Reiza Studios выпустила свежее обновление для гоночного симулятора Automobilista 2. Помимо исправлений и улучшений, AMS2 Build V0.9.1.0 также предлагает нам трассу Гран-при Kyalami, класс Sigma P1 Prototype P2 и класс VW Passat Copa Classic FL.
Changelog V0.8.7.1:
This update rectifies some net code issues that have made close racing difficult in Multiplayer mode up to now – all good for quality online action now!
The new build also brings a round of AI performance calibration in this build to balance performance vs player following recent modifications, as a result, you may find necessary to adjust AI Strength from what you were running before in certain series in order to get the same performance from the AI. (fewer adjustments needed from series to series).
Content:
Added Kyalami Grand Prix Circuit
Added Sigma P1 to P2 Class
Added Passat to Copa Classic FL Class
General:
Update App Key used in Live Motion SDK
Netcode:
Reduced Fade Accel parameter to minimize chances of “ghost” car-to-car collisions in a Multiplayer Session
UI & HUD:
Fixed back button on TimeTrial screen
Amended all brake bias labels to include F / R qualifier and all values to include front and rear.
Fixed telemetry HUD screen anchors (affects ultrawide positioning)
Fixed in-game menu anchors on various pages (audio, camera, controls & gameplay options screens, save/load setup, quick/full setup edit screens, VR)
Added Track Altitude information to loading screen
Added current time of day to Session Overview / Pause screens
Added Imola 1972 & Modern trackmaps
Added Stock Car Driver names
Updated missing tire names for Caterhams, F-Ultimate, Copa Classics
Added chatbox to lobby page, multiplayer & pre-event screens
Fixed bug with incorrect engine torque statistic in vehicle selection & loading screen due to reversed metric / empiric system conversion
Adjusted naming for various Metalmoro MRX models
Fixed track country label on the lobby page
Added exit confirmation to pre-event screen
Cooldown lap now defaults to manual player control
Physics:
Standardized ranges, adjusted drag & lift increments per setting for cars with adjustable radiator & brake ducts
Adjusted brake heating for all prototypes & GT cars
Minor adjustments to Ultima Race, StockV8, F-Vintage tyre treads
Reduced roll inertia for StockV8, SuperV8, Ultima Race, Ultima
Slightly reduced grip of the ideal racing line
Reduced Metalmoro AJR diffuser efficiency
Adjusted StockV8 diffuser center of pressure slightly rearwards
Adjusted Roco, MRX, ARC Camaro engine torque curves
Moved default brake bias rearwards for Sprint Race, StockV8, Ultima Race
AI:
Slightly increased AI awareness of human players
AI performance tuning for GT3, StockV8, P1, P2, P3, P4, Ultima Race, Sprint Race, F3, F-Vintage classes
Tracks:
Spielberg: fixed a hole in the garage floor; replaced incorrect pit building walls & pit doors; remapped garage and pit stall locations; removed excess grid assignments (32 cars supported); rebuilt triggers.
Brands Hatch. Fixed bug with cars appearing to float over the track; adjusted rolling start location; revised track limits; fixed garage door collision
Vehicles:
AJR: Adjusted Driver Animation; Added Imperio #175 & Mottin Racing 46 liveries
MRX: Corrected RPM LEDs for all variants
Ultima Race: Adjusted collision mesh
Puma P052: New liveries/updates/redesign for #01 #02 #04 #06 #07 #08 #10 #11 #12 #13 #19 #42 #53 #54 #69; Added community skins #17 #91
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