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Automobilista 2 - v0.9.2

Автор: Validamar 16.05.2020, Просмотрено: 1195, Категория: Reiza Studios
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Reiza Studios выпустили очередное обновление для своей версии Automobilista 2 Early Access. Обновление v0.9.2 содержит множество исправлений и улучшений, особенно в отделе пользовательского интерфейса и HUD, а также в FFB и физики.

Поскольку изменения в FFB и физике столь же существенны, как и пересмотренная физика шин для всех автомобилей, Reiza настоятельно призывает всех игроков начать с новыми настройками автомобилей после этого обновления, поскольку устаревшие настройки, вероятно, будут несовместимы с обновленной физикой.

UI & HUD
Added Replay Gallery
Added “Save Replay” button to replay screen (only available at end of session)
Fixed “Cancel” button not working on keybinding and similar confirmation screen
Removed redundant ABS / TC ranges from setup screens of cars with no assists available & disable TC/SC/ABS values from Gameplay options screen when aids are ‘OFF’ or ‘Authentic’
Added KERS / BOOST / P2P display to HUD;
Slightly increased width of leaderboard and added a first pass strategy for longer driver names
Applied grey text for position and driver name text for AI drivers
Added ‘Full’ variant of car info HUD gadget (enable via hud editor)
Fixed telemetry screen unit text localisation
Fixed telemetry screen right side temp bars escaping tire outline
Corrected number of corners for Kyalami (15) & Santa Cruz (14)
Corrected vehicle stats for Karts & Trucks
Fixed page title on in-game gameplay options screen

FORCE FEEDBACK
FFB calculations now account for any change in caster trail and scrub radius, with improved braking feel, overall smoother output & better weight transfer feel
Fixed issues with FFB spiking & occasionally producing strong jolts when wheels loose contact with ground (load loss) and added filtering to smoothen out abrupt transitions
When front tyres are not loaded FFB will now present only gyroscopic torque, fixing bug that could cause steering to get very heavy in some airborne situations
Improved parking force function

PHYSICS
Thoroughly revised tyre physics for all cars
Revised FFB values for all cars to suit new tyre physics & FFB developments
Fixed error in Ultima Race / P1 tyre treads resulting in a much faster hard tyre compound;
Added initial implementation of Push-to-Pass rules & functionalities for Stock Car V8 (still missing first lap block, 5s delay between pressing button & boost deployment, windshield LEDs for boost use/availability)
Added KERS functionality to F-Reiza;
Added temporary max boost button for F-Classic Gen1 cars
Revised ERS system for F-Ultimate
Thoroughly revised brake systems for all cars covering response curve, torque, optimal temp ranges, effects of being off temperature, cooling properties & default brake pressure
Removed brake duct values from cars that don´t have one
Fixed error in F-Classic Gen1 (both models) diffuser properties leading to no loss of aero efficiency with yaw & other diffuser revisions
Reduced undertray scrape friction for all cars
Set default Traction Control setting to 10% for all cars when the assist is enabled
Adjusted head physics properties & reduced range of movement
Revised body aero effects for MRX, Roco, StockV8, Sigma P1
Further reduced body drag for all Caterhams
Revised Super V8 power, weight, weight distribution to more up-to-date references
Fixed Sigma P1 fuel consumption & overheating
Fixed errors in Opala´s wheelbase / track width / height offset
Adjusted torque curve on lower RPM ranges for Caterhams, F-Classic Gen1, Roco engines
AJR Chevy & Honda Turbo variants from P1 class, now have Traction Control and ABS available when driving assists are set to ‘Authentic” as per real-life counterparts
MRX from P2 class now has Traction Control available when driving assists are set to ‘Authentic” as per real-life counterparts
Increased downshift protection for all cars

AI
Increased AI speed midcorner for all cars
Reduced AI speed drop when conceding position to overtaking cars
Slightly reduced AI start reaction range
Increased AI care when around human players
Fixed bug cuasing Fusca from Copa Classic FL to occasionally rol
Revised AI performance in practice & qualifying
Adjusted AI performance to more realistic ranges when accelerating or skipping a session

AUDIO
Further polished Sprint Race onboard audio samples

TRACKS
Added first pass for ongoing lighting revamp with HDR & climate visual updates
Added new armco textures to Brands, Oulton, Interlagos and Kyalami
Added new gravel detail maps to Brands and Oulton
Created a library of various detail / normal tarmac maps for various surfaces (rough / new / smooth etc) – currently only applied a few of them to Oulton Park, Kyalami, VIR, Cadwell, Jerez
Added customization pass to trackside marshalls & crowds
Revised track limits for Kyalami 2020, Donington Park
Brands Hatch. Fixed misaligned sector 2 trigger on GP layout causing lap times not to register
Fixed bug with 1st lap not registering at Imola 1988 & 2001
Cascavel: Fixed timing bug where delta time would read incorrectly when crossing S2 trigger; removed excess garage/pit spots to match grid spots count
Santa Cruz: Fixed issues on rolling starts & repositioned rolling start location; added more garage spots; Corrected missing animated marshals/crowds (change winter to autumn).

VEHICLES
Puma P052: Fixed RPM LED scaling; Fixed LOD C tyres
F-Classic Gen1: Fixed cockpit carbon material
MetalMoro MRX Duratec P2: Fixed lights on LOD B
Passat Copa Classic B: Fixed cockpit side mirrors
Formula Vintage Gen2: Fixed exhaust position
F-V10 Fixed gap between wheel rim and tyre from cockpit view
Puma P052, GTB: Fixed rain streaks direction
Puma GTE: Added rear lights
MetalMoro AJR & MRX::Updated headlights color
Sprint Race: Improved exterior mirrors
Fixed Copa Classic Fusca fender lodding out
Opala Old Stock: Fixed UV mapping in bonnet
F_Ultimate: Adjusted collision mesh
StockCar V8: Fixed central mirror position
Adjusted brake glow ranges for carbon brakes
Several updates to Sigma P1 model & cockpit
Added new Sigma & MRX liveries in P2 class
Revised MCR Sports 2000 liveries: #01 #02 #03 #04 #05 #06 #07 #08 #09 #11 #12 #15 #16 #25 #26 #29 & Community liveries #17 #18 #42

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