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СЛЕДУЮЩАЯ ГОНКА: GT CLASS GT4 (2020) на треке LAGUNA SECA в Вторник 14 Июля. ПРЕДСТОЯЩИЕ ГОНКИ: GT CLASS GT4 (2020) на треке CIRCUIT ZOLDER в Вторник 21 Июля.
Новости: Assetto Corsa - Competizione
АвторСообщение
 Moldova, Republic ofValidamar
Добавлено: 25.10.2019 19:39:43#1
Validamar
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И.Ф: Vadim Egorov
Возраст: 36
Сообщения: 3364
Спасибо сказали: 1001 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
http://race.warmd.net/Sim-News/Sait/glavnaia/Assetto.jpg

uploads/news/486/2019-10-24_184609.jpg

Kunos Simulazioni выпустил обновление V1.1 для Assetto Corsa Competizione. Помимо здорового списка улучшений в игре, обновление включает в себя 6 новых автомобилей, и рестайлинговую версию Zandvoort сезона 2019 Blancpain GT Series . Новый контент доступен всем пользователям ACC бесплатно. Assetto Corsa Competizione в настоящее время доступна в Steam за € 44,99. Ознакомьтесь с полным списком изменений V1.1 ниже.



Включенные автомобили:

Aston Martin Vantage GT3
Audi R8 LMS
Porsche 991 GT3-R
Lamborghini Huracán GT3
Honda NSX GT3
McLaren 720s GT3 (Бонусный автомобиль для соревнований McLaren Shadow eSport)

Журнал изменений v1.1.0

Added Audi R8 LMS Evo.
Added Lamborghini Huracán GT3 Evo.
Added Honda NSX GT3 Evo.
Added Aston Martin AMR V8 Vantage GT3.
Added Porsche 911 GT3 R (991.2).
Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
Added Zandvoort Circuit.
Added 2019 Blancpain GT Championship entries.
The first implementation of triple screen rendering. NOTE: supports the application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings in-game.
Reduced FMod CPU occupation over time (mainly with external cameras and chase cam).
Performance optimizations in cloudy, rainy and night conditions.
Barcelona 2019 surface grip (slightly slower).
Silverstone 2019 surface grip adjustments (around 2 seconds slower).
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory- FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

Gameplay:
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterparts.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for the mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyre set is not changed.
Forced autosave replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow-motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
UI car selection no longer jumps around when selecting different game modes.NOTE: if there’s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
Default single player selections and settings revised.
All-new track selection screen.
Added pit animation toggle in General settings.
Interactive showroom in car selection screen: zoom, pan, rotate, remember the last position.
Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button.
Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
The default showroom angle changed to the spotter guide view in the car selection screen.
Increased PP gamma for car preview images to match showroom brightness.
Fixed Special Event season and car selection overwriting single-player page selection history.
Added FPS cap to the menu screens to limit GPU load.
Added option in Video Settings to enable/disable the UI FPS cap.
Messages for manual and automatic replay saving.
Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
FFB frequency option exposed in the Control settings.
Triple screen mode added to Video Options.
Triple screen parameters added to View Settings.
Added gaining/losing time split messages.
Standings and realtime widgets (HUD, broadcast, pit page) now have a “mandatory pitstop(s) left” indicator for each car.
Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

Graphics:
All-new pitstop animation.
Disabled advanced sharpen filter in TV/F7/Heli cameras.
Sharpness set to 0 and sharpen filter disabled if the antialiasing type is set to FXAA.
Revised wiper animation system – particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
Added Car LOD setting to Video options.NOTE: higher value – delayed LOD switch, lower value – more aggressive LOD switch. 70% equals the old default.
Fixed nameplate bloom at night.
Brake pressure/temperature added to car displays.

Physics:
Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. The leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lowers downforce. Results are affected by the conformity of the diffuser and rear wing angle.
Circuits have now different surface grip and tyre degradation for different seasons (2018 – 2019)
Improvements on OOW (out of the world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with a high number of AI cars.
Bentley 2019 homologation.
Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you’ll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
Tyre graining and blistering fine-tuning.
Brake temperature influence on tyres fine-tuning.
Improvements in FFB forces calculation.
Sand traps FFB enhancement.
Kerbs FFB enhancement.
Fixes in setup strategy page.
Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
Improved collisions to the ground.
Fixed automatic gearbox not shifting in 1st with pit limiter.
Fixed Mercedes-AMG occasionally starting the session with broken suspension.

Audio:
Added performance sector audio message compared to the personal best in qualifying sessions.
Enabled audio messages about time gain/loss.
Positional hit audio for track objects.
Hit sound for destructible objects.
Hit sound for small objects.
Updated all tracks with hit sounds for track objects.
Added starting comms to audio options.
Fixed backfire audio.
Added another car spotter filter (should be quieter during continuous two-wide).

Multiplayer/Ratings:
Adjusted the TR Rating to scale to 33 track medals.
Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
Fixed issue in Racecraft Rating on MP servers.
Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
Fix for remote car collision object left on the track and causing crashes in MP.
Potential fix for car sparks in the replay and bottoming audio effect.
Updated car selection in MP, now allows all entries of all seasons (“Free-for-all” mode).
Added 2019 cars & tracks to the backend, rating, and statistics.
Added 2019 tracks to server definitions. Using “Nurburgring” as the track will run in the BoP and track settings for 2018, “nurburgring_2019” will use the 2019 BoP and track data context.
Drive button is now disabled until the last 30 seconds before the session start, and a countdown progress bar is displayed.
Driver Statistics can now be viewed in “Combined”, “Singleplayer”, “Multiplayer” modes.
Increased stability to driver swap situations.
Changelog v.1.0.10
Fixed default gearshift debouncing calculation being too low
Added gearshift debouncing slider to the controls configuration screen
Fixed TrackIR flickering.

Официальная веб-страница - www.assettocorsa.net/competizione

mini-2019-10-24_184654.jpgmini-2019-10-24_184716.jpgmini-2019-10-24_184820.jpgmini-2019-10-24_184845.jpgmini-2019-10-24_184909.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185312.jpg

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Moldova, Republic ofValidamar
Добавлено: 29.10.2019 16:33:25#2
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 36
Сообщения: 3364
Спасибо сказали: 1001 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
http://race.warmd.net/Sim-News/Sait/glavnaia/Assetto.jpg

uploads/news/486/2019-10-24_184609.jpg

Kunos Simulazioni выпустил обновление V1.1.2 для Assetto Corsa Competizione. Помимо здорового списка улучшений в игре, обновление включает в себя 6 новых автомобилей, и рестайлинговую версию Zandvoort сезона 2019 Blancpain GT Series . Новый контент доступен всем пользователям ACC бесплатно. Assetto Corsa Competizione в настоящее время доступна в Steam за € 44,99. Ознакомьтесь с полным списком изменений V1.1 ниже.



Включенные автомобили:

Aston Martin Vantage GT3
Audi R8 LMS
Porsche 991 GT3-R
Lamborghini Huracán GT3
Honda NSX GT3
McLaren 720s GT3 (Бонусный автомобиль для соревнований McLaren Shadow eSport)

Журнал изменений v1.1.0

Added Audi R8 LMS Evo.
Added Lamborghini Huracán GT3 Evo.
Added Honda NSX GT3 Evo.
Added Aston Martin AMR V8 Vantage GT3.
Added Porsche 911 GT3 R (991.2).
Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with the rest of the content.
Added Zandvoort Circuit.
Added 2019 Blancpain GT Championship entries.
The first implementation of triple screen rendering. NOTE: supports the application with Surround mode on and off. Triple rendering properties can be adjusted in the View Settings in-game.
Reduced FMod CPU occupation over time (mainly with external cameras and chase cam).
Performance optimizations in cloudy, rainy and night conditions.
Barcelona 2019 surface grip (slightly slower).
Silverstone 2019 surface grip adjustments (around 2 seconds slower).
Paul Ricard 2019 surface grip (around 1 second faster).
Spa 2019 surface grip (small difference).
Brake pressure added to shared memory.
Fixed car model name in shared memory- FuelEstimatedLaps added in shared memory.
TrackStatus added to shared memory. NOTE: shared memory/API documentation is updated, please see the relevant topic on the support forum.

Gameplay:
Added 2019 Championship season.
Added possibility to play with more AI opponents on tracks with large pitlanes (notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup type selected. E.g.: Sprint Cup fields are still limited in size to their real-life counterparts.
Fixed a bug when only the first session of a weekend had correct track wetness.
Championship weekends now include 2 practice sessions.
Fixed 3H race driver stint strategy bug.
Fixed strategy bug for the mandatory pit with irregular driver crew.
Fixed automatic driver cycle in endurance races.
Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow were not visible in certain situations).
Fixed valid mandatory pitstop if tyre set is not changed.
Forced autosave replay after an MP race when the car is stopped.
Fixed pit strategy selector update issues in the car setup page.
Driver skills updated based on 2019 results and added skills for new drivers.
Fixed old replay HUD shortcut overriding the new FFWD and slow-motion system.
Potential fix for SP replay autosave on quit game.
Fixed autosave replay during the limbo page.
Autosave replay shows a message before saving itself.
Potential fix for Custom Race limbo page crash.
Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
UI car selection no longer jumps around when selecting different game modes.NOTE: if there’s an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
Default single player selections and settings revised.
All-new track selection screen.
Added pit animation toggle in General settings.
Interactive showroom in car selection screen: zoom, pan, rotate, remember the last position.
Initial implementation of gamepad/keyboard control of showroom camera: default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down hide UI: scroll button.
Warning popup when selecting more than 29 opponents. NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
The default showroom angle changed to the spotter guide view in the car selection screen.
Increased PP gamma for car preview images to match showroom brightness.
Fixed Special Event season and car selection overwriting single-player page selection history.
Added FPS cap to the menu screens to limit GPU load.
Added option in Video Settings to enable/disable the UI FPS cap.
Messages for manual and automatic replay saving.
Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
FFB frequency option exposed in the Control settings.
Triple screen mode added to Video Options.
Triple screen parameters added to View Settings.
Added gaining/losing time split messages.
Standings and realtime widgets (HUD, broadcast, pit page) now have a “mandatory pitstop(s) left” indicator for each car.
Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
Adjustable HUD boundaries exposed in HUD Options. GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.

Graphics:
All-new pitstop animation.
Disabled advanced sharpen filter in TV/F7/Heli cameras.
Sharpness set to 0 and sharpen filter disabled if the antialiasing type is set to FXAA.
Revised wiper animation system – particularly to fix the abrupt jump when the player stopped the wiper while any vibration or g-force movement was active.
Added Car LOD setting to Video options.NOTE: higher value – delayed LOD switch, lower value – more aggressive LOD switch. 70% equals the old default.
Fixed nameplate bloom at night.
Brake pressure/temperature added to car displays.

Physics:
Brand new aerodynamic slipstream simulation. Vortices created by leading car affect airflow that influences both leading and following car in drag and downforce. The leading car will experience slightly lower drag and downforce, and the following car will experience less dynamic pressure that results in lower drag and lowers downforce. Results are affected by the conformity of the diffuser and rear wing angle.
Circuits have now different surface grip and tyre degradation for different seasons (2018 – 2019)
Improvements on OOW (out of the world) scenarios and AI collision box activation upon impact and tyre deflation. NOTE: potential performance gain with a high number of AI cars.
Bentley 2019 homologation.
Ferrari 2019 improvements. More wheel rates available for front and rear. NOTE: you’ll need to add 4-5 clicks at the front wheel rates of your old setups to have the same results
Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
Tyre graining and blistering fine-tuning.
Brake temperature influence on tyres fine-tuning.
Improvements in FFB forces calculation.
Sand traps FFB enhancement.
Kerbs FFB enhancement.
Fixes in setup strategy page.
Fixes in setup automatic functionality in issues occurring from very stiff dampers and bumpstop gaps.
Improved collisions to the ground.
Fixed automatic gearbox not shifting in 1st with pit limiter.
Fixed Mercedes-AMG occasionally starting the session with broken suspension.

Audio:
Added performance sector audio message compared to the personal best in qualifying sessions.
Enabled audio messages about time gain/loss.
Positional hit audio for track objects.
Hit sound for destructible objects.
Hit sound for small objects.
Updated all tracks with hit sounds for track objects.
Added starting comms to audio options.
Fixed backfire audio.
Added another car spotter filter (should be quieter during continuous two-wide).

Multiplayer/Ratings:
Adjusted the TR Rating to scale to 33 track medals.
Added pitstop rules for non-public MP servers: mandatory pitstop count, pit window, max stint times, minimum driving time for swap situations.
Fixed issue in Racecraft Rating on MP servers.
Added (general) options to turn off Ratings and/or Statistic tracking in Singleplayer.
Fix for remote car collision object left on the track and causing crashes in MP.
Potential fix for car sparks in the replay and bottoming audio effect.
Updated car selection in MP, now allows all entries of all seasons (“Free-for-all” mode).
Added 2019 cars & tracks to the backend, rating, and statistics.
Added 2019 tracks to server definitions. Using “Nurburgring” as the track will run in the BoP and track settings for 2018, “nurburgring_2019” will use the 2019 BoP and track data context.
Drive button is now disabled until the last 30 seconds before the session start, and a countdown progress bar is displayed.
Driver Statistics can now be viewed in “Combined”, “Singleplayer”, “Multiplayer” modes.
Increased stability to driver swap situations.
Changelog v.1.0.10
Fixed default gearshift debouncing calculation being too low
Added gearshift debouncing slider to the controls configuration screen
Fixed TrackIR flickering.

Журнал изменений v1.1.1


Multiplayer/Ratings:
Fixed a bug with the wrong driver name/race number in Timetables.
Servers will now do more reasonable track randomization (2019 tracks plus Zolder 2018).
Prevented a potential flood of messages to the backend.

Gameplay:
Fixed #62 sprint cup entry having the wrong driver lineup.
Entry-related fixes.
Fixed drastic AI skill variation in FP and Q sessions creating unrealistic starting grids in race weekends.

UI/HUD:
Fixed car selection page wrong team indication when changing the driver name after selecting a livery variant.
Localization updates.
The race schedule now hides in a compact garage view.

Graphics:
Spark emitter position tweaks.
Various livery updates.
Minor updates to Zandvoort and Spa.

Журнал изменений v1.1.2


Fixed inconsistency between AI and player car speed under pit limiter.
Pit limiter speed limit now closer to 50kph.
Stricter pit limiter tolerance against speeding.

UI/HUD:
Fixed realtime leaderboard gap for close-range cases.
HUD: margins can now be adjusted to up to half the maximum available screen resolution.
HUD: countdown widget moved lower so as to not obscure virtual mirror.
Options: separated session info from lap time info widgets.
Options: floating point value rounding fixes for scale.
MFD: remember last selected panel through sessions/menu-rebuilding.
Pit page in MP: 2 second mandatory delay for drive button enabling – server-set delay applied on top of that.
Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
Pit page: proper hiding of the event schedule when there is only one session available.
Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
Replay UI: fixed play/pause affecting replay speed.
Fixed wind direction widget.

Physics:
Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
Porsche 991 GT3-R EVO fix for wet front tyres.
Better brake force when pad are cold
Audi R8 EVO more powerful base FFB
AMR V8 GT3 fixed fuel tank capacity (120l)

Controls:
Removed XBOX 360 gamepad preset from DirectInput device presets.
Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

Graphics:
Various livery updates.
Revised foot animations in cars with three pedals.
Wet tyre indicator added to the Porsche 991II GT3-R display.

Audio:
Fixed bodywork audible in TV cameras.

Multiplayer/Ratings:
Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
Number of available car slots are now limited by the pit count – private servers only.
Raised control lock time by 15 seconds when teleported to pits.
MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
Updated server handbook v5.
Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).


Официальная веб-страница - www.assettocorsa.net/competizione

mini-2019-10-24_184654.jpgmini-2019-10-24_184716.jpgmini-2019-10-24_184820.jpgmini-2019-10-24_184845.jpgmini-2019-10-24_184909.jpgmini-2019-10-24_185213.jpgmini-2019-10-24_185312.jpg

__________________
R3E Profile : http://game.raceroom.com/users/Validamar/
Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
ВверхПожаловаться на сообщениеСказать спасибоПросмотр профиля
 Moldova, Republic ofValidamar
Добавлено: 18.12.2019 22:17:14#3
Validamar
admin.png
И.Ф: Vadim Egorov
Возраст: 36
Сообщения: 3364
Спасибо сказали: 1001 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
Title Image

uploads/news/496/2019-12-18_221951.jpg

Kunos Simulazioni и 505 Games выпустили новое обновление для Assetto Corsa Competizione. Обновление v1.2.3 предоставляет нам большой список новых функций, исправлений и улучшений. Многим членам творческого сообщества, особенно понравится (неожиданный) встроенный редактор Livery. Для более подробной информации, посмотрите полный список изменений в новости.


Update v 1.2
Новый пользовательский редактор Livery (раскраска машин)
Моделирование шасси автомобиля
Износ тормозов, влияющий на управляемость в гонках на длинные дистанции
Улучшение модели шин
Пользовательские настройки видео (камеры) можно сохранять в слоты
Пресеты VR
Мультиплеер: увеличены слоты для частных серверов для Spa, Monza and Paul Ricard
Мультиплеер: пользовательский BoP для частных серверов
Улучшение рейтинга безопасности - Рейтинг водителя в целом улучшится для честных водителей
CP (сервер соревнований) теперь работает в режиме бронирования, предлагая 3 гонки в день. Обязательно соберите свои дорожные медали и зарегистрируйтесь сегодня!
uploads/news/496/2019-12-18_220311.jpg



Full Changelog v1.2

General:
– AI performance optimizations.
– Fix for the track shown at nighttime for a split second when loading into any session.
– Fixed double saving of temporary replays with multithreading enabled.
– Fixed issues with shared memory status.

Gameplay:
– Added car customization. Pick and customize the design of your personal car.
NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.
Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.
We will continue to add customizable livery templates in future updates.
– Added single-make option to Quick Race and Custom Race Weekend game modes.
Possibility to use official liveries and custom-liveried grids.
NOTE: single-make race with official liveries requires an official car to be selected.
– AI update to avoid dive-bombing in slow chicanes.
– Porsche AI tweaks to mitigate their tendency to dominate sessions.
– AI now uses aggressive setup at high levels.
– AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
– Fixed AI aggression setting not producing expected behavior.
– General AI behavior and movement improvements.
NOTE: different aggro levels should result in a bigger difference now.
– Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
– Session days are now set up as in real life in championship events.
– Fixed replay time multiplier resetting on highlights switching.
– Automatic highlights now spread across the entire race duration more consistently.
– Fixed marshal flags during single-player replay.
– Fixed potentially wrong car setup values in saved games.
– Increased maximum number of highlights (20->30).
– The penalty system changed back to the pre-pitlane decision.
NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.
– Driver stint does not reset when serving a penalty – if “serve penalty” is selected before entering the pitlane.
– End of race in Quick Race does not require the opponents to complete the race – race finish is declared when the player presses ESC to return to the garage after crossing the line.
NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
– Added tyre sets option to Custom Race Weekend (as well as Custom Championship rounds).
– Fixed some bugs with penalty procedure and saved games.
– Fixed Racelogic=digital display time during replay (better with new replays).
– Optimized replay tyre matrix memory occupation, changed replay version (backward compatible).
– Fixed replay maximum time.
– Added 1 hour and 15 minutes to the maximum time in replay options.
– Added auto highlights replay only for the player car and added its menu item, tweaked highlights length.
– Removed time-based replacement of highlights and added an overtake highlight replacement system based on position.
– Fixed saving/loading autosave replay options.
– Avoid camera spline movements during a paused replay.
– Longer pre-action time for accident/overtakes highlights.
– Fixed pit alarm sound during slow-mo/paused/sped-up replays.
– Kevin Siggy Rebernak, the winner of the McLaren Shadow Grand Final, added as a selectable Mclaren Shadow driver.
– Added pit exit blue flag for all types of sessions.
– Driver stint max total time is no longer based on race event but on race length divided by driver count across relevant game modes.
– Added black-orange flag for the player car for heavy suspension damage.
NOTE: also shown for lights damage (during the night and sessions that are declared wet where lights are a requirement).
– Penalty system for black-orange flags (damage and lights off).
The player has 3 laps to pit for repair or turn on lights when the flag is shown, ignoring the flag will result in a DQ.
– Fixed incorrect FOV used by some TV Cams from the 2nd activation.
– Pitlane open is triggered when the leader completes sector 1 after a race start.

UI/HUD:
– New feature: added Customization interface in the car showroom.
– Completely reworked car selection interface.
– Car selection restrictions removed from single-car (Practice, Hotlap, Hotstint, Superpole) game modes.
Each livery variant is now selectable in these game modes without restriction.
– Team and driver nationality added to car selection page.
– Showroom now allows you to turn on the lights and open the doors.
– Team/competitor dual information shown in car selection when relevant.
– Added driver bio on the car selection page. Click on driver avatar in the car selection page to show popup.
– Fixed lack of interactivity in the career showroom.
– Added “Official” filter to the car selection page to show only official car entries.
– Various navigation-related fixes in the user interface.
– Added chat message popup visibility option in the HUD settings page.
– Added highlights info and support for the HUD.
– MFD hides pit stop strategy items when “serve penalty” is selected. See penalty-related changes in the GAMEPLAY section.
– Various fixes for highlights HUD info.
– Various fixes for the real-time leaderboard.
– Class filters added to race results and time/points tables.
– Fixed realtime leaderboard positions in non-race sessions.
– Added support for highlights camera override toggle button.
– HUD: server BoP shown in the timetables. See MULTIPLAYER section for more information.
– HUD: opponent ping indicator added to realtime/standings MFD.
– Team points table enabled in Championship mode.
As per real-life rules, only the highest-finishing team entry scores points for the team.
– Added pulse animation to the search bar in the lobby page for easy recognition.
– Fixed tyre sets button not clickable with the mouse.
– Added brake change options to the MFD. See PHYSICS section for more information.
– Added brake pad wear indicator inside the Tyre widget.
– Time delta is no longer shown during the first 2 laps of a race to avoid data flickering.
– Finished cars are now marked with a checkered flag in real-time on the timetables and standings widgets.
– Virtual mirror is forced to hide in replays.
– Video Options: the ability to save and load different Custom Video Presets.
Save and load multiple custom video presets for different display setups and racing scenarios.
– Revised Setup load/save function with overwrite warning warning.
– Added HDR exposure and HDR contrast to ingame View Settings. When HDR is enabled, they replace the regular exposure and contrast settings in the Video Options in the UI.
The options in the View Settings are enabled in HDR mode only and vice versa:
HDR enabled: the settings in the in-game View Settings are used.
HDR disabled: the ones in Video Options are used (saveable with custom video presets).
– Added messages about replay saving operations and fixed replay saving for the first minute.
– Updated texts and localization.

VR:
– Added VR world-scale slider to Video Options.
NOTE: lower values increase the world scale, higher values decrease it.
Correct 1:1 scale to real-life depends on the headset type.
– Now possible to set a resolution scale to <100 while increasing VR Pixel Density to render at a lower resolution to gain performance and upscale later to improve quality (for example resScale=70 and vrPixelDensity=150).
– Minimum resolution scale set to 50 (was 70).
– VR pixel density steps set to 5 (was 10).
– Added specific video presets for VR.

Graphics:
– Added missing unique Spa 24H liveries for the 2019 Blancpain season.
– Ferrari secondary display now has multiple pages to show various stint timers.
– Adjusted stance of the Jaguar G3 in the showroom.
– Pit animation now only shows the lollypop man when serving a Stop&Go penalty.
– No pitcrew is shown when serving a Drive-Through penalty.
– Fixed wrong numberplate layout displayed in MP car selection.
– Fixed shift animations not working with keyboard controls.
– Numberplates and season outfits now work correctly and as intended both in showroom and on-track.
– Zandvoort checkered flag marshal added.
– Visual car dirt now (slowly) accumulates even when driving on on-track surfaces.
– Visual car dirt and dust now accumulate faster in wet conditions.
– Improved LOD switching of wheels, fixed LOD rims not being affected by customization.
– Enabled HDR output in the video settings.
New additions to the video options include:
– Shadow Distance: changes the distance of the more detailed sunlight shadows to trade quality for performance.
– Tone Mapping: selects the new filmic tonemapper (ACES) or the legacy one (Default – used in the previous releases).
The filmic tonemapper gives a cinematic look more similar to the one used for HDR output.
– HDR Color Gamut: selects between REC2020 (standard color gamut for HDR) and DCI-P3 (closer to current HDR displays, colors are more saturated).
– Added support for HDR screenshots (EXR file format) when HDR output is enabled.
NOTE: the Steam screenshot function does not work with HDR screenshots due to incompatibility.
– Forced 100% LOD Scale in TV cameras (F3 and F6): these cameras now ignore the UI setting. F1 and F7 cameras continue to read the UI setting.
– Fixed mirrors showing the last frame when switched off during gameplay (also fixed mirrors showing the last frame when going back to the showroom from a session).
– Custom player teamwear is now showing up correctly in SP and MP sessions.
– Visual damage buildup adjustments.
– Added damage impact effect to the car’s bodywork.

Physics:
– Top TC level for storm conditions for all cars.
– Silverstone and Nurburgring 2019 BOP tweak for the Mclaren 720S GT3.
– Tweaks on the front splitter of the Porsche 991II GT3 R.
– Lamborghini Huracan GT3 Spa wet preset tweaks (both non-Evo and Evo).
– Rain puddle tweaks.
– Fixed rear wing last value Porsche 991 II GT3 R.
– New wet tyres model: less adhesion grip, slower lap times, better control in sliding situations.
– Aerodynamics – vertical fin calculation improvements.
– Aerodynamics – slipstream tweaks and larger turbulence area, can cause slight lateral movements if you follow a car from the very near side and behind
– Chassis flex implementation:
Chassis flex is more of a qualitative than quantitative influence. You will notice the car handling kerbs quite better, accepting more steering input when sliding and more willingness to react on your inputs at the limit. At the same time, handling will be a bit less precise and might force you to work harder to be precise with your line, or correct your line during a turn.
Chassis flex also influences setup changes. Cars with more flex (softer chassis) usually need softer springs and better damping. Cars with less chassis flex (rigid chassis) can handle stiffer springs and be more precise but might suffer at lower speeds and mechanical grip on bumps and kerbs.
– Altitude simulation for all tracks. Higher altitude means less air density resulting in lower engine performance, less downforce but also less drag. The heating model of tyres and brakes is also slightly influenced. Laptimes on some circuits might be a bit lower (i.e. Spa)
– Tyre model: tweaks and fine-tuning offer a more predictable grip over the limit for both slicks and more importantly wet tyres.
– Brake pads and discs wear implementation and different brake pads choice:
Brake pads and brake discs wear is relative to the brake pad choice, temperatures, driving style, ABS and brake bias usage. Brake disc and pad wear is shown at the end of each driving session when you return to your strategy setup UI on the “last readings” box.
Normally brake discs should last more than 24 hours race, but because there is no pitstop time penalty (all teams are obliged to at least one fixed time long pitstop so that they can change brakes), all teams prefer to change discs and pads at least one time during long endurance races.
There are 3 different brake pads available to choose from, each with its own characteristics and different brake pads front and rear are permitted.
— Pad 1: Very aggressive friction coefficient, max braking performance, aggressive disc and pad wear. Pedal modulation can be tricky if out of temperature or as it wears down. Use in hotlap and qualifying sessions, sprint races and can withstand 3 hours races. Risky and dangerous to use over 3 or 4 hours because the pads will wear down, overheat and lose linearity in brake pedal.
— Pad2: Very Good friction coefficient, very good braking performance, good disc and pad wear. Pedal modulation almost always good and linear, good feedback while overheating and gradual wear. Can be used in hotlap and qualifying sessions as well as sprnt races as what it loses in performance regains in braking modulation and predictability. An excellent choice for long endurance races, easily makes 12 hours and can make 24 hours race too with a bit of care. Will also overheat and lose linearity in brake pedal feel when worn out, but in a more predictable way and after much longer stints.
— Pad3: Moderate friction coefficient, braking zones can be longer in dry, very moderate disc and pad wear. Excellent pedal modulation also in cold ambient conditions, very linear pedal feedback. Excellent choice for wet conditions and very long endurance races. Very predictable and easy to modulate brake pad.
— Pad 4, extreme aggressive friction coefficient. Max braking performance, extremely aggressive disc and pad wear, bad cold performance. This is a sprint race pad that can last about an hour but will show worse pedal feel, worse performance and overheating towards the end of the one hour stint. Those kinds of pads are not used in endurance racing, but included for demonstration purposes.
– Fixed Aston Martin V8 Vantage GT3 excessive engine damage.
– Bentley Continental GT3 2018 performance tweaks
– Fixed FFB damper not stopping during the game pause.
– Fixed an error that could cause wrong relative impact speeds for collisions.
– Reworked damage system with accumulative damage resulting from impacts of various intensity.
A significant improvement over the old system that always required a larger impact per damage zone to produce more damage.
Repetitive impacts now have a much more substantial effect on the car’s condition and the car is much less tolerant versus repetitive hits.
All cars have tweaks and fine-tuned damage values (physics) but be careful as the damage can easily accumulate and repetitive small hits can result in severe damage in the end. Also introducing damage threshold to allow (reasonable) paint trading without affecting car behavior.
– Low-speed aero damage now produces a less negative effect on drag.
– Reduced front-rear damage detection cone.

Audio:
– Fixed doppler fluctuation for external engine sound.
– Added tyre brake wear audio.
– Optimized audio channels used for wheel in external/opponent sounds.
– Fixed audio options not applied on start level.
– Reworked spotter damage messages (smarter and based on cumulative damage).

Multiplayer:
– Competition Servers are now running in a schedule, offering up to 3 races per day with variations. Read more in the dedicated forum post: https://www.assettocorsa.net/forum/index.ph...-changes.61085/
– The region assignment for CP servers is technically different now, potentially fixing the “No servers in your region” error.
– The CP rating buildup is working in a more logical way now, which could cause to reset CP ratings to zero or lower values for some users. This will automatically wash out after a few CP races.
– Significantly improved CPU load with opponent count with certain (most) types of CPU. This is not necessarily affecting FPS, but dramatically increases the number of cars we can run before the 99% CPU occupancy warning.
– Significantly improved collision calculation efficiency, causing to scale CPU load a lot better (with all CPUs) on the physics thread.
– Enabled multiple-pit-assignments for private servers, resulting in higher grid counts for certain tracks. At the moment Monza and Paul Ricard support 60 cars on the grid this way.
– Fixed netcode warping for higher speeds (for certain server operating systems).
– Fixed volatile and too high ping measurement (for certain server operating systems).
– Further netcode improvements that increase the accuracy of cars on straights. This will make cars reliably drive with almost perfect distance, except one of both overtaxes in the player’s bandwidth upload (ie by live-streaming).
– Added additional (=custom) BoP for private MP servers: Server admins can now assign and set up additional ballast and intake restrictors.
NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/…ultip...5/#post-1100520
– Session-over result screen in MP now correctly switches the table between current standing (like 2nd MFD panel) during overtime and the final race results (including disconnected drivers) after the session has ended for all cars.
– Fixed MP car despawn issue in the highlights (and in some cases in the normal replay).
– Fixed replay world time affecting real-time in MP (animations).
– Fixed potentially wrong body kit loaded in MP.
– Servers will now log their current configuration (as it is actually understood by the server) to the “cfg/current” folder; this is helpful for troubleshooting.
– Short formation laps will now always start in “Double file”, independently of the actual trigger position.
– Fixed a client crash when the selected customized “carX.json” file was physically removed.
– Improved lead car detection during the formation lap.
– Fixed pit limiter effectively turning off after a driver swap.
– Improved the message the player receives when trying to join a server with the wrong car model (both entry list with forced car model, and CP servers with unknown tracks).

Ratings:
– SA rating will apply a Trust Bonus for finished races, dependent on the race length.
– SA rating will not assign points to certain situations where the other car is clearly at fault.
– Added more “outcome” scenarios for accidents, to be able to improve the understanding of “nothing happened” in SA considerations.
– Rebalancing of Singleplayer SA values to balance the massively clean AI in 1.2.
– Fixed a timing issue that could make the contact bag inefficient in some situations.
– Overall, SA will be more tolerant and precise, resulting in becoming slightly easier again.
– (Significant) wall contacts now will act like off-track; resetting track medal progress, invalidating lap times and cause race penalties if the car gained time.
– (Significant) wall contacts are now considered a root contact like mass accidents, so a second car hit by a car bouncing off a wall would not receive SA penalties.
NOTE: read the extended notes on the forum: https://www.assettocorsa.net/forum/…ultip...5/#post-1100520
– Fixed an issue where Laptime records would be recorded with incorrect times (caused by race starts after the s/f line).


Hotfix v1.2.1 Changelog

TAB Timetable HUD overlay now scales properly on all resolutions.
Fixed spotter/text messages chain after loading a saved game.
Fixed tyre set inconsistency between MFD and setup.
Fixed pitcrew spawn in saved games.
MP: Fixed zippy netcode for high pings.
MP: Removed gaps in grid position caused by disconnected cars.
Random weather fix to not only generate rainy conditions.


Hotfix v1.2.2 Changelog

Fixed podium visibility in gallery replays.
Fixed pitcrew animation when only refueling is selected.
Fixed brake pads in old savegames.
Tweaks for Porsche 991II GT3 R FFB vibration.
Tweaks to overall dirt buildup on the car bodywork and windscreen.
Fixed Ferrari rim LODs that was causing custom colors to show up incorrectly at a distance.
MP: increased private server slots for Hungaroring (50) and Zandvoort (34), Silverstone (50), Nurburgring (50), Misano (50) and Barcelona (50).
Fix for shared memory stopping after a transition.
Porsche EVO and Huracan EVO Spa aggressive setups updated to mitigate physics-induced vibration on certain DD wheels.


Hotfix v1.2.3 Changelog
MP: fixed erroneous teleporting of cars during formation lap.
UI: fixed Stats page showing currently inactive content.

Официальная веб-страница - www.assettocorsa.net/competizione

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Добавлено: 06.02.2020 20:42:13#4
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Для Assetto Corsa Competizione было выпущено четыре новых трека, Panorama Circuit, Suzuka International, Kyalami и Mazda Raceway Laguna Seca. Также новые ливреи, серии Intercontinental GT. Новое обновление доступно в Steam Store по очень разумной цене в £ 12,49.


Assetto Corsa Competizione V1.3 Update Notes

GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare occasions when cars spawned too close to one another and continued to have no collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits (difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars driving in front. Cars in front also have render priority over cars behind the player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.

MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019, suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default), old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget - to be used in official and CP servers and optional in private MP servers.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other cars are doing around them, the important thing to pay attention to is their own position and speed.
Collisions are disabled during the formation lap and regained once any overlap is ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large majority of registrations owns the DLC.

Официальная веб-страница - www.assettocorsa.net/competizione

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Добавлено: 13.02.2020 21:58:03#5
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Assetto Corsa Competizione V1.3.3 Update Notes
General:
Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

Gameplay:
Fixed AI tyre wear in saved games.
Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
Cutting the last chicane in Suzuka now invalidates the next lap.
Cutting the last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
12H race weekend game mode now has a limit of 15 tyre sets.
Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
Wrong lap remaining value corrected for SG penalty for pitlane speeding.

Graphics:
Fixed numberplate appearance in gallery replays of MP sessions.
Suzuka reflection map position update to remove the unwanted green tint.

UI/HUD:
Audiocomms text message category and priority tweaks.
ECU setting changes (TC, ABS, etc.) now have their own race comms category.
The time multiplier is now displayed in the session summary page both in SP and MP.
Added Championship replay category.
Updates to driver stint messages and message behavior.

Physics:
NSX engine power adjustments.
Mount Panorama grip adjustments.
Suzuka asphalt abrasive (tyre degradation) adjustments.
Fix for occasional setup corruption that caused a broken car state.
Fixed car spawn issues in certain conditions.

Multiplayer:
Server result.json now writes metaData, serverName, and sessionType as intended.
Fixed an incompatibility with the allowAutoDQ setting, causing post-race penalties not being applied when enabled.
Re-enabled driver stint time and total driving time rules for non-public MP.
Re-enabled is RaceLocked, so joining races can be allowed again.
The client should now handle all disconnect scenarios properly.
Various improvements for driver swaps and spectator mode:
Stint and driving time rules now work reliably in swap situations.
Mandatory pit stop rules now work reliably in swap situations.
Penalties now transfer correctly across clients in swap situations.
Prevented server misconfiguration that led to joining order relevance.
Missing mandatory state update after swaps corrected.
Tyre compound, pressure and brake strategies transfer reliably in swap situations.
Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
Pit crew visibility fixed for the spectating client.
Fixed swap widget disappearing for some players in multi-car sessions.

Note:
Due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.

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Добавлено: 16.02.2020 12:13:15#6
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Changelog v1.3.4
Fixed inconsistent F6 cameras for some of the Evo cars.
The driver stint message now correctly follows if the maximum driving time left is shorter than the current stint time.
Fixed “Max Time Left” widget behavior in single-car sessions.
MP: Fixed visual damage not resetting for swapped cars with repair
MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
MP: Added new chat command to hand over the car during FP and Q sessions: “§swap X” (where X is the number of the target driver in the team list; 1 selects the first entry). NOTE: the player giving away the car in the garage screen must not press the Setup button!
Rating: Fixed wrong rating data when loading savegames or swapping into cars.
MP: Added server admin handbook v7.

Changelog v1.3.5
MP: Fixed total driving time counter behavior in MP. Now total driving time correctly freezes on pit entry and resumes on pit exit.
Minor fix to the time multiplier display on session summary.
Stint timer is now linked to the timing HUD when auto-repositioning.

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Добавлено: 01.04.2020 17:55:47#7
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Команда разработчиков Assetto Corsa Competizione выпустила обновление, которое вносит улучшение в сетевой игре. Проверьте полный список изменений в теме, для более подробной информации.

Changelog v1.3.9
Multiplayer collision model improvements. (Brings a substantial improvement in MP collisions, which will improve door-to-door racing with more reliable and grounded contact physics.)

Changelog v1.3.8
Sponsorship related updates for the SRO eSports event.
All formation lap types now ghost cars during the formation lap until the green flag by design (only available for private servers).
Added event-specific formation lap types for private servers (4 and 5, please wait for updated server manual for more information).
Tolerance tweaks for the scripted formation type.

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 Moldova, Republic ofValidamar
Добавлено: 27.04.2020 13:49:38#8
Validamar
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И.Ф: Vadim Egorov
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Команда разработчиков Assetto Corsa Competizione выпустила обновление, которое вносит поправки предыдущих версий v1.3.11. Проверьте полный список изменений в теме, для более подробной информации.

Changelog v1.3.11 hotfix

- Fixed a potential crash when using trackIR with helmet camera.
- Added ignition/engine running indicator to speedo/rpm widget.
- MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
- Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
- Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
- Broadcast HUD TAB leaderboard now scrolls on mouse input.
- Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
- Tyre tearing model fine tuning.
- Audi R8 EVO preset setups strategies fixes.
- Huracan EVO fine tuning.
- Huracan ST Paul Ricard aggressive setup.
- Huracan ST preheated tyres fix.
- Wet tyres rear radius correction.
- Minor rearrangement of the lights and ignition indicators.
- Fixed the flash light HUD indicator getting stuck in the Mercedes.

Официальная веб-страница - www.assettocorsa.net/competizione

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R3E Profile : http://game.raceroom.com/users/Validamar/
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 Moldova, Republic ofValidamar
Добавлено: 14.05.2020 17:10:34#9
Validamar
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И.Ф: Vadim Egorov
Возраст: 36
Сообщения: 3364
Спасибо сказали: 1001 раз(а)
Дата регистрации: 18.01.2010
Руль: Logitech G25
Title Image

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Kunos Simulazioni выпустила очередное обновление для Assetto Corsa Competizione.
Версия 1.4 добавляет новые функциональные возможности для создания специальных событий, включая новый пользовательский интерфейс. Кроме того, обновление содержит множество улучшений физики и других исправлений, перечисленных ниже.


GENERAL:
– New special event system allowing the creation and management of special events independently from client updates.

GAMEPLAY:
– Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
– Post-time DT and SG conversions revised.
– Fixed crash in the last round of the official IGT championship when playing with the Walkenhorst entry.
– Removed invalid lap message for outlap.

UI/HUD:
– Brand-new special events page with leaderboard history.
– Brand-new driver customization UI page. Accessible from the Driver page and by pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single Player game modes.
Player outfits are also applied in Multiplayer.
– Added rating summary on MP pages.
– Updated track status and weather status indicators to provide a better indication of track conditions and weather forecast.
– Added communication message for track limits without further action.

PHYSICS:
– Improved automatic Setup UI system.
– Fixed wrong pressures and consequent wrong rod lengths and ride heights when returning to the setup after a long wait in the classification screen.
– Fixed excessive suspension oscillation while performing setup changes.
– Front Aero Variation values are now more stable and reliable.
– Fine tuning of slick tyres wear.
– Fine tuning of slick tyres tearing/graining.
– Fine tuning of wet tyres wear.
– Improvements in Lamborghini Huracan GT3 EVO suspension.
– Improvements in BMW M6 GT3 aero.
– Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
– Improvements in Bentley GT3 2018 inertia and engine values.
– Improvements in Aston Martin GT3 V8 turbo lag.
– Core engine work.

CONTROLS:
– Fixed potential hang issue with Thrustmaster wheels.
– Keyboard-controlled gear shift bindings now pass through while using a DirectInput device.

GRAPHICS:
– Fixed missing spark generation on certain cars.
– Re-added opponent sparks to MP gameplay.

AUDIO:
– FMod Studio: random offset for exterior idle sounds (removes phase shifting).
– FMod Studio: fixed idle pitch reference for Lexus RC-F.

Официальная веб-страница - www.assettocorsa.net/competizione

__________________
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Steam Profile : https://steamcommunity.com/profiles/76561198012251115/
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