
Super V8: Minor adjustments to front & rear track width for improved stability; Slightly adjusted FFB parameters; reduced default steering lock
Metalmoro AJR: Adjusted diffuser center of pressure slightly foward
Group C: Minor adjustment to diffuser center of pressure and front splitter height sensitivity to both cars
F-USA (all gens): Minor adjustment to front wing height sensitivity & venturi center of pressure
F-Classic (all gens): Minor adjustment to front wing height sensitivity
F-V10 Gen1: Minor diffuser & front wing adjustments
F-V10 Gen2: Minor adjustment to diffuser center of pressure; Minor FFB adjustment (reduces grainy / high frequency noise)
F-Retro Gen3: Adjusted diffuser center of pressure; Decreased heating and increased cooling, slightly slower oil to water heat exchange for F-Retro G3 TE
F-Ultimate (both gens): Minor rear wing lift/drag effiency adjustment; Increased brake disc thickness & reduced wear rate
F-Ultimate Gen2: Adjusted FFB max force, moved undertray center of pressure slightly rearwards
Corvette C3-R: Adjusted engine torque curve
Revised and added thermostatic engine cooling to Lotus 23 and Mini 65
F-Retro Gen1: Fixed tire linking to incorrect carcass model
Caterham: Minor adjustments to body aero (more drag, less propensity to lift); Reduced brake heating rate for all models; increased brake duct cooling for 620R
BMW M4: Minor aero & engine adjustments for performance balancing (more to come); FFB Max force adjustment Adjusted brake torque; minor rear roll bar rate adjustment; reduced default steering lock
Porsche 911 GT1: Revised turbo model
Ginetta G55 (both models): Slightly decreased rear wing efficiency

AI
Fixed AI not repairing damage or changing tires when refuelling during Q/P sessions
Fixed AI programmed mistakes that weren´t triggered when they should in some cases and vice versa
Fixed some cases where AI would incorrectly estimate starting fuel and/or required fuel to add at pitstop
Added shared engine lifetime simulation for player and AI vehicles
AI performance calibration pass to all classes with revised physics
Revised AI personality parameters, adding more distinct characteristics for series with custom AI drivers
Adjusted AI overtaking parameters for all cars (less hesitation to overtake, less prone to aggressive twitches)
AI cars now start with 25% of fuel tank in practice sessions like the default player setup (rather than qualifying loads as before).
Further calibration to AI wet performance when on slicks
Added custom AI driver names to F-Vintage (both gens), F-Retro (all gens), F-Classic (all gens), M1 Procar, Group C, Group A, GT1, GTE, P1, P2, P3, P4 & DPi classes
Adjusted AI performance for Bathurst, Brands Hatch, Hockenheim, Laguna Seca, Monza, Montreal, Adelaide (both versions), Kansai (all layouts), Nordschleife (both layouts) Silverstone 1991, Silverstone 2001, Spa (both versions)

AUDIO
Adjusted onboard sounds to not overload output compressor potentially leading to minor distortion
Revised wall reflections DSP & improved low pass filter
Fixed inaccuracy with audio wall reflections distance calculation, now reflections are audible (WIP - most noticeable on surround sound systems)
Increased highpass cutoff frequency on audio reflections

VEHICLES
BMW E30 Group A, Mercedes 190E Evo2: Added dangling parts; Adjusted collision and damage models
Mclaren F1 GTR: Added Damage/Dangling parts; Fixed the wiper sound trigger; Revised collisions; Adjusted lights glows texture
Opala(all models): Added broken light textures; Adjusted light materials
Uno(both models): Added broken light textures; Adjusted light materials.
Sprintrace: Added damage models
Stock Car 2020-2022: Fixed damage on some parts and LODs
Caddilac DPi: Added 5 new liveries
F-Classic Gen1 & Gen2: Revised all liveries
Mercedes E190: Fixed winscreen dirt buildup rate

Build 2043:
Tire tread adjustments for GT1 hard compound, Porsche Cup, Omega 99, Opala 86, F-Vee, Vintage TCs, F-Vintages, F-Trainers, F-3, F-V12, F-USA, Copa Truck, Street cars
Omega Stock Car: Minor ccorrections to Inertia & front splitter
F-Trainer: Minor CoG height adjustment
F-Vee: Minor body aero adjustment
GT1: Disabled tire warmers as per real regulations of the era
Fixed error with Caterham Supersport physics being shared with Superlight in previous build
Adjusted AI performance using road tires on wet
Further art developments to Cordoba & Termas Rio Hondo

Официальная веб-страница - www.reizastudios.com

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 Validamar
Добавлено: 11.07.2022 13:49:18#47
Validamar
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.3.8.3
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ams2

uploads/news/733/2022-07-11_174111.jpg

Reiza Reiza Studios выпустила новое дополнение V1.3.8.3. В нашем обновлении есть еще один внушительный список улучшений и исправлений. Проверьте полный список в теме, для более подробной информации.

V1.3.8.1 CHANGELOG

CONTENT

Added Cordoba No2 & 4 layouts

GENERAL
Adjusted AI suspension rate multipliers (also used in Multiplayer code) to minimise vibrations from opponents in Multiplayer

PHYSICS
Minor tire tread adjustments to Group A, M1 Procar & F-3
F-Vee: Adjusted FFB

AI
Added check for AI to add extra fuel over the default level if default isn´t enough for their run in practice sessions
Added custom AI drivers for GT3 series
Nurburgring: Adjusted AI Grip for Norschleife & 24h Layouts

TRACKS
Cordoba: Adjusted pit building, race control materials and textures, Added houses at Villa Parque Santa Ana; Added Myrian Stefford monument; Added powerlines and light poles, radio masts, water tower; Added road noise; Added marbles; Added pit and brake marker cones
Termas Rio Hondo: Art Pass & added seasonal foliage; Relaxed track limits slightly at T10 apex

VEHICLES
F-Classic Gen3: Revised liveries
Mini JCW UK: Revised liveries

V1.3.8.2 CHANGELOG

CONTENT

Added Buenos Aires alternative layout 6 with "tobogan" chicane

GENERAL
Fixed Championship editor allowing too many opponents
Fixed ABS driving aid not working in vehicles without factory ABS

PHYSICS
Minor tire tread refinements BMW Procar, Copa Classic, Lancer Cup
F-Ultimate Gen2: Minor aero adjustments; Increased spring adjustment range & generally stiffened default to better optimize undertray aero (setup reset recommended)
Revised ABS strength as a gameplay driving aid for cars that don´t feature the system built-in
Procar: Adjusted default roll bar (slightly softer front, stiffer rear)
Group A: slightly stiffer default front roll bar
Revised aero dropoff rates for all cars with significant downforce, reducing minor inconsistencies

AI
Further reduced high aggression AI lateral rate of movement for slightly less twitches
AI calibration pass for Copa Classic, F-Ultimate Gen2
Reduced AI CoG multiplier to attempt minimise chances of cars rolling over sausage curbs
Brands Hatch GP: Further AI performance adjustments
Buenos Aires:Adjusted AI line & performance at T4,T5,T6,T7 of layout 6

AUDIO
Fixed missing Azure tunnel & bridge reflections

TRACKS
Buenos Aires: Adjusted razor curbs on selected runoff areas ("Curvon 8, "Viborita" and "Cajon") ; Added missing winter trees for No.12
Cordoba: added new race control, 2nd garage building, adjusted seasonal foliage, tweaked crowds, roadlines, few small tweaks to curb heights for TC layout section, added tents, vehicles and other details around the track; Added animated marshals; Added night lighting

VEHICLES
F-Ultimate Gen2: Added cockpit vibration effect to the front fender winglets; revised collision

V1.3.8.3 CHANGELOG

GENERAL

Fixed championship editor not respecting max opponents and max rounds in some cases
Fixed crash trying to start Stock Car Pro 2022 championship
Revised livery name alterations for Porsche Cup & VW TSI Cup, adding more distinctions to help prevent duplicated liveries with custom AI files


PHYSICS
Fully revised Lancer Cup, TSI Cup, Opala 79, Copa Fusca, Copa Uno physics
Further tire tread revisions to F-Trainer (both), F-Vee, F3, F-Vintage (both); F-Retro Gen3, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), GTE, GT3, Group C, BMW Procar; Ginetta G40 (both), P1, Vintage Touring Cars
FFB Max force & smoothing adjustments for F-Vee, F-Trainer, Lancer Cup, Opala 1979, Opala 1986, Sprint Race, Copa Fusca, Copa Uno, VW Polo & VW Virtus
Ginetta G40 (both) Slightly adjusted CoG height, frontend aero
Further revisions to tire tread of all radial slicks & wet compounds when running on a wet surface (revisions in progress, to be completed by V1.4)
F-Ultimate (both gens): Adjusted ERS mapping for Silverstone

AI
Minor adjustments to AI racing behavior: Reduced range at which AI car ahead will try defend from car behind; Increased range AI behind will try pass car ahead; Slightly reduced speed differential needed to attempt overtake; Slightly decreased avoid ratio at max aggression; Minor increase of care factor against human; Minor decrease of lateral range while defending
Slightly increased AI hotlap pace push for pratice / quali
Added Porsche Cup, GT4, GT5, G40 Cup custom AI driver names + Ai entries for the 5 new DPi liveries
AI calibration pass for Copa Fusca, Copa Uno, Opala 1979, Lancer Cup, F-3, TSI Cup
Adjusted AI grip for Spielberg (both layouts)

AUDIO
F-Reiza: Increased DRS beep volume increase
Added & adjusted several soud effects from trackside objects - helicopter, 747 jet and turboprop animation sound effects

TRACKS
Added real weather data for Buenos_Aires, Cordoba and Termas Rio Hondo
Buenos Aires: Added VR trackside cameras
Cordoba: Static object LOD corrections
Termas Rio Hondo: Additional static object, crowds, and marshals; Change Default race date to May 29 2022
Minor adjustment to grass friction coefficient

VEHICLES
Corrected driver gear shift animation of Lancer RS, Caterham SuperLight & SuperSport to match the actual car gearbox (sequential or H-shifter)
Reduced frequency of exhaust backfires in vehicles in which that is not common

Официальная веб-страница - www.reizastudios.com

__________________
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Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 31.08.2022 13:44:28#48
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.4.1
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ams2

uploads/news/741/2022-08-31_173157.jpg

Наконец-то вышла Automobilista 2 V1.4.1 — новое обновление содержит мега-список изменений и улучшений, новых функций, автомобилей и реформу Spa-Francorchamps 2022 года в качестве бесплатного дополнения к существующему DLC Spa-Francorchamps!

V1.3.8.3 -> V1.4.0.0 CHANGELOG

CONTENT

Cars

Added F-USA Gen1-3 Short Oval, Speedway & Superspeedway configurations (part of Racin´USA Pt2)
Added Ginetta G55 GT3 to GT Open Class
Added Mini Cooper 1965 to Copa Classic B class
Added Vulkan Truck to Copa Truck class
Added Mercedes AMG GT4 to GT4 class

Tracks
Added WWT Raceway Speedway and road course configurations (part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Autoclub Speedway (speedway & road course part of Racin´ USA Pt3, available as free trial for the coming weeks)
Added Daytona Tri-Oval layout (part of Racin´ USA Pt1)

GENERAL
Added support for Full Course Yellow
Added support for cars to use different aero packages depending on track
Fixed bug allowing player livery to be selected by AI in championships
Added low downforce aero packages for F-V12, F-V10 Gen1 & F-V10 Gen2 classes (affects physics & default setup for both player and AI)
LiveTrack developments: Added support for custom min-max grip ranges per track to account for tarmac quality / dirtiness / maintenance and other such variables from track-to-track; Adjusted baseline minimal grip and range (generally lower mininum grip, higher peak, slightly slower buildup, offline isn´t as globally poor grip as it was before); Adjusted Livetrack presets for better scaling & set light rubber as baseline starting point instead of Green in Default progressing configuration)
Fixed potential freeze when a new participant joins Multiplayer session while session is alredy in progress
Added some mitigation to help reduce extreme wheel movement of remote clients in Multiplayer

UI & HUD
Extended Opponent Settings to allow user to set the number of AI vehicles per class in single player
Opponent Aggression setting now uses 5 predefined levels rather than 0-100% slider.
Enabled seat/mirror adjustment for non VR users accessed via in-game Cockpit Configuration options
Updated various vehicle specifications to recent revisions & added specs for new cars & associated aero packages
Fixed livery limit warning not displaying on Opponent Settings screen
Prevented livery name from expanding beyond container bounds on livery selection screen
Revised vehicle information according to latest physics adjustments


PHYSICS
Fully revised physics for Caterhams, ARC Camaro, GT Classics, Vintage TCs, Street Cars
Revised tire thermodynamics covering ideal temperature ranges, heating & cooling rates and fallout rates when outside ideal operating window
Added Qual / Soft / Medium / Hard compounds to F-Classics (all); medium & hard compound records for F-Reiza; Hard compounds for F-V12, F-V10 (both gens)
Added bespoke wet compound records for Formula Classic, Formula V10, Formula Reiza, F-USA, Formula 3, Proto2-4, GT4, GT5, Sprint Race
Added bespoke intermediate records for Formula Ultimate (both gens)
Further development to F-Vee, Vintages, Copa Fusca, Copa Uno, Opala 79, Old Stock, TSI Cup, Street Cars
Revised various existing compounds for GTE, GT1, F-Ultimate (both gens), Super V8, Stock Car 2019; Revised wet & intermediate compounds (WIP)
Extensive engine revisions (torque & compression curves, inertia, turbo models, fuel consumption, heating & cooling rates & associated wear) to GTE, GT3, GT4, GT1 (all), Porsche Cup, F-Classic Gen3 (all), Cadillac DPi, Sprint Race, P1-P4 prototypes, ARC Camaro, Stock Car 2019-2022, Group C, Vintage TCs, F-USA (all) Mini JCW, Corvette C3, TSI Cup, Ginetta G40 GT5 & G40 Cup, Copa Classics, Hot Cars, Copa Uno & Copa Fusca
Fixed bug leading to extreme engine cooling
Revised clutch LSD models for F-Vintages (both gens) F-Retro (all gens) Cadillac DPI, P1 , P2, P3, P4 (MRX), BMW 2002 Turbo, F-V10 (both gens), F-V12, F-Ultimate (both gens), Corvette C Caterham Supersport, Superlight, 620R, F-Classic G1-3, F-USA G1-3 Stock Car 2019-2022, Copa Montana, Ultima GTR Race & revised default setups to suit (setup reset recommended)
Changed radiator & brake duct ranges to 5% increments for cars that have it adjustable
Added throttle maps for cars that still missed it: BMW 2002, F301 & F309, Caterham Superlight & Supersport , F-Classic Gen2M1&2, G3M3, F-V10 Gen2
GTE, GT3 & GT4 BoP revision complete, including various adjustments to turbo downscaling depending on environment pressure (so turbo cars no longer have substantial advantage on tracks at higher altitude)
Copa Truck now features more detailed modelling of each truck´s engine with performance differences
Adjusted CoG height for F-Trainers, Ginetta G40s2
Various fuel tank size corrections & corrections to discrepancies between fuel tank pistop ranges; corrected tank ranges that didn´t factor initial minimal 1L in tank
Adjusted center of fuel tank height for various cars to rectify minor inconsistencies
Added custom draft production scale per car, accounting for variations in drag & dimensions
Slightly increased lift & drag increment per radiator & brake duct setting for cars that still had that specially low
Disabled lingering redundant one-step setup ranges that made options appear adjustable in setup screen even though they weren´t
Further adjustments to FFB Max force in various cars
Fixed diff ramp angles in GTE / GT3 to current defaults / disabled redundant range in Mclaren 570 & Ginetta G55
Further adjustments to slick behavior on a wet track
Ginetta G40 Cup: Correted mass (925kg with driver)
Reduced rate of artificial pre-race tire heating without formation lap
Minor moment of inertia corrections for Stock Omega, Opala (all models), Lancer Cup (both models) GTE / GT3 / GT4, GT1, Street Cars
Ultima GTR Race: Revised specifications to suit new GT Open class it now belongs to, with adjusted tire dimensions & weight; Disabled onboard adjustable ARB
Mercedes AMG GT3: Minor adjustments to default setup (slightly lower rear slow rebound, increased diff preload to 110 Nm)
Adjusted fuel tank positions for Porsche RSR, Corvette C3.R
F-Classic G2M3: Added boost function going to full boost pressure setting (100 % temporarily while boost button is is held; Slight adjustment to turbo efficiency; adjusted boost map for improved driveability
F-Ultimate Gen2: Adjusted mass (798kg as per latest regulation update)
F-3: Fixed syntax error causing its tires to use the wrong components as of V1.3.8.3
F-Ultimate (both gens): Reduced front & rear wing drag-to-lift efficiency

AI
AI can use more then one tire compound
Addec custom AI driver names & personalities for Vintage Touring Cars 1/2, Copa Classic B & FL, GT Classics, HotCas, Opala Stock, Formula Vee, Copa Uno, Copa Fusca and Lancer Cup
Further adjustments to AI movement when pulling out from behind another car to overtake
Revised AI performance for Adelaide Modern
Generally raised AI overtaking parameters & reduced gaps between minimum and max aggression for AI rates
Dsabled function that was added to prevent AI from cutting corners but was actually making the issue worse
AI calibration pass for all cars
Adjusted AI performance for Nurburgring Nordschleife layouts, Adelaide
Adjusted performance levels for all classes with custom AI driver
Restored AI aggression for practice and qualifying when dealing with other AI cars
Slightly improved AI overtakes of slow/lapped cars.
Added table of contents and sub headings for each class in AI driver list to facilitate editing by end users
Globally reduced rolling resistance for AI on most cars to compensate error in benchmarking AI straightline speed (further per car fine tuning still pending)
Added automatic radiator adjustment (for F-USA Gen1-3 oval variants only for now)
Added functional differential for all AI physics according to car spec to improve their ability to negotiate corners
Implemented AI mistakes for oval tracks (AI spins)
Added new AI personality parameter 'fuel_management' that works in oval tracks and is customizable by end user as explained here

AUDIO
AI / Remote / replay cars now have same drivetrain sounds & surface sounds as player car
Grinding gears sound effect should now play continuously on H-Shifters instead of infinite restarting
Added ambient reverb for Buenos Aires and Galeao
Removed artificial reverb parameters from Adelaide, Imola, Interlagos and Montreal tracks.
Adjusted F-Classic V6 Turbo internal sounds, adjusted external volume.
Increased volume of audio effect from running off the ideal racing line
Added crowd sounds (Auto Club only for now)

TRACKS
Interlagos: Restricted track cut limits at pit entrance

VEHICLES
Restricted available car liveries to a limit of 40 total for all classes in the game
Added actual driver helmet designs and outfits to Stock Car Pro Series 2019-2022
Updated F-USA driver helmet model
Puma P052: Added damage/dangling parts; Fixed the reverse lights (wasn't working before); Adjusted lights glow texture, lights uv map (ch5) and adjusted the material; Revised collision.
Caterham SuperSport: Fixed the H-pattern movement to reflect the correct gear sequence
Opala 1979: Fixed the cockpit shift light
McLaren F1 GTR: Fixed windscreen issue
Ginetta G40 Cup/GT5: Fixed gauges lights
F-USA Gen1: Added magnesium wheels for cars that should have them
Montana: Adjusted onboard cameras
Camaro GT4R: Updated position of look back camera so as rear wing doesnt obscure
Various onboard camera corrections for Copa Classic models & Copa Fusca
Updated F-USA G3 LCD steering wheel to include water temp in Fahrenheit
Fixed inaccurate RPM bar calibrations on F-USA G1 and G2 cockpit displays
Switched water temperature on F-USA G1 and G2 displays to fahrenheit
Added custom driver outfits & helmets to Stock Car 2019 + new entries to 2020-22..
Updated driver outfits for Stock Car drivers that participate outside series that use the Modern GT driver outfits
Updated liveries for Copa Uno, Copa Classics

Официальная веб-страница - www.reizastudios.com

__________________
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Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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 Validamar
Добавлено: 23.11.2022 19:34:23#49
Validamar
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И.Ф: Vadim Egorov
Возраст: 38
Сообщения: 3734
Спасибо сказали: 1064 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
Automobilista 2 - V1.4.3.3 & USA Pt3
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ams2

uploads/news/747/2022-11-23_212012.jpg

Reiza Reiza Studios выпустила новое дополнение V1.4.3.3. В нашем обновлении есть еще один внушительный список улучшений и исправлений, а также новый DLS контент USA Pt3. Проверьте полный список в теме, для более подробной информации.
V1.4.1.3 -> V1.4.3.0 CHANGELOG

CONTENT

Added Spa-Francorchamps 1970 to Spa-Francorchamps DLC
Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
Added Low Downforce variants for all GT1 & Group C cars

GENERAL
Fixed poor performance issues in Time Trial mode
Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
Vehicles no longer spawn with engine running in garage
Updated Logitech and Fanatec SDKs
Fixed default axis mapping for Logitech G29 & G923
Added Logitech G PRO Wheel preset
Added preset buttons for Fanatec Generic controller profile
Fixed Proximity Arrow Logic to correctly display nearest Opponents
FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage

UI & HUD
Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
Fixed leaderboard container incorrectly sized.
Fixed missing localisation of cockpit config description
Added weight jacker to In-Car Menu
Fixed LIVETRACK PRESET option label not localised

PHYSICS
Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
Extensive revisions to Karts´ tire & chassis (all models)
Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
Minor thermodynamics fine-tuning to various tires
AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
Revised suspension damage and wheel stress-induced loose wheel failure
Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
Revised engine heating and cooling for all Caterhams, karts & superkart
Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
F-Retro Gen2: Adjusted rear wing base downforce
F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
Cateham 620R: corrected rear damper rates asymetry
McLaren 720S GT3: corrected rear toe default setting
Porsche GTE: Corrected fuel tank size

AI
Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
Fixed case where the AI could run out of fuel if the pit box was occupied
Added a small amount of per-vehicle variation to the AI starting fuel in oval races
Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
F-Vintage: Adjusted behavior for safer & more consistent driving
Made AI more willing to overtake another AI that is trying to retire
AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
Monza 1991: Rework AI lnes & performance

AUDIO
Added engine blown sound effect
Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
Small adjustment to wall reflection delay.
Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.

TRACKS
Adjusted bumpines of razor, flat & grooved curbs for all tracks
Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
Kansai: Corrected garage door numbers
Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision
Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
Silverstone Natl: Smoothed an abnormal bump in the pit exit road
Adelaide: Removed armco barrier at T8 exit
Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
Silverstone 1975: Fixed flickering in pit lane camera(s)
Spa-Francorchamps 2022:
Nurburgring: Adjusted corner bollard location
Cascavel: Add track cut cheat block to pit lane entrance
Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras

VEHICLES
Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
Corvette C8R: Fixed livery override material for fresnel and spec maps
Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
F Vee (both): Added Damaged and dangling parts; Revised collision
Ultima GTR: Fixed water gauge issue
F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
Mini Cooper 1965 Classic B: Entry added for livery overrides
McLaren F1 GTR: Fixed raindrops wiping bug
Porsche GT1 98: Adjusted gear lever animation
User Livery Overrides: Added 3 new metallic materials
Copa Montana: Fixed cockpit mirror issue
BMW M1 Procar: Fixed gauges glow
Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
Brabham BT44: Added rear light
Kart Shifter: Corrected engine model
Adjusted driver LODs to avoid driver parts popping off at relatively short distances

RC build 2189 now live:
Added Spa 1970 Layout without Malmedy Chicane
Fixed bugs causing Low Downforce variants of GT1 & Group C to crash
Fixed incorrect order of Combined/Separated Fanatec DD profiles; Added Logitech G PRO, G923 profiles; Added Generic Direct Drive profile
Super V8: adjusted oval tire tread
Corvette C3: Revised torque curve for slightly less torque at same peak power
F-Vintage (both gens): Reduced AI tire rolling resistance for more balanced top speeds vs player
F-Trainer Basic: AI calibration pass
F-Classic Gen3: Adjusted AI tire wear rate
Implemented new logic to make the AI lift off the throttle on curves due to dirty air. This logic helps preventing the AI from running in insane packs in ovaltracks for example
Increased the tendency for the AI to follow the lane of the car ahead when it is trying to draft
Fixed one case where the AI wouldnt make a mandatory pits resulting in DQ
Spa 1970: Various art updates; Added more buildings; LOD adjustments tobrake marker signs

V1.4.3.1 CHANGELOG

CONTENT
Added Corvette GTP to Group C class

GENERAL
Disabled blue flags during full course yellows and withdrawn existing blue flags for drivers that enter the pitlane or complete the race
Fixed tin tops oval variant configurations being loaded at low downforce tracks
Fixed Racin´ USA Pt3 tracks no longer being available

UI & HUD
Added HUD Radar Zoom option (Gameplay > Display)

AI
Improved safety of AI overtaking of lapped cars on ovals
Super V8: Fixed AI erractic performance

TRACKS
Spa 1970: Various art updates; Updated trackside cameras

VEHICLES
F-Classic Gen1 (Both models): Added Damaged and dangling parts; Revised collisions; Adjusted the driver legs position of Model 2

V1.4.3.2 CHANGELOG

GENERAL

Added suport for user helmet livery customization (WIP, only for F-USA Gen1 atm)
Fixed bug causing AI duplicating the player livery when using custom liveries
FFB: Narrowed lockstop range

UI & HUD
Fixed missing class colours for various Oval/Low Downforce variants

PHYSICS
Corvette GTP: Various tire, chassis & aero revisions
Corrected aero setup for all Group C & GT1 low downforce variants
F-Vintage: Corrected V12 models mass to be 15kg heavier than V8 counterparts; Adjusted default gear ratio for V8 models
Mini JCW UK: Adjusted wet tire compound thermodynamics
Group C: Minor tire tread adjustment

AI
Prevented excessive AI weaving in oval tracks
Reduced AI downforce bias for IMS & further reduced AI downforce bias for Daytona for higher straight speeds
Further reduced AI Grip for IMS
Bumped downshift rev threshold for AI to downshift sooner coming down the rev band on all oval variants
F-USA (all gens): Improved AI suspension rates for better behavior & performance

TRACKS
Spa 1970: Further art updates; Added seasonal foliage

VEHICLES
Corvette GTP: Add gauges glow texture
Copa Montana: Fixed shadow glitch
F-Classic Gen2 (All models): Added Damaged and dangling parts; Revised collisions; Fixed the rain light; Adjusted the light glow texture

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