Студия Black Delta выпустила новое обновление для своего симулятора картинга KartKraft с акцентом на индивидуальные настройки. Помимо обычного списка исправлений и улучшений, в этом обновлении представлена первая партия деталей и одежды от AIM, Arai, Alpinestars, KG и Oryx. Версия KartKraft с ранним доступом доступна в Steam за 17,99 €.
New Features:
AI
Improved AMSP flying lap start
AI drivers now have their correct race numbers
Audio
Added audio for gear shifts
Improved tyre scrub sounds under braking
Fixed crossfade settings for blending on/off throttle audio for the KZ
Fixed incorrect non-stereo samples being used for on throttle audio for the KZ
Prevented IAME KZ Screamer idle sound from playing when stalled
Assists
Auto-clutch assist is now much smoother
Removed KZ throttle lift aid. The throttle must now be lifted when performing a shift
Controls
Added presets for Fanatec CSL Elite PS4 Wheel and Fanatec Clubsport V3 Pedals
Increased controller vibration from tyre sliding
Generic wheel presets now auto-assign Respawn to Spacebar by default
Gameplay
You can now set your race number in the profile screen
Added customizable leaderboard tag lines in the profile screen
Fixed problem of navigation looping around incorrectly in some cases
Protected against a possible crash when selecting race again after a Quick Race
Graphics/Animation
Reduced head movement under longitudinal acceleration
The driver no longer clips through the seat when subject to large vertical accelerations
Added option to enable HDR output to the settings for HDR-compatible displays
Fixed inverted animation on clutch paddles for KZ chassis
HUD/UI
Fixed a crash when showing/hiding vehicle radar while in-game
Camera cycle button no longer causes the camera to jump in the main menu
Race winner notification moved away from the centre of the screen
Sector times are now displayed on HUD in Practice and Time Trial
Fixed live timing HUD widget first-place showing up as red delta time.
The invalid lap HUD widget now displays correctly in minimal leaderboard mode
Optimization
Improved GPU performance in races with a large number of AI
Physics
Fixed bug in chain simulation to cause engine angular velocity to increase in large step sizes after long runs
Reduced clutch spring stiffness in the IAME KZ Screamer
Exposed front torsion bar stiffness as a setup parameter
Reduced chassis stiffness
Replay
Gear shifts and the gear number is now visible in the replay
Improved replay camera target tracking
Fixed problem of FFB occurring while viewing a replay
VR
VR spectator screen now draws HUD and menus as 2D overlays
Improved VR loading screen
VR HUD appears incorrect position in both SteamVR and Oculus
Menus are now drawn via compositor, so they are more crisp and unaffected by post-processing
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