LFS - 0.7EГоночному симулятору Live for Speed исполнилось 20 лет, но он все еще набирает силу. Небольшая команда разработчиков из трех человек только что выпустила версию 0.7E и редактор LFS. Основное внимание в этом обновлении уделялось системе модов, дающей создателям больше гибкости и улучшающей средства моделирования и редактор транспортных средств. В HUD имеются различные улучшения, включая отображение повреждений двигателя. Информационные панели были важной частью разработки, теперь обеспечивающей гораздо большую гибкость, и дизайнеры модов широко использовали новые функции, включая настраиваемый фон и различные варианты циферблатов, текста и сигнальных лампочек. Changelog 0.7D to 0.7E: HUD: New display in F9 / F10 views shows estimated laps given fuel use Engine health (with color code) is displayed in F9 / F10 views F9 / F10 extra displays are now switchable (Options – Display) Speedo and tacho are moved UP if required for extra displays CT display now uses dot matrix font if translation allows it New +/- buttons to adjust the size of the text in the connections list Pedals are now shown to the left of the list of connections Connections list can have a scroll bar (use mouse / PgUp / PgDn) A small map is now displayed at Layout Square if there is a layout Simple versions of F11 / F12 views are now available during an SPR Four-character mod names are shown in the results table instead of MOD A force feedback display is shown below the pedals (bottom right) FIX: AI skill level always used Latin codepage in F11/F12 menus Interface: New icon for LFS.exe includes a 256×256 icon image Updated translations – thanks to our volunteer translators A message shows the name of any mod that can’t be loaded in an SPR F key /commands are processed immediately (not added to text dialog) FIX: Crash when two events on the calendar use same event image FIX: Calendar time could be wrong near the start of daylight saving FIX: Mouse wheel gearshifts are now equivalent to 100ms keypress FIX: Various text commands such as /spec now disabled in replays FIX: Korean IME – last character would be lost on pressing enter FIX: Small camera movement on releasing LMB after 2-button rotation FIX: Chat text in mods screen is now in front of the interface buttons FIX: User names that start with ‘.’ are now correctly displayed in chat FIX: Crash if /track command was used while generating AI path info FIX: /setlap command error if name colored and number 4 chars long FIX: Replays auto-named with special characters could appear wrong Garage screen: Driver/fuel buttons in garage are now only shown if relevant Speed at redline is displayed beside each gear ratio in the setup The Downforce tab is now shown for all vehicles – previously was only for those with adjustable wings – shows an estimated maximum speed based on wind resistance – note: the estimate does not consider rolling resistance Click Skin ID in the garage colors tab to copy ID to the clipboard Hold CTRL in Garage: Mods button becomes Test (direct to Test mode) Opening the mods screen is prevented if a rating request is in progress FIX: Engine brake reduction had no effect for EV but was visible Game: The maximum number of objects in a layout increased to 3000 Auto gear shift: downshifts are now done at slightly lower rpm Possible to reset if an approaching vehicle is moving slowly enough Reset is now possible during a pit stop if the state is “finished” Speed limiter (at 80 km/h) can be manually enabled if no pit lane FIX: Auto shift *up* did not work if max power rpm above redline FIX: Driver swap enabled very high-speed limiter if no pit lane Mods: An EV charge/discharge power bar in place of the clutch bar – only visible if Options – View – Show pedals is enabled A new “Cleanup” mode in the mods screen – you can select to keep the latest mods and test mods – there is not yet a feature to keep replay mods New options are set per vehicle instead of by race class New “hub” subobject that moves and rotates with a wheel Support for new pit speed limiter flashing light option One-wheel drive and no anti-roll if wheels are staggered New features for mods including wheel and passenger positions Support for new rim styles and different wheels front and rear FIX: Mod with 27 character name appeared in mods screen Test mode FIX: Crash if the mod had more than 64 materials Dashboard: The engine damage light on the dashboard is now available if set in the editor Support for new dashboard lights/symbols: sidelights and neutral Support for new speedo and tacho style options (see editor notes) Support for dashboard backing texture system, text colors, opacity Can also set the background color without supplying a backing texture New needle pivot texture works better on light-coloured dashboards Dashboard brightness should now be the same as in the editor – this update also affects the RB4 and MRT5 (recently updated) FIX: Text size on the dashboard more closely matches the text in editor FIX: The brightness of multi multi-function display now matches the editor Lights: Sidelights, and low and high-beam headlights are now supported Fog lights are now functional if enabled by the mod creator Text command /light (requires two parameters) to switch lights: /light ind [off/left/right/all] – switch indicators/hazard lights /light head [off/side/low/high/low_off/low_high/next/prev] – lights /light [rfog/ffog/extra] [off/on/toggle] – switch fog/extra lights /light all [off/on] – switch all switchable lights off/on at once Key ‘3’ now toggles between off & low beam like /light head low_off SHIFT+3 goes through all headlight states like /light head next Virtual gauges show sidelights / low beam / high beam symbol Moving subobjects: Lights now work on subobjects (e.g. bike handlebars) Popup headlights are also supported (examples XRG and XRT) Popup headlight system generalized for moving objects with switches Light/horn switches work even if the car does not have that feature Bikes: The new steering model improves handling and braking ability – Feet-down steering model up to 7 km/h – Low-speed model only from 7 km/h to 18 km/h – Interpolated model from 18 km/h to 36 km/h – High-speed model only above 36 km/h Increased maximum value for brakes, suspension stiffness, damping FIX: Fork tubes misaligned if ride height adjusted in other setups FIX: Weight distribution was wrong if any trail reduction was set FIX: Wheel masses not correctly positioned for trail reduction AI vehicle control: Improved braking prediction so less running wide at corners – considers brake balance (which is not ideal for every corner) – can result in better lap times due to improved line-following AI braking prediction now takes account of engine braking AI can now ride motorbikes (a bit slowly due to safety margin) AI will drive more gently when off-track on a bad surface Bikes slow to avoid taking off over large humps in the road Avoid unnecessary downshifts by looking ahead to see if needed FIX: Sometimes could reach a maximum speed and stop accelerating AI misc: Distance to vehicle considered dangerous now depends on the length Distance to vehicle considered safe is reduced at low speed – should prevent long vehicles from hitting the brakes on green light – gaps between vehicles may be smaller when speed is below 20 m/s AI can enter configs with no path (but will not drive) AI can now enter the game with an object (to just sit there) Better collision avoidance when close behind or beside others Reset is now possible after the engine switched off after a long wait Message history is no longer enabled for AI path generation FIX: AI can now reset if in contact with a stationary vehicle FIX: Errors in fuel calculation related to “Refuelling allowed” FIX: It was possible for the fuel calculation to report 0 stints FIX: A hang generating path for a mod with “Max up” wrongly set AI overtaking: Various improvements to improve the overtaking decisions Overtakes are considered on a group instead of individuals A better estimate of the possibility and duration of a pass Pass decision from low speed now allows for acceleration When planning a pass time is allowed to pull in after the pass More distant consideration of other vehicles at high speed There should be fewer dangerous overtakes in braking zones FIX: AI could get pointlessly stuck behind a slower vehicle AI in pit lane: Improved driving in pit lane when close behind other drivers Avoid excessive downshifting when approaching the speed limit zone Approx 1-second safety margin entering pit lane to avoid speeding Target speed 1 km/h slower in pit lane to avoid speeding by mistake – was possible for a powerful car to overspeed shifting 1st to 2nd Use a speed limiter or throttle to avoid wheelspins causing speeding Smoother transitions switching between the main path and pit lane path FIX: Slow start / stuck in pit stop if max torque at very low rpm FIX: Some mods would brake too gently and miss the pit stop point FIX: The choice of pit stop box was wrong (bug introduced in 0.7B) FIX: Can now reset at the end of a pit stop (e.g. fallen bike) FIX: AI would reverse assuming “stuck” during the stop-go penalty FIX: Some mods would overshoot their pit garage when parking Regional downloading system: We now have 3 download locations for mods (NL/JP/US) Faster downloads if you are in N/S America or Asia/Oceania Locations in Asia and Oceania will download mods from Japan Locations in North and South America will download from the USA Download redirection is handled automatically by our server Regional downloads can be disabled by a new Misc Option Yellow redirect message is shown the first time you are redirected Graphics: Dust colour on grass and dirt tracks now uses a dirt color – previously used average colour of surface which looked odd – smoke and dust acquire lighting colour from car’s location Small indicators on the side of XRG/XRT/FXO/LX4/LX6/RAC/FZ5 now flash Moving subobjects and internal mirrors are excluded from forces view Vehicles are no longer fully regenerated on every mirror adjustment Removed wheel LOD reduction that was related to the angle of view Tyre manufacturer now appears at the top of tyre after reset FIX: Lighting of subobjects and wheels was as if at the vehicle centre FIX: Mudguard/handlebar / trailing arm subobject could disappear Physics: Improved bike physics (affects lean angle and tyre forces) Pit speed limiter now based on drive speed instead of world speed – prevents wheelspins (e.g. at RO) from pushing the car over the speed limit FIX: Narrow cars were sucked in when near a fence or narrow barrier Engine: V16 engine is now available and some classes allow larger engines New firing order for I5, V6, flat-8 and V10 engines (affects sound) FIX: The V12 engine firing order was wrong causing poor sound quality Audio: Tone variation is limited to 0.99 to prevent an engine sound bug Switched off experimental “Prevent clipping” option by default Multiplayer: Maximum possible connections increased to 79 – there will be a higher charge for 79 connections – free hosts are still limited to 47 connections – The maximum cars in the race has not been increased The improved setting of tyre state after receiving a position packet – the previous location of tyre contact is better estimated (for forces) – most noticeable when viewed car had not been on screen for a while – e.g. after tabbing to another car or fast-forwarding a replay Misc option “Full physics for remote cars” is enabled by default – low res physics previously used for cars other than the 4 nearest – option approximately doubles CPU usage by physics in multiplayer – could cause issues at turn 1 with many cars depending on PC power – use profiler display to check CPU usage with the option enabled – see profiler by pressing the car icon then P in Misc/Graphics options Engine damage repair in pit stop – yellow counts as minor damage (6 seconds) – red counts as major damage (12 seconds) Team arrow colors on small map are now enabled by a host option – arrows on the non-race small map take color of first name character – option is not yet available but is coded as /teamarrows=no/yes Cancel button and ESC key to cancel the process of joining a host – the currently downloading skin or mod is allowed to finish first Temporary (free) hosts are shown without colors in List of Hosts Stationary cars can now lag for longer (3 seconds) before vanishing FIX: LFS could crash if a player left when a mod was not downloaded FIX: Crash enabling filter in List of Hosts after all were disabled FIX: Remote car using pit speed limiter did not move smoothly InSim: IS_CPP packet with Time = 0 is instantly processed (not stored) – allows it to be followed immediately by an IS_CPP with Time > 0 License byte added to IS_NCI packet (after Language byte) IS_PLH packet sets handicaps for individual players TINY_PLH – request IS_PLH listing player handicaps SMALL_LCL – full control of lights including fog and extra lights FIX: ZByte was not set in IS_OBH packet Text commands: Updated document Commands.txt (in docs folder) /h_mass username X – set added mass for user’s car /h_tres username X – set restriction for user’s car /teamarrows=no/yes – arrows on non-race small map use name color /key command accepts 12 keys described by a word (see Commands.txt) /status none|F9|F10|F11|F12|next|prev – sets status screen E.g. /status next will cycle through the F9 to F12 status screens (you could assign it to a CTRL+ or ALT+ key and then a wheel button) /liveset and /pitins – do the functions of F11 and F12 menus You can use the operators: = (set value) += (add to value) -= (subtract from value) Examples: /pitins ftyre = r3 : change front tyres to R3 in pit stop /pitins rtyre = super : change rear tyres to road super /pitins fpressure = 1.1 : set front tyre pressure to 1.1 bar /pitins fpressure += 0.1 : increase requested pressure by 0.1 bar /pitins cancel : cancel all pit instructions /pitins tyres always : change all tyres /pitins tyres 20 : change tyres if wear > 20% /liveset bbal 60 : set brake balance to 60% /liveset rarb -= 0.1 : decrease rear ant-roll bar by 0.1 Available options for /pitins: fuel, tyres, repair, symmetric ftyre, fcamber_l, fpressure_l, fcamber_r, fpressure_r, fwing rtyre, rcamber_l, rpressure_l, rcamber_r, rpressure_r, rwing cancel, fcamber, fpressure, rcamber, rpressure /pitins pressure commands can accept unit (psi/bar) (no unit = bar) E.g. /pitins fpressure 30 psi Available options for /liveset: bbal, farb, rarb Multiple commands on single line: Multiple commands can now be added on a single line which sometimes can avoid the need for a script file, e.g. to set a button to change tyres in pit stop, you could use a double command: /pitins ftyre super /pitins rtyre super NOTE: some commands cannot be followed by another command: /say /echo /join /rcm /pass /msg /altf /ctrlf Maximum length of command and F key text increased to 95 characters Wider text display in CTRL+ and ALT+ tabs in controls screen Официальная веб-страница - www.lfs.net |
Сайт: Сообщество Виртуального Автоспорта Автор: Validamar Ссылка: http://race.warmd.net/index.php?module=news&do=more&id=782 |