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Automobilista 2 - V1.5 & DLS Adrenaline Pack

Автор: Validamar 26.07.2023, Просмотрено: 633, Категория: Reiza Studios
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Reiza Reiza Studios выпустила новое дополнение V1.5. В нашем обновлении есть еще один внушительный список улучшений и исправлений. Проверьте полный список в теме, для более подробной информации.

V1.4.8.1 -> V1.5.0.0 CHANGELOG

CONTENT

Adrenaline Pack Pt1:

Added Ascurra Dirt Track (2 layouts)
Added Tykki Dirt Track (4 layouts)
Added Foz dirt track
Added RX layouts of Barcelona, Hockenheimring, Nurburgring, Spa-Francorchamps
Added Rallycross class featuring Polo RX, Mini RX, Citroen RX & MIT Lancer X
Added Formula Dirt class
Added Kartcross class

Free base game content:
Added P1 Gen2 class featuring Metalmoro AJR Gen 2, Sigma P1 G5 & Ginetta G58
Updated Stock Car Corolla 2023

GENERAL
Added session auto-advance functionality for multiplayer sessions
Minor adjustments to net code
Mod Support: Added ability to define a mod and provide mod specific vehiclelist.lst and driveline.rg files. See 'UserData/Mods/README.txt' for details and examples
Adjusted damage scalars for all settings for slightly overall less sensitive damage
Added Spotter as a Gameplay option
Fixed FFB wheel pulling on engine off
Grid size for all track layouts bumped to accomodate at least 26 cars (except for kart and dirt tracks)
Revised pit stop properties for F-Junior, F-Vintages, F-Retros, F-Classics, F-V12, F-V10, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Junior, F-Trainer, Group A, Group C, GT1, Stock Car Brasil 1999-2023, P1-P4, Sprint Race, Montana, GT5, Ginetta G40 Cup, Copa Truck, Street Cars, Hyper Cars, Supercars DPi, GTE, GT3, GT4, Ginetta G55 Supercup, Porsche Cup, Super V8, F-Vee
Adjusted LiveTrack Grip Range (lower "green" baseline grip, slightly lower grip for Light, Medium Rubber presets, Heavy Rubber grip preserved)
Rubber now loses grip with water saturation (racing line should be avoided in wet weather as a result)
Curbs are now more slippery when wet
Fixed excess tire wear/heating on grass, gravel and wet surfaces
Added Halo Transparency option for F-Ultimate Gen1 & 2 to Display menu
Fixed visual wheel camber in replays
Added visible Safety Car during Full Course Yellows
Vehicles from human opponents are now collidable during Multiplayer full course yellow
Fixed an exploit in Time Trial where illegal pit areas would be used for cutting track.

UI & HUD
Updated main menu panel arts
Added 'Off-road' track selection filter to Grade selection
Added Rallycross race weekend preset for RX, F-Dirt & Kart Cross
Added P1-4 classes to Brazilian Series vehicle selection filter
Removed mandatory pit stop from F-Ultimate Gen2 preset
Reduced pit limit from 160 km/h to 130 km/h in F-USA Historic preset to align with 2000 regs instead of 1995/98

PHYSICS
Completed physics revisions for all classes excepting the karts (125cc & 4-stroke)
Adjusted tire flatspotting physics (generally reducing changes of flatspotting)
Various adjustments to dirty air effects, correcting some interclass inconsistencies
Adjusted undertray spring / damper / friction, fixing inconsistencies
F-Junior: Restricted ride height range (min 4cm max 10cm)
F-USA Gen2: Adjusted Swift 009C undertray points to fix performance issues; Fixed aero inconsistencies in SW model

AI
AI calibration pass for all revised classes
Adjusted AI performance degradation with tire wear (Ai tire wear rates still under revision)
Temporarily disabled effect of driver personality stamina and tire management skills´ influence on AI lap times while AI tire wear & performance degradation is in progress
AI cars will now use the max available boost pressure setting instead of the default in qualifying laps
Minor improvement to AI pit strategy during FCY
Improved AI lines for Brands Hatch (both layouts), Spielberg GP, Spielberg Historic 1974, Nurburgring GP / Veedol layouts, Velopark, Cascais 1988, Interlagos, Montreal, Silverstone 1991, Silverstone 2001, Silverstone 2020, Spa-Francorchamps 2022

AUDIO
Audio playback during fast-forwarding replays is now muted when doing high speed forward seek in replay
Fixed missing gravel runoff sound for some cars
Smoothed rev-limiter sound cutting out when engine bounces a lot on the limit
Disabled audio for hidden environment animations (helicopters, drones) during test day & practice sessions
Puddles and dirt sound effects are now panned left/right on track according to position
Fixed Mercedes CLK GT1 & AMG GT3 missing attenuation on external gearshift samples.
Chevrolet Corvette C8 Z06: adjusted interior engine sound

TRACKS
Barcelona: Fixed various LOD pop issues in static and scene objects; Minor TSO optimization
Indianapolis: Fixed some static object lod issues near T3
Spa Francorchamps 2022: Returned wandering marshal to his post at Paul Frere
Nurburgring 1971 Sudschleife: Moved rolling start location 200m before Nordkehre

VEHICLES
Adjusted suspension animation for F-V10, F-V12, F-inter, Lotus 79, Caterhams (all models)
Camaro SS: Adjusted light glow textures, shadows & glass cracks
McLaren Senna: Adjusted shadows (fixed missing rear wing)
Copa Uno B: Adjusted shift warning light
Brabham BT49: adjusted shift warning light
Updated display for Porsche GT3-R, Porsche Cup models (display alarms added)
Added pit limiter display warning to GTE / GT3 models that feature them
F Ultimate Gen1: Added ERS mode and pit limiter
Nissan GT1: fixed mismatching livery

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