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СЛЕДУЮЩАЯ ГОНКА: FIA GT FIA GT3 (2019/20) на треке CIRCUIT ZOLDER в Воскресенье 22 Декабря. ПРЕДСТОЯЩИЕ ГОНКИ: FIA GT FIA GT3 (2019/20) на треке MONZA CIRCUIT в Воскресенье 29 Декабря.
Новости: RaceRoom
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 defaultValidamar
Добавлено: 16.11.2016 18:05:53#1
Validamar
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Компания Sector3 выпустила глобальное обновление для RaceRoom Racing Experience, в котором разработчики улучшели графику, звук, физику и AI. Также выпустили дополнительный контент DTM 2016 года и Audi TT Cup 2016. Оба контента доступны в Магазине RaceRoom.

RaceRoom November 15 Update Changelog:

Game:
Added new content for upcoming releases and competitions.
Unified Experiences and moved some of the experience specific settings to R3E.
Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.
Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.
Added support for SimXperience Accuforce steering wheel.
Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.
When under a slow-down penalty, collisions with the car are disabled.
When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.
Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.
Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.
Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.
Re-enabled hud during garage phase while waiting on the grid.
Changed position bar so it doesn’t display information during garage phase.
Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.
Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.
Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.
Fixed rear lights flashing when pressing the headlights button
Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.
Changed “off” steerForceVibe period to be 2000000.
Increased maximum execution time for all communications from 30 seconds to a minute or higher.
Disabled FFB when reaching the spring based lock if it’s active.
Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.
Fixed game crashing while navigating in the portal while in a competition session.
Fixed an issue with damage when downshifting without clutch.
Disabled foreground window lock when playing fullscreen.
Disabled game minimizing when losing focus.
Fixed game crashing/freezing when pressing pit request button while no audio device is connected.
Changed throttle pedal zero magnitude and vibe slope default values to 0.

Multiplayer:
Added 2 race format and reversed grids.
The net code is now IPv6 compatible.
Removed some unused functions from net code that were somehow triggering crashes for some players.
Potentially fixed an issue where cars not within Peer to Peer range would become invisible.
We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).
Added so the associated server list clears names that have been inactive for 30 days.
Removed the grid walk camera phase since it’s irrelevant with the introduction of garage phase.
Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.
Fixed issue with opponent cars briefly disappearing during starting light phase.

Sounds, Cameras, Physics, AI:
Significant AI logic improvements.
Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.
It is now impossible to disable auto-clutch aid on sequential gearbox’d cars
DRS effects on the aerodynamics of the car have been reworked
DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.
Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.
Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.
BMW 635 : Interior cockpit texture update
BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.
DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.
DTM 1992 : Removed Traction Control ranges
Ford Mustang GTO : Coast revs sounds adjustments in cockpit.
Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)
Silhouette class cars now have new action cameras
WTCC 2015 : AI optimizations for new code
Hockenheim : AI optimizations for new code
Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)
Laguna Seca : New sets of TV cameras
Lausitzring : New sets of TV cameras
Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)
Monza : New sets of TV cameras
Moscow : AI Optimizations for new code on the FIM layout
Norisring : New sets of TV cameras, AI optimizations for new code
Paul Ricard : AI optimizations for new code, tweaks to cut corridors
Portimao : New sets of TV cameras, AI optimizations for new code
Slovakiaring : Sector gates are now matching the real track
Sonoma Raceway : AI Optimizations for new code
Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts
Zandvoort : AI optimizations for new code

Art:
LOD system improvements on many cars
Adjustment of distances for the fog effects for smoother transitions on zoomed cameras
DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes
Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.
BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged
Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16
Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries
Volvo 240T : Interior textures update
Hockenheim : Updates of the 3D curbs, various bug fixes
Hungaroring : Updates of the 3D curbs, various bug fixes
Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.
Macau : Resurfaced the track to be less bumpy, various bug fixes
Monza : Visual tweaks
Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.
Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.
Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.
Portal & Backend

Сайт разработчиков - game.raceroom.com
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 defaultValidamar
Добавлено: 28.11.2016 22:28:00#2
Validamar
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И.Ф: Vadim Egorov
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RACEROOM - UPDATE & PATCH

Title Image

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Компания Sector3 Studios выпустила небольшой патч для RaceRoom. В ноябре 15-го студия выпустила крупное обновление в котором был большой список новых функций и улучшений. К сожалению, после обновления, в игре появились проблемы с долгой загрузкой сервера. Команда разработчиков исправила эту проблему и улучшила оптимизацию.
Если Вы заметили еще какие - то проблемы, вы можете сообщить о них на официальном форуме RaceRoom

Changelog:

Game
Fixed an issue with rules presets not functioning in Single Event Mode.
Made the Manual Control of Depth of Field bindable in control settings.
Fixed so the mandatory pitstop window is now defined by a percentage of the total race time.
Fixed a rare crash that was occurring when coming back to main menu.
Added support for Thrustmaster TS-PC Racer steering wheel.

Multiplayer
Fixed so Race 2 / Race 3 sessions are working as intended.
Fixed so reversed grid option in MP is working as intended.
Made a potential fix for cars that would disappear and remain invisible for long periods.
Sounds, Cameras, Physics, AI

Bathurst : New sets of TV cameras

Art
Hungaroring : Resurface job to reduce bumpiness.

Portal & Backend
Various fixes and further optimizations in the backend to improve loading times caused by certain packs containing too many items.
Changed so the packs are no longer re-purchasable after it gets a new content added.
Added so the Car Class Packs appear under Packs section.
Fixed cancel and close buttons on some portal popups not working.

Сайт разработчиков - game.raceroom.com
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 defaultValidamar
Добавлено: 10.12.2016 17:08:49#3
Validamar
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И.Ф: Vadim Egorov
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RACEROOM - AUDI TT RS VLN

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Компания Sector3 Studios выпустила автомобиль Audi TT RS VLN для RaceRoom. Автомобиль был создан специально для серии VLN и исключительно для гонок на знаменитом кольце Нордшляйфе.

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Сайт разработчиков - game.raceroom.com
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 defaultValidamar
Добавлено: 02.10.2019 18:12:15#4
Validamar
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И.Ф: Vadim Egorov
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Спасибо сказали: 967 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
1

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Шведский разработчик и издатель видеоигр – студия Sector3 выпустила для своего условно бесплатного проекта RaceRoom Racing Experience обновление v0.8.0.6592. Основные изменения новой версии включает, дополнительные функции в Dedicated server, многие автомобили переработаны в физике, добавлен новый автодром Dubai, с четырьмя конфигурациями.

Update details:
Download size = 2.1 GB
Client version = 0.8.0.6592
Client BuildID = 4249150
Dedicated server version = 55.0.1028
Dedicated server BuildID = 4249152

Dedicated Server:
Added ability to determine the starting position of the race. When a starting grid is defined on the server, qualifying session will be skipped entirely. The server will place players on the grid in the exact order defined by the server administrator and will not perform any sorting by performance index.
Added ability to import users from a given leaderboard and a given team name to pre-populate the starting grid.
Added a chat box in the dedicated server interface to allow the broadcasting of messages to all players from the server admin.
Added a Weight Manager tool to easily manage the administration of success ballast for a large amount of players throughout a league championship. The manager can be pointed at the result of a past race and all players can be assigned weight following any kind of regulation with the help of custom formula's.
Added a latency indicator next to each of the connected players. It shows an average value that is calculated over a full minute.

Game:
Adjustments to Slowdown penalties that have been too harsh since the previous update, especially in high speed corners.
Increased connection timeouts from 30 seconds to 60 seconds in the hope to reduce the amount of disconnects from multiplayer sessions.
Improved automatic choice of graphic settings (at first start) based on the detected hardware.
Improved visibility of the message stating a game restart is required after switching to another monitor in fullscreen mode.
Attempt at getting rid of weird laser weapon sounds when cars transition from track to their garage position ( example )
Fixed saving of two identical screenshots when pressing the screenshot key while on a menu

Content:
Dubai Autodrome is now available with 4 layouts ( Grand Prix ; International ; National ; Club )
Audi R8 LMS - Fixed cockpit camera that was slightly off center
Audi TT cup - Fixed underbody feelers that were 2,5cm too low and made the car scrape the tarmac when it in fact should not.
Formula RaceRoom 90 - Updated physics (suspension and differential, rev limiter logic, increased oil cooling slightly); Improvements to AI behavior
GTR1 car class - Updated physics (aerodynamics, turbo buildup, rev limiter logic, tuned dampers) ; Improvements to AI behavior
GTR2 car class - Updated physics (Traction Control logic, dampers tuned, improved gearshifts) ; Improvements to AI behavior
Honda Civic TC1 - Fixed an issue where this car couldn't easily alternate between forward and reverse gears.
NSU TTS - Improvements to AI behavior (no more rolling over big curbs)
Pagani Zonda R - Updated physics (Traction Control logic, ABS improvements, dampers tuned, improved gearshifts)
Porsche Cayman GT4 Clubsport - Updated physics (tuned dampers, tyre model, Traction Control and ABS improvements; Improvements to AI behavior
Porsche 911 GT3 Cup - Updated physics (tyre model refinements to have much more response to tyre pressures, tuned dampers and rear camber, differential tweaks) ; Improvements to AI behavior
Porsche 934 RSR - Tweaked rearview mirror UV
Porsche 911 Carrera (964) - Updated physics (rev limiter behavior, differential, suspension and dampers, tyre model, ABS improvements); Improvements to AI behavior
WTCR - Improvements to AI behavior

Road America - Updated the high resolution road surface, fixed a misplaced curb at turn 11. Added ambient occlusion from walls.

Официальная веб-страница - www.sector3studios.com

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 defaultValidamar
Добавлено: 15.10.2019 18:16:24#5
Validamar
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Руль: Logitech G25
[center] 1

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Студия Sector3 выпустила гоночную трассу Bilster Berg для своего гоночного симулятора RaceRoom Racing Experience. Трек доступен в магазине RaceRoom за € 4,98. (5,48 $) Над треком работал главный архитектор "Формулы-1" Герман Тильке и бывший раллийный гонщик, а также главный специалист по доводке автомобилей Porsche Вальтер Рерль.

Официальная веб-страница - www.sector3studios.com

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 defaultValidamar
Добавлено: 11.12.2019 20:56:20#6
Validamar
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И.Ф: Vadim Egorov
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Сообщения: 3207
Спасибо сказали: 967 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
1

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Ну вот и дождались фанаты автосимулятора RaceRoom, глобального декабрьского обновления v0.9.0.911. Обновление включает в себя новые автомобили, также новую трассу, обновленную физику, совершенно новое переработанное меню настройки машины в чертах классической игры GT2, звуки и многое...


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Update details:
Download size = 4.5 GB
Client version = 0.9.0.911
Client BuildID = 4480845
Dedicated server version = 56.0.1058
Dedicated server BuildID = 4480917

New content:
GTR4 car class - Added BMW M4 GT4
GTR4 car class - Added Porsche 718 Cayman GT4 Clubsport
GTR3 car class - Added Porsche 911 GT3 R (2019)
Group 4 car class - Added BMW M1 Group 4
Added a new car class - Porsche Motorsport GT2 Supersportscar, with the Porsche GT2 RS Clubsport
Tracks - Added Ningbo International Speedpark with 5 layouts
Tracks - Added new layout: Nürburgring Grand Prix Fast Chicane, free for all owners of the track.

Features:
Added a first iteration of daylight progression, from morning to evening. A multiplier is available to set progression from x0 (static sun), up to x25.
Sun position is now astronomically accurate for each of our tracks as per a typical summer solstice day.
Dedicated server - Added possibility to set a "Message of the Day" that all players will be presented with upon joining. The message can be dismissed by pressing the brake, or leaving the pitlane. The message can be formatted using very basic html tags.
Damage overhaul - The old settings separating Visual and Mechanical damage have been merged into just one Damage setting which can have the following values:
- Off (cars will not take any damage)
- Limited (this is equivalent to having both mechanical and visual damage enabled before today's update)
- Full (Suspension can get damaged, and tyres can have flat spots after lock-ups)
Damage model - New deformations and systems for detachables parts, cracks in windshields, etc.
Damage model - Tyres can now get punctured from collisions or from driving off track, and the probabilities of getting a puncture increase with the wear.
Car Setup Menu - One of our goals is to modernize the user interface and the first menu that we decided to tackle is the car setup. It is reflecting the future look and feel of the RaceRoom interface as we head into 2020.
It is divided in three areas, the left will display some telemetry data from your last laps, the center has all the possible changes sorted into tabs, and the right side is dedicated to display helper texts and the steering settings.
Force Feedback - Added Pneumatic Trail to the physics engine, which results in self-centering forces on corner exits.
Force Feedback - Added Stationary Friction effects
Global AI behavioral improvements, with car specific tweaks using a self-learning algorithm.
Sounds - Improvements to tyre sounds (skid and scrub).
Added an option to display opponents of other classes in the HUD position bar
Added an option to force the HUD track map to remain static and not rotate with the player's car orientation
Added an option to show or hide the chat messages in Multiplayer
Added extra bindigs for Shift Up and Shift Down, allowing to mix paddles and a sequential shifter

Content updates:
DTM 1992 - Updated physics ( Details @ Sector3 forums )
Touring Classics - Updated physics ( Details @ Sector3 forums )
GTR3 - Updated physics ( Details @ Sector3 forums )
GTR4 - Updated physics ( Details @ Sector3 forums )
Hillclimb Icons - Updated physics ( Details @ Sector3 forums )
BMW M1 Procar - Updated physics ( Details @ Sector3 forums )
Performance index values of all car classes have been readjusted (DTM 1992 and Touring Classics are no longer merged)
Brands Hatch - Updated curbs, advertisement, vegetation
Gelleråsen Arena - The last turn has been modified, but the starting grid is still located on the old stretch.
Knutstorp - Updated with 2019 modifications
Macau - Improved performance
Mantorp - Updated with 2019 modifications

Fixes:
Dedicated server no longer loses its settings when the IP address of the hosting machine changes.
Loads of bug fixes and improvements overall

Официальная веб-страница - www.sector3studios.com

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