Automobilista 2 - v1.0.2.7



Reiza Studios выпустила обновление V1.0.2.7 для своего гоночного симулятора Automobilista 2. Помимо исправлений и улучшений, обновление также включает в себя Broadcast Suite для многопользовательских гонок. Следующее крупное обновление планируется выпустить в конце сентября.

V1.0.2.7 Changelog:
Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when “-selectds” switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring the use of the HTTP UI)
Added broadcast control/spectator screens for Multiplayer sessions
Adjusted Lobby to support broadcast role assignment
Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency
Slightly increased tolerance for momentarily exceeding the pit-speed limit
Altered title/subtitle text behavior and position to prevent overlap with block elements
Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.
Adjusted Puma P052 turbo sound volume
Tweaked engine sound parameters for better bottom end/subwoofer utilization
Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values
Fixed error in parameters for hump mode in viscous differentials
Increased brake cooling when static
Reduced the heating rate of steel brakes
Increased the operating window of GT, Prototype & Stock Car series tyres
Moved aero balance for Montana, Stock Car 2019 & 2020 slightly further rearwards
Adjusted Copa Montana default setup
Minor increase of pneumatic trail for radial Tyres (vintages, road)
Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s
Minor BOP balancing for P3 class
Minor Center of Gravity and aero center of pressure adjustments to F-Retros
Corrected V12 engine performance for Vintage & Retro series
Added new differential hump values to all viscous rear differential variants
Generally reduced differential preload values
Slightly increased AI throttle application range for low to mid powered cars
Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)
Reduced AI lateral field speed distance & effect
Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straight-line performance
Brands Hatch: Corrected circuit info
Jerez: Minor optimization pass
Guapore: Updated trackside ads
Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with the start line
Added track lights for Spielberg Historics & Silverstone 2001
Silverstone: Updated 2020 Intl TV cams
Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits
Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture
Silverstone 1975: Fixed missing buildings on no-chicane layout
Snetterton: Fixed CTD at race end.
Oulton Park: fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)
Kansai: Fixed start trigger not crossing pit lane
Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)
F-Trainer: Fixed RPM LED & bar scaling
Adjusted F309 Driver animations
F-Reiza: Adjusted Driver animations
Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics
Fixed driver head position on the F-Classic G3M2
Added exhaust backfires to Stock Car 2020
Increased exhaust downshift backfires for SuperV8
StockCar Corolla -Added damage & dirt maps + deformable mesh

Официальная веб-страница -

Сайт: Сообщество Виртуального Автоспорта
Автор: Validamar