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СЛЕДУЮЩАЯ ГОНКА: MONO CLASS Alpine CUP (2024) на треке Zandvoort (GP) Вторник 27 Февраля. ПРЕДСТОЯЩИЕ ГОНКИ: MONO CLASS Alpine CUP (2024) на треке Brands Hatch (GP) Вторник 05 Марта.
iRacing: обновления
АвторСообщение
 Validamar
Добавлено: 03.04.2014 13:40:57#1
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
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Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
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Компания iRacing.com, в преддверии очередного обновления своего онлайнового симулятора, которое состоится уже в апреле, выпустила обширное видео, всецело посвященное предстоящей премьере в сервисе iRacing первого автомобиля марки BMW – BMW Z4 GT3.

В выпуске iRacingTV на примере BMW Z4 GT3 демонстрируется закулисье процесса создания автомобилей в iRacing. Весь процесс начинается с инженерных работ по сбору данных, последующим моделированием и заканчивается детальной работой над физикой и динамикой автомобиля, а так же моделируется работа различных отдельных узлов – тормозной системы, трансмиссии и т.д.

Так же в видео представлен новый сотрудник компании iRacing.com, инженер по динамике автомобилей – Крис Лерч (Chris Lerch), который занимается физикой BMW Z4 GT3. В течение 16 лет Крис работал с гоночными командами Formula 1, IndyCar, Champ Car, Formula Atlantic, ALMS, Grand-Am. А последние 11 лет он был гоночным инженером, в этой роли Крис отвечал за развитие автомобилей, что включало в себя безопасность, функциональность, надежность, настройку автомобилей и планирование гоночной стратегии. Первым проектом в качестве сотрудника iRacing.com для Криса является работа над автомобилем BMW Z4 GT3.

Ну и еще в качестве нового контента в апрельском обновлении iRacing ожидается выпуск трассы «Америк» (Circuit of the Americas), которая будет представлена в трех конфигурациях – Grand Prix, East, West.

Цитата


Спасибо сказали FormulaS1
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 Validamar
Добавлено: 28.09.2023 15:55:28#22
Validamar
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И.Ф: Vadim Egorov
Возраст: 40
Сообщения: 3802
Спасибо сказали: 1068 раз(а)
Дата регистрации: 18.01.2010
Руль: Thrustmaster T300
iRacing - 2023 Season 4 Patch
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1

uploads/news/767/2023-06-29_200646.jpg

iRacing.com выпустили обновление для решения некоторых проблем и внесения улучшений в четвертую версию сезона 2023 года. Проверьте полный список изменений в теме, для более подробной информации.

General
All tables displayed throughout iRacing have been updated so that they always show the most important and relevant information regardless of the iRacing window width.
– – This means the most important information for all tables will remain, even if the iRacing window is extremely narrow. Also, as window width increases, a logical priority of additional columns will be added to the user’s view while maintaining optimal legibility and column width.
– – This also means some items are no longer visible at some breakpoints. Typically this information is available by either making the UI wider, decreasing the scale, or clicking on a row to open the relevant menu.
Logic added to prevent the Updater from being launched more than once, even if Update is clicked multiple times.
– – This should prevent users from getting into a state where they need to manually execute the iRacingUpdater.tmp.exe in order to complete the update process.
Fixed an issue that could cause iRacing to fail to load when freshly installed and using a screen resolution of 1920×1080 or smaller.
Fixed an issue that could cause iRacing to fail to refresh when Maintenance mode ended.

Results
An event log table is now available on the Results screen.
– – It appears below the Results table and displays the lap number, time, and event description. It also includes checkboxes that highlight the associated rows in the table when selected.
– – There is another update coming to improve the behavior of the “Highlight By Event” selection to allow it to work for big, some might say “Special”, events.

Paint Shop
Fixed an issue with rendering cars.

SIMULATION:
Race Control

Fixed an issue where some Drive Through Penalties were behaving like Stop-and-Go Penalties.
Fixed an issue that could allow the “Ready to Race” button to appear when a registered driver was already in the final Session of an event, and there were no additional Sessions for which to be ready.

Graphics
Fixed an issue that could cause older track surfaces to appear extra shiny.
Fixed an issue where car paints could shuffle onto incorrect cars when a Session’s video memory requirements greatly exceeded the GPU’s dedicated RAM. For example, when running a very large session on an older GPU. In this case, texture quality needed to be reduced to fit the Session into video memory, and that was interfering with the Simulation’s car paint management.
Fixed an issue where the Simulation only supported 44 paint jobs if the user’s GPU VRAM allocation was set to less than one gigabyte in the Graphics Options. So if the field was more than 44 cars and the GPU was older, some of the cars would remain unpainted.
Fixed an issue where if a car in a Session had an invalid paint scheme or invalid paint files, it could cause other cars to appear untextured or white.
Fixed an issue where if there was a car visible in the world, but the previous driver had exited the car, the car would not repaint until a driver got back into the car.

Audio
The selection order for the Driver Audio Filters have been reorganized in order of intensity.
Fixed an issue that was causing extra static sounds in the Spotter/Crew Chief and Voice Chat channels.

Spotter – Crew Chief
Requested damage report calls will now be received regardless of the chattiness level.

Spotter – Foreign Language
The Italian Renzo A. Olivieri spotter pack has been updated.
– – Grazie mille, Renzo!
The Russian Dmitry Eniseev spotter pack has been updated.
– – Spasibo, Dmitry!

CARS:
ARCA Menards Chevy / Gen 4 Cup

(ARCA Menards Chevy) – iRacing setups for Kern County Raceway Park have been added.

Audi R8 GT3
A logo stamp position from the top of the hood has been removed since it was conflicting with the number board.

Dallara IR18
iRacing setups have been updated.

Ferrari 296 GT3
For the New Damage Model, substantially lowered the break limits for the engine cover.
For the New Damage Model, fixed an issue where the rear wing could fail to break even if the rear panels were broken.
Fixed a dashboard issue with the display of tire pressure in Metric units.
Fixed an issue where cockpit mirrors would fail to render when the Old Damage Model was in use.
Fixed an issue where the vehicle engine sound emitters were incorrectly in the front of the vehicle.
Fixed a rendering order issue with the driver’s right foot and the gas pedal at certain camera distances.

Ford Mustang FR500S
For the New Damage Model, the front suspension has been strengthened to reduce potential damage from curb strikes.

Lamborghini Huracan GT3 EVO
Fixed an issue where the rear wing was using an incorrect pivot point when viewed from inside the cockpit.

Lotus 79
iRacing setups have been updated.

Porsche 963 GTP
Ambient occlusion of the footwell has been improved.
Garage parameters have been updated to reduce the likelihood that fringe setups fail tech once loaded into the world.

Ray FF1600
Fixed an issue where cockpit mirrors would fail to render when the Old Damage Model was in use.

Super Formula SF23
NEW HONDA MODEL VERSION!
– A new Honda model version of the Super Formula SF23 is now available for use!
– – The Honda model version of the Super Formula SF23 comes with the New Damage Model enabled, and is AI Racing ready!
– – All customers who already own the Super Formula SF23 (Toyota model version) immediately gain access and ownership of this new Honda model version.
– – Any customer who purchases the Super Formula SF23 now gains access and ownership of BOTH the Honda and Toyota model versions.
Repair bindings have been updated to fix an issue that was preventing the front wings from being repaired.
Helmet visor tear-offs are now enabled for this car.
Fixed an issue where the start page on the digital display was not rendering correctly.
Fixed an issue where the vehicle engine and transmission sound emitters were incorrectly in the front of the vehicle.
Adjusted the position of the driver name on the roll hoop to better suit longer names.
Paint templates have been updated for areas that should appear as carbon fiber.
iRacing setups have been updated.

[Legacy] V8 Supercars Holden VF Commodore – 2014
Fixed an issue that prevented this car from receiving service in the pits.

TRACKS:
Circuit Zandvoort

(Oostelijk) – Pole sitter and odd positions now start on the right side during rolling starts.
Flags have been added to the pit building.
Fixed some issues with the pit walls and Turn 1 barriers appearing to flicker as the camera changed distances from them while using certain camera settings.
Fixed some issues with some environment objects appearing to flicker as the camera changed distances from them.

Fuji International Speedway
An additional gain-time checkpoint has been added to the final corner.
– – This is to prevent using the runoff area to get an advantage when taking the green for qualifying.
Homestead Miami Speedway
Removed a patch of racing dirt surface from near a Turn 1 curb that could confuse Race Control.

Kansas Speedway
The paved area below the innermost white line on the back stretch is now considered an apron.
– – This should prevent cars that are stopped here from causing full course cautions.

Kern County Raceway Park
(Asphalt & Legends) – Fixed an issue where the dynamic track surface was not behaving correctly.
(Asphalt) Added two missing caution lights.
Fixed an issue with the radio towers appearing to flicker as the camera changed distances from them.
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