Automobilista 2 - Update V.0.9.1.0Reiza Studios выпустила свежее обновление для гоночного симулятора Automobilista 2. Помимо исправлений и улучшений, AMS2 Build V0.9.1.0 также предлагает нам трассу Гран-при Kyalami, класс Sigma P1 Prototype P2 и класс VW Passat Copa Classic FL. Changelog V0.8.7.1: This update rectifies some net code issues that have made close racing difficult in Multiplayer mode up to now – all good for quality online action now! The new build also brings a round of AI performance calibration in this build to balance performance vs player following recent modifications, as a result, you may find necessary to adjust AI Strength from what you were running before in certain series in order to get the same performance from the AI. (fewer adjustments needed from series to series). Content: Added Kyalami Grand Prix Circuit Added Sigma P1 to P2 Class Added Passat to Copa Classic FL Class General: Update App Key used in Live Motion SDK Netcode: Reduced Fade Accel parameter to minimize chances of “ghost” car-to-car collisions in a Multiplayer Session UI & HUD: Fixed back button on TimeTrial screen Amended all brake bias labels to include F / R qualifier and all values to include front and rear. Fixed telemetry HUD screen anchors (affects ultrawide positioning) Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR) Added Track Altitude information to loading screen Added current time of day to Session Overview / Pause screens Added Imola 1972 & Modern trackmaps Added Stock Car Driver names Updated missing tire names for Caterhams, F-Ultimate, Copa Classics Added chatbox to lobby page, multiplayer & pre-event screens Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion Adjusted naming for various Metalmoro MRX models Fixed track country label on the lobby page Added exit confirmation to pre-event screen Cooldown lap now defaults to manual player control Physics: Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts Adjusted brake heating for all prototypes & GT cars Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima Slightly reduced grip of the ideal racing line Reduced Metalmoro AJR diffuser efficiency Adjusted StockV8 diffuser center of pressure slightly rearwards Adjusted Roco, MRX, ARC Camaro engine torque curves Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race AI: Slightly increased AI awareness of human players AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes Tracks: Spielberg: fixed a hole in the garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers. Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision Vehicles: AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries MRX: Corrected RPM LEDs for all variants Ultima Race: Adjusted collision mesh Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91 Официальная веб-страница - www.reizastudios.com |
Сайт: Сообщество Виртуального Автоспорта Автор: Validamar Ссылка: http://race.warmd.net/index.php?module=news&do=more&id=538 |