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СЛЕДУЮЩАЯ ГОНКА: TOURING CLASS BTCC (2024) на треке Sebring Вторник 24 Декабря.

LMU - Build 13856879

Автор: Validamar 26.03.2024, Просмотрено: 490, Категория: Le Mans Ultimate
LMU

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Команда Studio 397 выпустила новое обновление для Le Mans Ultimate. Как уже упоминалось, часть журнала изменений посвящена исправлением ошибок, проверьте полный список в теме, для более подробной информации.

General and Code Updates​
Integrate crash reporting software to automatically collect crash reports
Fix crashes when no sound devices is available
Fixed an issue that would cause cars to collide if one of them teleported close to the other in an online session - disabled collision for teleporting cars if they end up in other cars
Fix for FFB oscillating during game freezes or change state
Fixed a bug to ensure the game is running at normal speed when exiting the pause menu
Quality of life changes for virtual fuel information display in the MFD and speedometer overlays (See UI for more details)
Fixed issues around fuel estimates at the start of a fast rolling race
Various fixes to AI fuel consumption
Fixed virtual energy usage - MGU deployment and higher gears will no longer drain energy faster
Fix for virtual fuel reporting as 100x the actual value when measured in KW in the pit menu.
AI toggle removed as not performing as this is not currently supported
Fixed some talent files failing to load
Reviewed Driving Aid Penalties implementation
Fixed Blue Flag in cockpit stating LMP incorrectly
Removed some unused cockpit LED options which were causing some crashes

AI​
Improved AI ability to avoid other cars by both braking and turn in
AI are more careful in unclear situations (slow, unpredictable cars ahead)
Fixed an error in strategy causing fuel logging to fail along with wrong conditions being used for strategy calculations. This fixes various situations in which AI would behave incorrectly.
Improved AI full grid turn 1 situations - less contact, cars no longer occasionally come to a full stop
AI can predict better whether it is safe to lift before corners in order to carry more momentum for lapping another car on exit
AI can now pick closing gaps on flat out sections of the circuit and predicts whether the car ahead leaves space or not - should help in not-quite-straight situations that otherwise never have enough space in one go to overtake around a specific side
Lapped cars no longer immediately attempt to re-overtake when they get the chance
Much less aggressive overtaking attempts, so AI don't get out of shape as much anymore
AI no longer brake at the last possible moment when there is a car ahead, instead in situations that require it they'll be more careful
AI now try to carry a little bit more speed into braking zones when overtaking and lapping
Improved lift and brake logic to avoid getting too close to other cars
AI tyre wear is now hidden from player on HUD

UI​
Boot sequence and registration
Video is now skippable
First time user difficulty select now better matches in-game settings
Email validation is now less strict allowing “+” and other similar valid email characters
Temporarily removed names being registered with symbols as it was causing backend issues. This will be returned when we have made the required changed

Race weekend
Any session length can now be set
Updated available class UI to be more clear
Changing grid position option now loops from max to low again.
Virtual Energy and Fuel
  • Garage
    Fuel capacity changed to fuel ratio
    Fuel carried shows the amount of fuel you will have when leaving the pit

  • HUD
    Virtual energy shows the number of laps you will have with it
    Replaced Fuel Capacity with Fuel Ratio for Hypercars
    The strategy section now shows the amount of fuel you will have after the next pit stop
    Speedo shows Fuel and NRG more clearly
    Updated fuel and energy usage on HUD to show to two decimal points.
    Removed option for relative refuelling and added fuel units (l or gal) to Pit Menu

  • Online
    “Special Event” cards show correct countdowns
    Added a notification for when your race results are ready
    Added a notification for when there is a server problem and the event is canceled
    Weather forecast should now be correct
    Updated available class UI to be clearer
    Loading into the race no longer has the standings on the screen until everything is loaded

  • Race
    AI-only cars now show their manufacturer logo in standing

  • General
    Added localisation and descriptions to more setting options
    Changing difficulty settings no longer changes your preset name in graphics preset name to custom

  • Circuits​
  • Bahrain International Circuit
    Fixed fast rolling starts reporting left lane as right and vice versa
    Minor adjustments to road surface grip properties
    Updated rolex gantry fixing some minor issues
    Updated camera files fixing some switch issues over the start finish and other updates

  • Fuji Raceway
    Minor adjustments to road surface grip properties
    Updated rolex gantry fixing some minor issues
    Minor ambient occlusion fixes on some assets

  • Circuit de la Sarthe (Le Mans)
    Minor adjustments to road surface grip properties
    Adjusted AI block path into turn 1

  • Autodromo Nazionale Monza
    Minor adjustments to road surface grip properties
    AI adjustments to improve multi class racing
    Track limits - minor fix on main straight

  • Algarve International Circuit (Portimāo)
    Minor adjustments to road surface grip properties
    Minor grandstand fix
    Updated rolex gantry fixing some minor issues
    Fixed floating pit props

  • Sebring International Raceway
    Improved paddock area night lighting
    Updated paddock tents and pit props
    Updated pit lane entry with entry used in 2023 race
    Fixed timing to work on first lap out of the pitlane
    Tweaked grip levels, including increased grip at Sunset Bend

  • Spa Francorchamps
    Updated camera file
    Improved fix for AI avoiding clipping wall on pit entry
    Increased separation for left and right AI paths so cars are less close together on fast rolling starts

  • Vehicles​
    GTE​

  • General
    Updated weight penalties for using ABS assist: 18kg for Low level and 30kg for High level
    Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not
    Minor correction to fuel density
    Updated LODs
    Fixed some cameras
    Set view pitch to 0.0
    Changed setup default engine mixture to Race (was Race lean before)

  • Aston Martin V8 Vantage GTE
    BoP: 10kg reduction in weight penalty to both Le Mans and non-LM specification
    Added emissive on the wheel
    Added LEDs to cockpit
    Added rain light
    Small tweak to random delay for tyre change

  • Corvette C8R GTE
    BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg for Le Mans specification
    Added rain light
    Fixed windows so they clear water
    Headlights now reflect in puddles
    Fixed hole around rear wing
    Fixed issues with seat belt

  • Ferrari 488 GTE
    Fixes to stop AI from track cutting
    BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg to Le Mans specification.

  • Porsche 911 RSR GTE
    Headlights now reflect in puddles

  • LMP2​
  • Oreca 07 LMP2
    Added weight penalties for using ABS assist: 14kg for Low level and 23kg for High level
    Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
    Tweak to how much time it takes to adjust/replace front splitter body part
    Minor correction to fuel density
    Fixed some cameras
    Updated rim textures
    Updated LODs
    Fixed issues with LOD textures
    Increased wiper effect texture resolution
    Lowered AI grip on wet tires by ~4%

  • Hypercar​
  • General
    Added weight penalties for using ABS assist: 15kg for Low level and 25kg for High level
    Tweaked wet tires to give more cooling on damp tracks, and made them degrade more when they’re overheated
    Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
    Tweak to how much time it takes to adjust/replace front splitter body part
    Corrections to virtual energy estimates
    Minor correction to fuel density
    Fixed some cameras
    Updated LODs

  • Cadillac V.Series R LMDh
    Set view pitch to 0.0
    Reduced AI cutting
    Minor correction to fuel density

  • Ferrari 499P LMH
    BoP: 40kg increase in weight penalty
    Fixed window distortion in rain
    Fixed gaps in cockpit when using onboard cameras
    Fixed available range of settings for rear differential preload
    Fixed available range of settings for rear differential preload
    Reduced AI cutting

  • Glickenhaus SCG 007 LMH
    Set view pitch to 0.0
    Reduced AI cutting
    Fixed available range of settings for rear differential preload

  • Peugeot 9X8 LMH
    BoP: 10kg increase in weight penalty
    Fixed missing LEDs in cockpit
    Fixed available range of settings for rear differential preload

  • Porsche 963 LMDh
    Made #75 pit light a bit darker
    Fixed windscreen static wear texture

  • Toyota GR010 LMH
    BoP: 30kg increase in weight penalty
    Fixed rain drops on body and windows
    Fixed available range of settings for rear differential preload

  • Vanwall Vandervell 680 LMH
    Fixed smoothing issues on body
    Fixed mirrors in cockpit view
    Removed wing adjust from pit menu
    Added replace brakes to pit menu
    Removed brake map from pit menu
    Fixed error in talent file


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