Kunos Simulazioni выпустила обновление для Assetto Corsa Competizione. Версия 1.8.0 содержит множество улучшений, новую физику и других исправлений, поддержка DLSS и FSR, два новых автомобиля и многое другое, проверьте полный список в теме, для более подробной информации.
Update: 1.8 changelog
Updated project to Unreal Engine version 4.26.2.
Added Fanatec GT World Challenge Europe 2021 season as bonus content with all entries, liveries and drivers and championship season (certain entries subject to DLC ownership)
Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
Added Open season, merging all game content into a "sandbox" season featuring grid customization.
Added opponent grid mixing option to Custom Race Weekend and Quick Race game modes in the Open season.
Use the grid mixing sliders to set car group prevalence in the grid.
GT3 car group has an additional setting for preferred generation of opponent cars (all, pre-2019 or new-gen).
Added Open series championship mode with grid (car groups) and track lineup customization.
Fixed multiclass championships not splitting points per car groups.
Automatically generated custom cars are now grouped into teams both in single-make custom mode and Open series championship.
Reworked driver assignment system to support custom-generated grids and various driver count requirements.
Standardized entry and team ID system across the whole game content in support of the Open series grid generation and championship.
Removed entry duplication between the 2019 GTWCH and IGT seasons.
Fixed potential rule inconsistencies between official sprint and endurance game modes when played via Single Player and Championship.
This also fixes inconsistent auto-selection behaviour of the MFD in these sessions depending on game mode.
Tweaked AI logic for strategic decisions reacting to weather changes.
Fixed a potential issue with AI pitstop status when loading a saved game, causing cars to DNF.
Improved weather model: variability (=randomness in MP) now affects the variation and frequency of weather cycles:
Higher variability will now produce larger variation and less predictability in the length of individual weather cycles (time between peaks).
High variability might produce both fast changes or prolonged weather spells (or both combined) within the same weekend simulation.
Low variability will produce more even weather cycles, akin to the pre-update model.
Revised certain aspects of weather functions, including standing water formation and dissipation.
Revised skewed track limit definitions for Oulton Park that prevented correct gain calculation.
Revised pit speeding thresholds that were often too permissive, both on pit entry and pit exit.
Fixed invalid lap being eligible for personal and session fastest (purple) lap in race sessions (also in Multiplayer results).
Overhaul of track limit warnings on wet track with its own dynamic, gain-based reference system.
Added measures against irregular driving before the green light in Hotlap and Hotstint game modes.
Fixed an issue with the Ferrari 488 GT3 (both versions) that resulted in an inconsistency in pitstop position versus other cars.
Replay: revised replay tyre rotation matrix calculation to avoid misalignment between tyres and rim (and reduce disk space). The improvement is backwards-compatible, while newly saved replays should occupy less disk space than before.
Physics changelog
Physics engine optimizations: variable component tick frequency, optimized multithreading. It results in smoother single player performance with high number of AI and fewer spikes due to overloading single cores on heavy calculations (such as simultaneous collisions). Might not result in outright maximum fps gain, but a significantly lower single-thread occupancy and late steps can be expected, particularly with larger grids.
400hz physics refresh rate.
Improved FFB.
Improved tyre flex.
Improved camber simulation, especially on high positive camber values.
Improved Outside, Mid, Inside tyre heating relative to camber.
Improved Outside, Mid, Inside tyre wear relative to camber.
Improved camber gain simulation, properly affecting slip angles and forces. Evident with high camber values over kerbs and longitudinal bumps.
Improved surface flash temperature tyre simulation. Wider range of heat generation.
Improved heat generation in extreme conditions (burnouts, donuts).
Improved heat generation relative to tyre pressure.
Improved core temperature retaining. Tyres dissipate heat significantly slower now, no need to wait right until the last moment to go to grid.
Completely rewritten and improved combined grip simulation.
Completely rewritten and improved tyre vibrations at high speed and high slip angles.
Improved slip angle/ratio simulation relative to cold and overheating tyres.
New viscoelastic rubber friction model.
Improved dynamic tyre characteristics in various temperature conditions.
New rubber bumpstops damping simulation.
Bumpstops damping values for all cars.
Improved engine throttle simulation.
Improved launch control.
Improved rev limiter behaviour (soft limiters on some cars).
Improved traction control simulation.
Improved brake ducts heating influence simulation.
Improved rain tyres behaviour (not necessarily easier)
Improved the simulation of brake efficiency and power.
Improved track grip simulation on and off the racing line.
Improved ambient vs. track temperature delta.
Added a condition that simulates mist during the night in certain temperatures.
Added a condition that simulates mist during the night in certain temperatures.
Fixed Lamborghini Huracan GT3 and Huracan GT3 Evo front steer rod geometry.
Fixed excessive rear bump steer on the Nissan GT-R GT3.
Fixed excessive rear bump steer on the Lexus RC F GT3.
Fixed an issue with setup boundaries.
Added dedicated 2021 GTWCHEU season BOP.
Added Open series BOP (currently matching the 2021 season BOP), functioning as a moving BOP with the latest seasons. Most importantly it also serves as the basis of Multiplayer BOP.
Added 2021 British GT season BOP using the latest DHE tyres when a British GT-exclusive track is played through the 2021 season or the Open series (or Multiplayer).
Updated IGTC BOP to use the latest DHE tyres when IGTC-exclusive tracks are played through the 2021 season or the Open series (and Multiplayer).
Updated Mount Panorama to the latest available BOP when played through the 2021 season or the Open series (and Multiplayer).
NOTE: the original IGTC and British GT seasons in Single Player continue to use the original 2019 BOP with corresponding tyres that the original DLC packs recreated!
Updated wheel manufacturers' SDKs.
Added Thrustmaster SF1000 display support.
Added Damper option under FFB settings - controls how much damping is allowed through the wheel driver's DI Damping setting.
Increased FFB frequency steps to correspond with the global physics frequency update.
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